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<blockquote data-quote="Jairami" data-source="post: 72639" data-attributes="member: 1148"><p>1) I don't think so, it is designed as extra damage for the first attack of the combat. Someone who wasn't prepared (lost his dex bonus due to you being invisible) would be able to be sneak attacked, but wouldn't be quite the same situation as two men trying to cut each other down and one's sword getting there a moment sooner to the undefended vitals of the other.</p><p></p><p>2) I believe for game balance intents the only way you should be able to get the extra damage is when your attack is the first attack of the combat. Meaning that the first swing if you had won initiative would do the extra damage based upon your skill, and any itinerative attacks would not. It can be argued the other way, but it detracts from the high level ability of the iaijutsu masters that allows them two attacks in one swing (thus making an exception and allowing the damage twice). They are supposed to be the masters, neh?</p><p></p><p>3) I suppose so. Though I don't quite know what use having spellcraft checks of 25-40 would accomplish.</p><p></p><p>4) On the check? It's a really good skill roll, check the chart for how much extra damage. Nothing special for rolling your best. If you mean what if a successful iaijutsu attack is a critical hit, then normal damage multiplies as always and extra dice (from iaijutsu focus) does not as normal.</p><p></p><p>I'm going without my books as I'm being particularly lazy tonight, but I believe I'm at least close enough to accurate to go by and if nothing else verify other posts in response.</p></blockquote><p></p>
[QUOTE="Jairami, post: 72639, member: 1148"] 1) I don't think so, it is designed as extra damage for the first attack of the combat. Someone who wasn't prepared (lost his dex bonus due to you being invisible) would be able to be sneak attacked, but wouldn't be quite the same situation as two men trying to cut each other down and one's sword getting there a moment sooner to the undefended vitals of the other. 2) I believe for game balance intents the only way you should be able to get the extra damage is when your attack is the first attack of the combat. Meaning that the first swing if you had won initiative would do the extra damage based upon your skill, and any itinerative attacks would not. It can be argued the other way, but it detracts from the high level ability of the iaijutsu masters that allows them two attacks in one swing (thus making an exception and allowing the damage twice). They are supposed to be the masters, neh? 3) I suppose so. Though I don't quite know what use having spellcraft checks of 25-40 would accomplish. 4) On the check? It's a really good skill roll, check the chart for how much extra damage. Nothing special for rolling your best. If you mean what if a successful iaijutsu attack is a critical hit, then normal damage multiplies as always and extra dice (from iaijutsu focus) does not as normal. I'm going without my books as I'm being particularly lazy tonight, but I believe I'm at least close enough to accurate to go by and if nothing else verify other posts in response. [/QUOTE]
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