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(IC) A Hard Time in Harrowdale
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<blockquote data-quote="Arkhandus" data-source="post: 4760422" data-attributes="member: 13966"><p><strong>Round 1</strong></p><p></p><p><em>OOC: Alright, I've waited long enough for Voda Vosa to take his turn. No sense holding everyone else up.</em></p><p></p><p>Abde'ragman is startled and confused for a moment, cringing as the oversized mosquito-like creatures dive down at Merrick and Abrielle. He panics and lifts his staff, swinging it frantically around before him, trying to ward off any giant bugs! ...It doesn't help much.</p><p></p><p>The remaining stirges dive at Abde'ragman, Evanar, and Selua's mule, latching into the Calishite's shoulder, Evanar's belly, and the mule's back! They drive their needle-like 'noses' into their victims, starting to try sucking out their precious, precious blood!</p><p></p><p>Abrielle panics and flails about for a moment, trying to swat or pry the creature off of her head, screaming! The creature ignores her frantic resistance, and tries to start sucking the blood from her veins......</p><p></p><p>But then Fayne swings his glaive around when Abrielle's hands aren't in the way, and he hacks off the little beastie's hindquarters! It convulses and nearly falls off of the sun elf's head, but somehow maintains its deathgrip on her, needle-like 'nose' still draining blood from the veins in her back....</p><p>[sblock=Surprise Round Ends]<strong>Surprise Round Initiatives:</strong></p><p>23 Stirge #1 (mid-right)</p><p>21 Stirge #2 (leftmost)</p><p>19 Merrick</p><p>17 Storn</p><p>14 Abde'ragman</p><p>11 Tarven</p><p>8 Stirge #3 (mid-left)</p><p>7 Stirge #4 (middle)</p><p>6 Stirge #5 (rightmost)</p><p>4 Abrielle</p><p>2 Fayne</p><p></p><p>Abde'ragman wastes his turn on total defense, +4 AC until his turn in round 1.</p><p></p><p>Stirge 3 dives at Abde'ragman. Rolled 21 to hit, attaches to him.</p><p></p><p>Stirge 4 dives at Evanar. Rolled 22 to hit, attaches to him.</p><p></p><p>Stirge 5 dives at the mule. Rolled 16 to hit, attaches to the mule.</p><p></p><p>Abrielle attempts to remove the stirge. Rolled an 8 for her grapple check, but an 18 for the stirge's.</p><p></p><p>Fayne hits and drops the creature to 0 HP, though it's still barely conscious.[/sblock]</p><p>The stirge on Abrielle sucks out a good two or three pints of her blood! It remains clinging to her head, twitching and spurting ichor from the severed part of its abdomen, despite the grievous injury inflicted by Fayne.</p><p></p><p>Abrielle staggers and cries out, as much of the color drains out of her golden-hued skin, leaving her almost as pale as Evanar, Merrick, or Tarven. She feels somewhat weak and dizzy from the blood loss....</p><p></p><p>Selua's mule brays and bucks to and fro, frantically trying to shake off the nasty thing clinging to its back and stabbing its shoulders...! Despite the commotion, the mule cannot seem to dislodge its attacker.</p><p></p><p>The stirge by Merrick continues trying to drain him, but even as it grabs hold again, Merrick yanks it off of his shoulder with more force than last time, hurling it away as he stumbles away to the side, snarling at it.</p><p></p><p>Then, as its recovering its balance from being thrown off, the stirge is nearly cloven in twain by Storn's axe! It falls to the forest floor in a spray of ichor, twitching and unconscious, nearly dead.</p><p>[sblock=New Round]<strong>Round 1 Initiatives:</strong></p><p>23 Stirge #1 (mid-right, 6 damage)</p><p>22 Selua and her mule</p><p>22 Evanar</p><p>21 Stirge #2 (leftmost)</p><p>19 Merrick</p><p>17 Storn</p><p>14 Abde'ragman</p><p>11 Tarven</p><p>8 Stirge #3 (mid-left, 1 damage)</p><p>7 Stirge #4 (middle)</p><p>6 Stirge #5 (rightmost)</p><p>4 Abrielle</p><p>2 Fayne</p><p></p><p>Stirge 1 drains some of Abrielle's blood! She takes 3 points of temporary Constitution damage, bringing her Con temporarily down to 5. She loses 2 hit points as a result of her Con modifier going down from -1 to -3. The stirge remains attached, though it doesn't move any more besides twitching.</p><p></p><p>The mule tries bucking off the stirge, but cannot. Essentially wasting its turn.</p><p></p><p>Stirge 2 will close in on Merrick again and try to reattach itself. 16 to hit, succeeds.</p><p></p><p>Merrick snarls and tries to pry the thing off once more.... Natural 20 on his grapple check, and a total of 7 for the stirge, so he throws it off again and moves a bit.</p><p></p><p>Storn will take another swing at stirge #2. 23 to hit, for 10 damage to the stirge. It falls unconscious.</p><p></p><p>Post your actions for regular round 1. Please remember to keep OOC stuff, like combat rolls and combat-action rules-details, in spoiler blocks. I will post the remaining NPC/enemy actions for the round after Selua, Evanar, and Abde'ragman have posted their actions.</p><p></p><p>The map, such as it is......</p><p>2 T X X * X X * X</p><p>s M X X X X X X X</p><p>X E4 X * X X * X X</p><p>F A3 X X X X X X X</p><p>S a1 X X * X * X X</p><p>m5 X X X X X X X X</p><p>X X * X X X * X X</p><p>A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = stirges, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4760422, member: 13966"] [b]Round 1[/b] [I]OOC: Alright, I've waited long enough for Voda Vosa to take his turn. No sense holding everyone else up.[/I] Abde'ragman is startled and confused for a moment, cringing as the oversized mosquito-like creatures dive down at Merrick and Abrielle. He panics and lifts his staff, swinging it frantically around before him, trying to ward off any giant bugs! ...It doesn't help much. The remaining stirges dive at Abde'ragman, Evanar, and Selua's mule, latching into the Calishite's shoulder, Evanar's belly, and the mule's back! They drive their needle-like 'noses' into their victims, starting to try sucking out their precious, precious blood! Abrielle panics and flails about for a moment, trying to swat or pry the creature off of her head, screaming! The creature ignores her frantic resistance, and tries to start sucking the blood from her veins...... But then Fayne swings his glaive around when Abrielle's hands aren't in the way, and he hacks off the little beastie's hindquarters! It convulses and nearly falls off of the sun elf's head, but somehow maintains its deathgrip on her, needle-like 'nose' still draining blood from the veins in her back.... [sblock=Surprise Round Ends][B]Surprise Round Initiatives:[/B] 23 Stirge #1 (mid-right) 21 Stirge #2 (leftmost) 19 Merrick 17 Storn 14 Abde'ragman 11 Tarven 8 Stirge #3 (mid-left) 7 Stirge #4 (middle) 6 Stirge #5 (rightmost) 4 Abrielle 2 Fayne Abde'ragman wastes his turn on total defense, +4 AC until his turn in round 1. Stirge 3 dives at Abde'ragman. Rolled 21 to hit, attaches to him. Stirge 4 dives at Evanar. Rolled 22 to hit, attaches to him. Stirge 5 dives at the mule. Rolled 16 to hit, attaches to the mule. Abrielle attempts to remove the stirge. Rolled an 8 for her grapple check, but an 18 for the stirge's. Fayne hits and drops the creature to 0 HP, though it's still barely conscious.[/sblock] The stirge on Abrielle sucks out a good two or three pints of her blood! It remains clinging to her head, twitching and spurting ichor from the severed part of its abdomen, despite the grievous injury inflicted by Fayne. Abrielle staggers and cries out, as much of the color drains out of her golden-hued skin, leaving her almost as pale as Evanar, Merrick, or Tarven. She feels somewhat weak and dizzy from the blood loss.... Selua's mule brays and bucks to and fro, frantically trying to shake off the nasty thing clinging to its back and stabbing its shoulders...! Despite the commotion, the mule cannot seem to dislodge its attacker. The stirge by Merrick continues trying to drain him, but even as it grabs hold again, Merrick yanks it off of his shoulder with more force than last time, hurling it away as he stumbles away to the side, snarling at it. Then, as its recovering its balance from being thrown off, the stirge is nearly cloven in twain by Storn's axe! It falls to the forest floor in a spray of ichor, twitching and unconscious, nearly dead. [sblock=New Round][B]Round 1 Initiatives:[/B] 23 Stirge #1 (mid-right, 6 damage) 22 Selua and her mule 22 Evanar 21 Stirge #2 (leftmost) 19 Merrick 17 Storn 14 Abde'ragman 11 Tarven 8 Stirge #3 (mid-left, 1 damage) 7 Stirge #4 (middle) 6 Stirge #5 (rightmost) 4 Abrielle 2 Fayne Stirge 1 drains some of Abrielle's blood! She takes 3 points of temporary Constitution damage, bringing her Con temporarily down to 5. She loses 2 hit points as a result of her Con modifier going down from -1 to -3. The stirge remains attached, though it doesn't move any more besides twitching. The mule tries bucking off the stirge, but cannot. Essentially wasting its turn. Stirge 2 will close in on Merrick again and try to reattach itself. 16 to hit, succeeds. Merrick snarls and tries to pry the thing off once more.... Natural 20 on his grapple check, and a total of 7 for the stirge, so he throws it off again and moves a bit. Storn will take another swing at stirge #2. 23 to hit, for 10 damage to the stirge. It falls unconscious. Post your actions for regular round 1. Please remember to keep OOC stuff, like combat rolls and combat-action rules-details, in spoiler blocks. I will post the remaining NPC/enemy actions for the round after Selua, Evanar, and Abde'ragman have posted their actions. The map, such as it is...... 2 T X X * X X * X s M X X X X X X X X E4 X * X X * X X F A3 X X X X X X X S a1 X X * X * X X m5 X X X X X X X X X X * X X X * X X A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = stirges, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)[/sblock] [/QUOTE]
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