Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
(IC) A Hard Time in Harrowdale
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 4727792" data-attributes="member: 13966"><p><u>North Gate Plaza</u></p><p></p><p>Abrielle questions Bess and the diner's proprietor, Bess' father Joss, and they tell her that from what they've heard, the constable Ellarian Dawnhorn can usually be found at the Gaoler's House near the south end of Harrowdale, when she isn't leading patrols around Halvan's Keep and the docks in the evening. The Gaoler's House is a sturdy, two-story stone building with gray shingles and no windows beyond the front room, according to Joss. The Guardhouse barracks lie next to it, a much wider log structure.</p><p></p><p><u>West Gate Plaza/The Treehouse Tap</u></p><p></p><p>Evanar starts helping Uncle Niles unload the wagons, while Storn hangs around the Treehouse Tap and drinks some more cheap ale to pass the time while he listens to the other tavern patrons. The others seem to be traveling merchants, local workers, a few elves heading for the Elven Court in eastern Cormanthor, and a few people just here visiting family, from what Storn overhears. The only thing of note said so far is the rumor of treasure buried somewhere in the ruins of Halvan's Keep at the northwest edge of town, and grumbling mention that the city guards charge anyone coming out of there 50 gold peices, so it's usually not worth the bother of going in to search.</p><p></p><p>Fayne looks around the common room and sees Storn and Evanar, as the latter gets up and leaves. He recognizes both as being around the caravan before he had come in here, so he figures they must be other caravan guards, like the three he was eavesdropping on.</p><p></p><p>Those three continue discussing their possible plans, but now it's talk about caravan work and how likely it is they'll find a caravan or ship going someplace more profitable for mercenaries. Then conversation shifts to personal preferences and what place they'd rather try to go to for work. None of it is very useful or informative, and after they finish their first drinks, the three mercenaries head out for the docks to check around. Fayne hears their first names during the conversation, but nothing else useful; Malark, Evendur, and Rhistel.</p><p></p><p><em>OOC Edit: <s>There'll be more a little later tonight</s>. Never mind, too late and too tired, too busy earlier.</em></p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4727792, member: 13966"] [U]North Gate Plaza[/U] Abrielle questions Bess and the diner's proprietor, Bess' father Joss, and they tell her that from what they've heard, the constable Ellarian Dawnhorn can usually be found at the Gaoler's House near the south end of Harrowdale, when she isn't leading patrols around Halvan's Keep and the docks in the evening. The Gaoler's House is a sturdy, two-story stone building with gray shingles and no windows beyond the front room, according to Joss. The Guardhouse barracks lie next to it, a much wider log structure. [U]West Gate Plaza/The Treehouse Tap[/U] Evanar starts helping Uncle Niles unload the wagons, while Storn hangs around the Treehouse Tap and drinks some more cheap ale to pass the time while he listens to the other tavern patrons. The others seem to be traveling merchants, local workers, a few elves heading for the Elven Court in eastern Cormanthor, and a few people just here visiting family, from what Storn overhears. The only thing of note said so far is the rumor of treasure buried somewhere in the ruins of Halvan's Keep at the northwest edge of town, and grumbling mention that the city guards charge anyone coming out of there 50 gold peices, so it's usually not worth the bother of going in to search. Fayne looks around the common room and sees Storn and Evanar, as the latter gets up and leaves. He recognizes both as being around the caravan before he had come in here, so he figures they must be other caravan guards, like the three he was eavesdropping on. Those three continue discussing their possible plans, but now it's talk about caravan work and how likely it is they'll find a caravan or ship going someplace more profitable for mercenaries. Then conversation shifts to personal preferences and what place they'd rather try to go to for work. None of it is very useful or informative, and after they finish their first drinks, the three mercenaries head out for the docks to check around. Fayne hears their first names during the conversation, but nothing else useful; Malark, Evendur, and Rhistel. [I]OOC Edit: [S]There'll be more a little later tonight[/S]. Never mind, too late and too tired, too busy earlier.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(IC) A Hard Time in Harrowdale
Top