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I6: Ravenloft (adapted to 3.x) - OOC Thread - CALLING MY PLAYERS!
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<blockquote data-quote="Rhun" data-source="post: 4785093" data-attributes="member: 29098"><p>I'll get them posted, but probably not until tomorrow night. </p><p></p><p>The only "unique" race in my homebrew are the Taramari, a race of cyclopskin. They are an old race of skilled warriors, learned scholars and able seaman. They dwell mainly on their island nation of Taramar, where they are ruled by a wise and benevolent senate. I believe they are +1 level adjustment, but I'll have to check my notes.</p><p></p><p>With that said, some other races are fairly common and less "monsterous" in my homebrew:</p><p></p><p>While many harbor traditional prejudices against the orcs, the orcs have actually esablished their own realm; The Kingdom of Khurl. While the still behave somewhat like traditional orcs, they also trade with some other realms, and so orcs are seen fairly often, especially in port and trade cities.</p><p></p><p>Asarand is the nation of the hobgoblins, and while warlike, they are fairly well respected among most civilizations. Asarandi mercenaries can command high prices, and their craftsman (especially their armorers) are in great demand.</p><p></p><p>As previously mentioned, the Empire of Uldarr is one of the largest nations on the continent, and a melting pot for all races reptillian...lizard-folk of all types, yuan-ti, kobolds (though most lizard-folk depise kobolds as much as humans and others, and treat them as a servant class), and others all dwell here. And because of the sheer size of the empire, this assures that its people are often found in other realms for trading, travelling and other purposes.</p><p></p><p>There are also 4 subspecies of human, though they are all the same as far as abilities and such are concerned. Only appearance and mannerisms differ.</p><p></p><p>Also as I mentioned before, I designed my world to be very modular; a place can be found for almost any race, if someone has a certain desire to play something specific.</p></blockquote><p></p>
[QUOTE="Rhun, post: 4785093, member: 29098"] I'll get them posted, but probably not until tomorrow night. The only "unique" race in my homebrew are the Taramari, a race of cyclopskin. They are an old race of skilled warriors, learned scholars and able seaman. They dwell mainly on their island nation of Taramar, where they are ruled by a wise and benevolent senate. I believe they are +1 level adjustment, but I'll have to check my notes. With that said, some other races are fairly common and less "monsterous" in my homebrew: While many harbor traditional prejudices against the orcs, the orcs have actually esablished their own realm; The Kingdom of Khurl. While the still behave somewhat like traditional orcs, they also trade with some other realms, and so orcs are seen fairly often, especially in port and trade cities. Asarand is the nation of the hobgoblins, and while warlike, they are fairly well respected among most civilizations. Asarandi mercenaries can command high prices, and their craftsman (especially their armorers) are in great demand. As previously mentioned, the Empire of Uldarr is one of the largest nations on the continent, and a melting pot for all races reptillian...lizard-folk of all types, yuan-ti, kobolds (though most lizard-folk depise kobolds as much as humans and others, and treat them as a servant class), and others all dwell here. And because of the sheer size of the empire, this assures that its people are often found in other realms for trading, travelling and other purposes. There are also 4 subspecies of human, though they are all the same as far as abilities and such are concerned. Only appearance and mannerisms differ. Also as I mentioned before, I designed my world to be very modular; a place can be found for almost any race, if someone has a certain desire to play something specific. [/QUOTE]
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I6: Ravenloft (adapted to 3.x) - OOC Thread - CALLING MY PLAYERS!
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