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I6 Ravenloft - Your Thoughts
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 6231481" data-attributes="member: 5868"><p>Fantastic module. Most of the reasons have been mentioned, but that won't stop me from reiterating:</p><p></p><p>- Beautiful, wonderful maps. The castle is a great 3D dungeon presented exceptionally well.</p><p></p><p>- A good story underlies the adventure, but does not get in the way. Aside from the opening hook (*ahem* a major weak spot) this adventure does not railroad. The PCs get lots of clues, but it is up to them how to tackle the adventure.</p><p></p><p>- The adventure is highly dynamic, both in the randomization events that can change motivations but also in the way Strahd is to be played.</p><p></p><p>- It is challenging, and frightening, and exciting ... all at the same time.</p><p></p><p>- I've killed or lost more characters to this module more times ... and still had fun.</p><p></p><p>The sequels, revisits, homages have all tried to do it credit, and have fallen short.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 6231481, member: 5868"] Fantastic module. Most of the reasons have been mentioned, but that won't stop me from reiterating: - Beautiful, wonderful maps. The castle is a great 3D dungeon presented exceptionally well. - A good story underlies the adventure, but does not get in the way. Aside from the opening hook (*ahem* a major weak spot) this adventure does not railroad. The PCs get lots of clues, but it is up to them how to tackle the adventure. - The adventure is highly dynamic, both in the randomization events that can change motivations but also in the way Strahd is to be played. - It is challenging, and frightening, and exciting ... all at the same time. - I've killed or lost more characters to this module more times ... and still had fun. The sequels, revisits, homages have all tried to do it credit, and have fallen short. [/QUOTE]
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I6 Ravenloft - Your Thoughts
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