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<blockquote data-quote="Arkhandus" data-source="post: 4771487" data-attributes="member: 13966"><p><strong>Bonebats, round 2</strong></p><p></p><p>Abde'ragman casts his spell, Evanar steps closer to Abrielle and draws his sword, hacking at the bonebat as it passes. He chops off a few ribs and pieces of one wing, but this doesn't stop the skeletal bat.</p><p></p><p>Fayne steps back and hacks at the bat just after it flies past him, bringing his glaive down once he has some room to swing it. He chops off some more ribs and part of a leg. The skeletal critter continues flying. Abrielle regains consciousness, healed by Selua, and gets out her fiddle to start playing a lively song and lift her companions' spirits, and her own.</p><p></p><p>Storn, the dwarf, runs over and hacks off a few pieces from the bat that tried attacking Merrick.</p><p>[sblock=Round 1 Ends]Fayne rolled a 4 though......Abby rolled a 3 init. Apparently though, 3.5 removed the requirement of hearing Inspire Courage for a full round before it takes effect; so it does work immediately, just not before Fayne's first action since he acts just before Abrielle.</p><p></p><p>.......and I keep forgetting about Storn now. Sucks to have to NPC him now. Storn runs over and hacks at the bat by Merrick just before it flies away. Rolled a 17 to hit, for 11 damage, so 6 points after DR.</p><p></p><p>Abde'ragman casts his spell and receives its protection.</p><p></p><p>Evanar steps over to Abrielle's side and draws his sword as part of the move action, thanks to his +1 BAB. He readies a standard action attack for any bonebat that comes within reach. Technically, he acts before the bonebat struck Abby, so his attack is made now, and he hits (bonebats aren't very nimble, as I said)! The bonebat is damaged as it flies by and wounds Abby, but Evanar can tell that his sword isn't causing as much structural damage to the skeletal bat as it would if the bat actually had organs and muscles to rely on. 8 damage done past its DR.</p><p></p><p>Selua delays and then rushes over and revives Abrielle.</p><p></p><p>Fayne steps back and hacks at the nearest bonebat, which had just injured Abrielle before turning and gliding past him. He hits, and deals 6 damage past its DR. His glaive is likewise not as effective without flesh to rend and blood to spill.</p><p></p><p>Abrielle gets out her fiddle and begins to use her bardic music to Inspire Courage. Everyone gets a +1 morale bonus to attack rolls, weapon damage rolls, and saving throws versus Charm or Fear effects.</p><p></p><p>The map, at the end of round 1....</p><p>R R * X X X * X X</p><p>* R R X X X X X *</p><p>X X R R * M X X X</p><p>X X * R R s X X *</p><p>* X X X T R * X X</p><p>X X * F * R R E a</p><p>A X X X X X R S *</p><p>* X X 3 X * X R R</p><p>X X * X 2 X X * R</p><p>* X X m1 * X X X *[/sblock]</p><p>Tarven passes by Fayne and slashes at the bonebat that has swung around there, chopping off a few pieces of bone.</p><p></p><p>Storn hustles around some trees and arrives next to him a moment later, slashing at the same skeletal bat but only grazing a few leg bones with his axe, not breaking any.</p><p></p><p>The guardsman Merrick rushes around some trees and over to the melee, hacking off a few bones from the same bat.</p><p></p><p>The first bonebat completes its vertical loop and flies well overhead again, now diving at Fayne but missing as he swings his glaive upward to fend it off.</p><p></p><p>The second skeletal bat flies around in an arc, past the mule and over to Abde'ragman, nipping at him to no avail as it has to work too hard avoiding a wing-to-tree collision.</p><p></p><p>However, the third bonebat, missing several ribs, leg bones, and a few wing bones, swings around as well and bites at Abde'ragman too, from the opposite side, and manages to tear away a small patch of flesh and clothing from Abde'ragman's upper right arm! It's only a grazing cut, but it stings and bleeds nonetheless, and Abde'ragman feels a slight chill pass through his arm from the skeletal creature's sharp, needle-like teeth.</p><p>[sblock=Round 2 Begins]<strong>Round 2 Initiatives:</strong></p><p>20 Abde'ragman</p><p>19 Tarven</p><p>15 Storn</p><p>13 Evanar</p><p>13 Merrick</p><p>12 bonebat #1</p><p>8 bonebat #2 (9 damage)</p><p>8 bonebat #3 (16 damage)</p><p>7 Selua</p><p>4 Fayne</p><p>3 Abrielle</p><p></p><p>Everyone, post your actions for <strong>round 2</strong>. Everyone can attempt a Knowledge (Religion) check if they have a rank in that skill to try identifying the skeletal bats and their capabilities.</p><p></p><p>Tarven slips past Fayne and gets in front of the foreigner, bringing his sword to bear on the closest bat. He ducks a bit afterward to stay out of the way of Fayne's glaive. Rolled a 9, so Tarven misses.</p><p></p><p>Storn hustles around the blasted trees in his way and takes a swing with his axe at bonebat #3 as well, since it's close and he can't move very fast, being a dwarf. Rolled a 13 to hit, for 5 damage. Nothing after DR.</p><p></p><p>Merrick dashes towards where the bats have gathered again, and slashes at the same bat as he gets close to bonebat #3 and bonebat #2. Rolled an 18 to hit, for 7 damage, so he hits and deals 2 damage after the bat's DR.</p><p></p><p>Bonebat #1 flies over Selua's mount and swings around in a vertical loop, diving down towards Fayne and snapping at him as it goes. Fayne gets an attack of opportunity as it passes through the threatened area of his reach weapon. Rolled a 6 for its attack so it misses Fayne.</p><p></p><p>Bonebate #2 swings around in an arc, past Selua's mule and flying just past Abde'ragman, snapping at him. Rolled a 10 for its attack so it missed.</p><p></p><p>Bonebate #3 continues its arc in flight, gliding past Abde'ragman as well and trying to bite him from the other side as it passes, briefly flanking with the second bonebat. Rolled a 16 to hit (barely hits), for 2 damage. I need a Fortitude save from Abde'ragman, after he takes his turn for round 2.</p><p></p><p>The map, after the bonebats act.....</p><p>R R * X X X * X X</p><p>* R R X X X X X *</p><p>X X R R * X X X X</p><p>X 3 * R R X X X *</p><p>* X X 1 X R * X X</p><p>X X * F * R R E a</p><p>A 2 X T s X R S *</p><p>* X X X M * X R R</p><p>X X * X X X X * R</p><p>* X X m * X X X *</p><p>A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-3 = bonebats, R = empty 5-foot space of road/trail, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4771487, member: 13966"] [b]Bonebats, round 2[/b] Abde'ragman casts his spell, Evanar steps closer to Abrielle and draws his sword, hacking at the bonebat as it passes. He chops off a few ribs and pieces of one wing, but this doesn't stop the skeletal bat. Fayne steps back and hacks at the bat just after it flies past him, bringing his glaive down once he has some room to swing it. He chops off some more ribs and part of a leg. The skeletal critter continues flying. Abrielle regains consciousness, healed by Selua, and gets out her fiddle to start playing a lively song and lift her companions' spirits, and her own. Storn, the dwarf, runs over and hacks off a few pieces from the bat that tried attacking Merrick. [sblock=Round 1 Ends]Fayne rolled a 4 though......Abby rolled a 3 init. Apparently though, 3.5 removed the requirement of hearing Inspire Courage for a full round before it takes effect; so it does work immediately, just not before Fayne's first action since he acts just before Abrielle. .......and I keep forgetting about Storn now. Sucks to have to NPC him now. Storn runs over and hacks at the bat by Merrick just before it flies away. Rolled a 17 to hit, for 11 damage, so 6 points after DR. Abde'ragman casts his spell and receives its protection. Evanar steps over to Abrielle's side and draws his sword as part of the move action, thanks to his +1 BAB. He readies a standard action attack for any bonebat that comes within reach. Technically, he acts before the bonebat struck Abby, so his attack is made now, and he hits (bonebats aren't very nimble, as I said)! The bonebat is damaged as it flies by and wounds Abby, but Evanar can tell that his sword isn't causing as much structural damage to the skeletal bat as it would if the bat actually had organs and muscles to rely on. 8 damage done past its DR. Selua delays and then rushes over and revives Abrielle. Fayne steps back and hacks at the nearest bonebat, which had just injured Abrielle before turning and gliding past him. He hits, and deals 6 damage past its DR. His glaive is likewise not as effective without flesh to rend and blood to spill. Abrielle gets out her fiddle and begins to use her bardic music to Inspire Courage. Everyone gets a +1 morale bonus to attack rolls, weapon damage rolls, and saving throws versus Charm or Fear effects. The map, at the end of round 1.... R R * X X X * X X * R R X X X X X * X X R R * M X X X X X * R R s X X * * X X X T R * X X X X * F * R R E a A X X X X X R S * * X X 3 X * X R R X X * X 2 X X * R * X X m1 * X X X *[/sblock] Tarven passes by Fayne and slashes at the bonebat that has swung around there, chopping off a few pieces of bone. Storn hustles around some trees and arrives next to him a moment later, slashing at the same skeletal bat but only grazing a few leg bones with his axe, not breaking any. The guardsman Merrick rushes around some trees and over to the melee, hacking off a few bones from the same bat. The first bonebat completes its vertical loop and flies well overhead again, now diving at Fayne but missing as he swings his glaive upward to fend it off. The second skeletal bat flies around in an arc, past the mule and over to Abde'ragman, nipping at him to no avail as it has to work too hard avoiding a wing-to-tree collision. However, the third bonebat, missing several ribs, leg bones, and a few wing bones, swings around as well and bites at Abde'ragman too, from the opposite side, and manages to tear away a small patch of flesh and clothing from Abde'ragman's upper right arm! It's only a grazing cut, but it stings and bleeds nonetheless, and Abde'ragman feels a slight chill pass through his arm from the skeletal creature's sharp, needle-like teeth. [sblock=Round 2 Begins][B]Round 2 Initiatives:[/B] 20 Abde'ragman 19 Tarven 15 Storn 13 Evanar 13 Merrick 12 bonebat #1 8 bonebat #2 (9 damage) 8 bonebat #3 (16 damage) 7 Selua 4 Fayne 3 Abrielle Everyone, post your actions for [B]round 2[/B]. Everyone can attempt a Knowledge (Religion) check if they have a rank in that skill to try identifying the skeletal bats and their capabilities. Tarven slips past Fayne and gets in front of the foreigner, bringing his sword to bear on the closest bat. He ducks a bit afterward to stay out of the way of Fayne's glaive. Rolled a 9, so Tarven misses. Storn hustles around the blasted trees in his way and takes a swing with his axe at bonebat #3 as well, since it's close and he can't move very fast, being a dwarf. Rolled a 13 to hit, for 5 damage. Nothing after DR. Merrick dashes towards where the bats have gathered again, and slashes at the same bat as he gets close to bonebat #3 and bonebat #2. Rolled an 18 to hit, for 7 damage, so he hits and deals 2 damage after the bat's DR. Bonebat #1 flies over Selua's mount and swings around in a vertical loop, diving down towards Fayne and snapping at him as it goes. Fayne gets an attack of opportunity as it passes through the threatened area of his reach weapon. Rolled a 6 for its attack so it misses Fayne. Bonebate #2 swings around in an arc, past Selua's mule and flying just past Abde'ragman, snapping at him. Rolled a 10 for its attack so it missed. Bonebate #3 continues its arc in flight, gliding past Abde'ragman as well and trying to bite him from the other side as it passes, briefly flanking with the second bonebat. Rolled a 16 to hit (barely hits), for 2 damage. I need a Fortitude save from Abde'ragman, after he takes his turn for round 2. The map, after the bonebats act..... R R * X X X * X X * R R X X X X X * X X R R * X X X X X 3 * R R X X X * * X X 1 X R * X X X X * F * R R E a A 2 X T s X R S * * X X X M * X R R X X * X X X X * R * X X m * X X X * A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-3 = bonebats, R = empty 5-foot space of road/trail, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)[/sblock] [/QUOTE]
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