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I6: Ravenloft (adapted to 3.x) - OOC Thread - CALLING MY PLAYERS!
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<blockquote data-quote="Rhun" data-source="post: 4797594" data-attributes="member: 29098"><p>Actually, I have a city that comes to mind that fits your PC's background pretty well, I think:</p><p></p><p><span style="font-size: 12px"><strong>Dzoria, City State of</strong></span></p><p>Her Resplendence, the Lady Magistress Agnacia, of the family Tovald</p><p></p><p><strong>Capital:</strong> Dzoria (Metropolis, pop. 50,000)</p><p><strong>Population:</strong> 200,000 (70% human; 15% dwarf; 15% other)</p><p><strong>Government:</strong> Aristocracy; a Lord Magister governs the city-state, and is chosen by the aristocracy of the city.</p><p><strong>Arms:</strong> A mining pick and wood axe crossed, on a green field</p><p><strong>Resources:</strong> Timber, precious metals, metal ore, gemstones, building & decorative stone, coal</p><p><strong>Predominant Alignments:</strong> LN, LG, NG</p><p></p><p>Dzoria is one of the smallest of the city-states in the Ophidian Region, though the city itself is still a large Metropolis. Sitting at the base of the Atylaun Mountains, Dzoria grew from a small timbering and mining town to the wealthy and influential nation that it is today. Its location on the peninsula is prime, and has led to much of its wealth: the majority of all stone and wood used for construction in the region comes from Dzoria. In addition to their main resources, Dzoria is well known for their fine single malt whiskeys, of which there are a half-dozen or so distilleries within a day's ride of the city itself.</p><p></p><p>As mining and stonecutting make up significant portions of the state's economy, there is a relatively large population of dwarven people to be found here. While the climate is a bit warm to their liking, the large amount of work has proven to be worth their extended presence. </p><p></p><p>While the proximity to the wealth of the forested Atylaun Mountains is a blessing, it is also a curse...humanoids and worse dwell among the peaks. While they are fairly content to stay in their mountain homes, some raiding does occur; rarely against the city itself, these raiders focus more on the mines, logging camps, carvans and outlying communities. Because of this, Dzoria sends out regular patrols of guardsmen, either on foot or specially bred war-mules. These mounts are easier able to traverse the dangerous mountain trails than horses. Still, the lairs of these raiders are hard to find, as the Atylaun's heavily forested slopes and ravines hide many caverns and hiding places.</p><p></p><p>Dzoria guardsman usually wear chain shirts, carry light steel shields, and bear spear, axe and sword in combat. They prefer to be mobile, to better respond to threats, and are well-trained in skirmish tactics. Dzoria also maintains a strong contingent of archers.</p><p></p><p>Due to its position in the highlands area, Dzoria's climate is much cooler than that of the rest of the city-states of the region. Summers are still warm, but pleasant; the winters are cool and moist, with some likelihood of snow during the coldest months.</p></blockquote><p></p>
[QUOTE="Rhun, post: 4797594, member: 29098"] Actually, I have a city that comes to mind that fits your PC's background pretty well, I think: [size=3][b]Dzoria, City State of[/b][/size] Her Resplendence, the Lady Magistress Agnacia, of the family Tovald [b]Capital:[/b] Dzoria (Metropolis, pop. 50,000) [b]Population:[/b] 200,000 (70% human; 15% dwarf; 15% other) [b]Government:[/b] Aristocracy; a Lord Magister governs the city-state, and is chosen by the aristocracy of the city. [b]Arms:[/b] A mining pick and wood axe crossed, on a green field [b]Resources:[/b] Timber, precious metals, metal ore, gemstones, building & decorative stone, coal [b]Predominant Alignments:[/b] LN, LG, NG Dzoria is one of the smallest of the city-states in the Ophidian Region, though the city itself is still a large Metropolis. Sitting at the base of the Atylaun Mountains, Dzoria grew from a small timbering and mining town to the wealthy and influential nation that it is today. Its location on the peninsula is prime, and has led to much of its wealth: the majority of all stone and wood used for construction in the region comes from Dzoria. In addition to their main resources, Dzoria is well known for their fine single malt whiskeys, of which there are a half-dozen or so distilleries within a day's ride of the city itself. As mining and stonecutting make up significant portions of the state's economy, there is a relatively large population of dwarven people to be found here. While the climate is a bit warm to their liking, the large amount of work has proven to be worth their extended presence. While the proximity to the wealth of the forested Atylaun Mountains is a blessing, it is also a curse...humanoids and worse dwell among the peaks. While they are fairly content to stay in their mountain homes, some raiding does occur; rarely against the city itself, these raiders focus more on the mines, logging camps, carvans and outlying communities. Because of this, Dzoria sends out regular patrols of guardsmen, either on foot or specially bred war-mules. These mounts are easier able to traverse the dangerous mountain trails than horses. Still, the lairs of these raiders are hard to find, as the Atylaun's heavily forested slopes and ravines hide many caverns and hiding places. Dzoria guardsman usually wear chain shirts, carry light steel shields, and bear spear, axe and sword in combat. They prefer to be mobile, to better respond to threats, and are well-trained in skirmish tactics. Dzoria also maintains a strong contingent of archers. Due to its position in the highlands area, Dzoria's climate is much cooler than that of the rest of the city-states of the region. Summers are still warm, but pleasant; the winters are cool and moist, with some likelihood of snow during the coldest months. [/QUOTE]
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