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(IC) A Hard Time in Harrowdale
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<blockquote data-quote="Arkhandus" data-source="post: 4784559" data-attributes="member: 13966"><p><strong>Gnoll charge!</strong></p><p></p><p>Merrick and Abrielle follow Fayne in approaching the clearing, but Tarven, Storn, Evanar, Selua, and Abde'ragman stay behind for now, weapons ready just in case. Merrick creeps along quietly, but is too focused on not breaking twigs or brushing against bushes, to where he doesn't notice the threat until the others do.</p><p></p><p>The trio approaching the clearing apparently make too much noise, as the patrolling gnoll perks up its ears on one pass around the clearing, snapping its head your way, and lets out a low howl as it charges through the brush towards you!</p><p></p><p>Merrick gasps, looking up from where he had been trying to sneak along, and raises his crossbow, but he pulls the trigger too soon and the bolt flies down into the brush a dozen feet away. Merrick looks back and calls out <strong>"Gnoll!"</strong></p><p>[sblock=ooc]Roll initiatives, everyone! And your 1st round actions, if you beat the gnoll's initiative of 6.</p><p></p><p>I rolled an 18 and 19 for the gnoll's Listen and Spot checks, so it noticed your approach from about 90 feet away. You can clearly see it as a gnoll now that it rushes towards you through the forest, and the gnoll gets a surprise round, moving 30 feet towards you with its partial action, leaving 60 feet between Fayne and the gnoll (65 feet between it and Merrick, 70 between it and Abrielle). It carries a battleaxe and a big wooden shield, wearing leather armor.</p><p></p><p>Rolled a 22 for Merrick's initiative, an 8 for his attack roll.</p><p>Rolled 4 for Tarven's initiative.</p><p>Rolled a 6 for Storn's initiative, and tiebreaker rolls leave him acting just barely after the gnoll.[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4784559, member: 13966"] [b]Gnoll charge![/b] Merrick and Abrielle follow Fayne in approaching the clearing, but Tarven, Storn, Evanar, Selua, and Abde'ragman stay behind for now, weapons ready just in case. Merrick creeps along quietly, but is too focused on not breaking twigs or brushing against bushes, to where he doesn't notice the threat until the others do. The trio approaching the clearing apparently make too much noise, as the patrolling gnoll perks up its ears on one pass around the clearing, snapping its head your way, and lets out a low howl as it charges through the brush towards you! Merrick gasps, looking up from where he had been trying to sneak along, and raises his crossbow, but he pulls the trigger too soon and the bolt flies down into the brush a dozen feet away. Merrick looks back and calls out [B]"Gnoll!"[/B] [sblock=ooc]Roll initiatives, everyone! And your 1st round actions, if you beat the gnoll's initiative of 6. I rolled an 18 and 19 for the gnoll's Listen and Spot checks, so it noticed your approach from about 90 feet away. You can clearly see it as a gnoll now that it rushes towards you through the forest, and the gnoll gets a surprise round, moving 30 feet towards you with its partial action, leaving 60 feet between Fayne and the gnoll (65 feet between it and Merrick, 70 between it and Abrielle). It carries a battleaxe and a big wooden shield, wearing leather armor. Rolled a 22 for Merrick's initiative, an 8 for his attack roll. Rolled 4 for Tarven's initiative. Rolled a 6 for Storn's initiative, and tiebreaker rolls leave him acting just barely after the gnoll.[/sblock] [/QUOTE]
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