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I6: Ravenloft (adapted to 3.x) - OOC Thread - CALLING MY PLAYERS!
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<blockquote data-quote="Nebten" data-source="post: 4795211" data-attributes="member: 79391"><p>OK, I noticed you don't have Spell Compendium listed, so the following spells are from the SpC. If you don't have it, I would recommend getting it since it updated and organized most of the spells from all the WotC splat books. FYI, I'll most likely use spells primarly from this source book & the PHB. </p><p> </p><p>In any case, I would like for you to look over these spells to make sure they are kosher.</p><p> </p><p>[sblock=Faith Healing]</p><p><strong>Faith Healing</strong></p><p><span style="font-size: 9px"><span style="font-family: 'TimesNewRoman'"><span style="font-size: 9px"><Cleric 1, Conj(heal), VS, 1StdAct, Touch></span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-family: 'TimesNewRoman'"><em>When laying your hand upon a living creature, you channel postive energy that cures 8 points of damage +1 per caster level (up to +5). The spell works only on a creature that worships the same deity as you. A target with no deity or a different deity from yours is unaffected by the spell, even if the target would normally be harmed by positive energy.</em></span></span></span>[/sblock]</p><p> </p><p>[sblock=Body Blades]</p><p><span style="font-size: 9px"><strong><span style="font-size: 10px">Body Blades</span></strong></span></p><p><span style="font-size: 9px"><span style="font-family: 'TimesNewRoman'"><span style="font-size: 9px"><span style="font-family: 'TimesNewRoman'"><Cleric 2, Trans, VS, 1StdAct, Personal, 1min/lvl></span></span></span></span></p><p><span style="font-size: 9px"><span style="font-family: 'TimesNewRoman'"></span></span><em>You sprout daggerlike blades from all the surfaces of your body and clothing. The blades appear metallic but are not actually metal, and never harm you or interfere with your movement or actions. You are proficient with your blades, and they allow you to deal piercing damage equal to 1d6+your caster level with a successful grapple attack. You can also make a regular melee attack (or off-hand attack) with the spikes and they count as a light weapon in this case. If a creature initiates a grapple with you, it takes the same damage, and you gain a bonus on grapple checks to resist the grapple equal to the damage dealt. You get a +4 bonus on Escape Artist checks to escape from net, rope, grappler or spell that entangles.</em>[/sblock]</p></blockquote><p></p>
[QUOTE="Nebten, post: 4795211, member: 79391"] OK, I noticed you don't have Spell Compendium listed, so the following spells are from the SpC. If you don't have it, I would recommend getting it since it updated and organized most of the spells from all the WotC splat books. FYI, I'll most likely use spells primarly from this source book & the PHB. In any case, I would like for you to look over these spells to make sure they are kosher. [sblock=Faith Healing] [B]Faith Healing[/B] [SIZE=1][FONT=TimesNewRoman][SIZE=1]<Cleric 1, Conj(heal), VS, 1StdAct, Touch>[/SIZE][/FONT] [SIZE=2][FONT=TimesNewRoman][I]When laying your hand upon a living creature, you channel postive energy that cures 8 points of damage +1 per caster level (up to +5). The spell works only on a creature that worships the same deity as you. A target with no deity or a different deity from yours is unaffected by the spell, even if the target would normally be harmed by positive energy.[/I][/FONT][/SIZE][/SIZE][/sblock] [sblock=Body Blades] [SIZE=1][B][SIZE=2]Body Blades[/SIZE][/B] [FONT=TimesNewRoman][SIZE=1][FONT=TimesNewRoman]<Cleric 2, Trans, VS, 1StdAct, Personal, 1min/lvl>[/FONT][/SIZE] [/FONT][/SIZE][I]You sprout daggerlike blades from all the surfaces of your body and clothing. The blades appear metallic but are not actually metal, and never harm you or interfere with your movement or actions. You are proficient with your blades, and they allow you to deal piercing damage equal to 1d6+your caster level with a successful grapple attack. You can also make a regular melee attack (or off-hand attack) with the spikes and they count as a light weapon in this case. If a creature initiates a grapple with you, it takes the same damage, and you gain a bonus on grapple checks to resist the grapple equal to the damage dealt. You get a +4 bonus on Escape Artist checks to escape from net, rope, grappler or spell that entangles.[/I][/sblock] [/QUOTE]
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I6: Ravenloft (adapted to 3.x) - OOC Thread - CALLING MY PLAYERS!
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