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(IC) A Hard Time in Harrowdale
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<blockquote data-quote="Arkhandus" data-source="post: 4790763" data-attributes="member: 13966"><p><strong>Calling Abde'ragman Zaliman....</strong></p><p></p><p>Selua gets a bit closer to the newly-arrived gnoll and looses an arrow from her bow, but it flies too far eastward as she corrects her aim to avoid hitting the badly-wounded guardsman.</p><p></p><p>Abrielle follows suit, moving in closer and releasing an arrow from her bow, but it just strikes one of the trees in her way. She's not close enough yet for a clear shot in this woodland.</p><p></p><p>Another gnoll charges out of the clearing and into the woods, pushing past bushes and trees while snarling and slavering, axe raised. It gets close enough to see Tarven, and rushes in to intercept him before he can interfere with the other gnoll who's fighting Merrick. This one howls, barks, and snarls a bit as he goes, which sounds too measured to just be random noise (I don't think any of you know the Gnoll language, do ya?).</p><p></p><p>Abde'ragman......does something?</p><p></p><p>Evanar looks around and decides to go guide Selua's mule to a safer spot.....so he jogs back to the mule.</p><p>[sblock=Round 3 Continues]Evanar's moving to the mule.....? Far from where the gnolls are coming from....? Ooooo-kaaay.... And I've been treating the tree-spaces to cost 2 squares (10 feet) of movement to enter (just 1 square / 5 ft. to leave), which is actually equivalent to light undergrowth.</p><p></p><p><strong>Round 3 Initiatives:</strong></p><p>22 Merrick (8 damage)</p><p>18 Gnoll 2</p><p>17 Selua</p><p>15 Abrielle</p><p>14 Gnoll 3</p><p>15 Abde'ragman</p><p>11 Evanar</p><p>12 Gnoll 4</p><p>13 Gnoll 5</p><p>6 Gnoll Sentry (DEAD)</p><p>6 Fayne</p><p>6 Storn</p><p>4 Tarven</p><p></p><p>Selua moves for a clear shot, but misses.</p><p></p><p>Abrielle approaches Merrick and shoots, hitting a tree. There are too many in her way for a very clear shot at this range, though it's not impossible.</p><p></p><p>Gnoll #3 leaves the clearing and approaches, finding Tarven and moving in to block his way (double move).</p><p></p><p>Need to know Abde'ragman's action.</p><p></p><p>Evanar double-moves to reach Selua's mule.</p><p></p><p>I'll finish the round after Abde'ragman's action.</p><p></p><p>The map, after gnoll #3..... Up is NORTH.</p><p>* X X * X X X X X X * X X X * X X X X * X X * X X X X * C</p><p>X * X X X X X * X X X X * X X X X * X X X X X X M * X X C</p><p>X X X X * X X X * X X X s X * X X X X X * X X X X 2 X X C</p><p>m E X X X X * A X X F X X X X a X * X X S T 3 * X X X * C</p><p>X * X X * X X X * X X X X * X X * X X * X * X X X X X X C</p><p>X X X X X X * X X X X * X X X X X X * X X X X X * X X X C</p><p>* X X * X X X X * X X X X * X X X X X X * X X * X X X * C</p><p>X X * X X X * X X * X X X X * X * X X X X * X X X * X * C</p><p>A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4790763, member: 13966"] [b]Calling Abde'ragman Zaliman....[/b] Selua gets a bit closer to the newly-arrived gnoll and looses an arrow from her bow, but it flies too far eastward as she corrects her aim to avoid hitting the badly-wounded guardsman. Abrielle follows suit, moving in closer and releasing an arrow from her bow, but it just strikes one of the trees in her way. She's not close enough yet for a clear shot in this woodland. Another gnoll charges out of the clearing and into the woods, pushing past bushes and trees while snarling and slavering, axe raised. It gets close enough to see Tarven, and rushes in to intercept him before he can interfere with the other gnoll who's fighting Merrick. This one howls, barks, and snarls a bit as he goes, which sounds too measured to just be random noise (I don't think any of you know the Gnoll language, do ya?). Abde'ragman......does something? Evanar looks around and decides to go guide Selua's mule to a safer spot.....so he jogs back to the mule. [sblock=Round 3 Continues]Evanar's moving to the mule.....? Far from where the gnolls are coming from....? Ooooo-kaaay.... And I've been treating the tree-spaces to cost 2 squares (10 feet) of movement to enter (just 1 square / 5 ft. to leave), which is actually equivalent to light undergrowth. [B]Round 3 Initiatives:[/B] 22 Merrick (8 damage) 18 Gnoll 2 17 Selua 15 Abrielle 14 Gnoll 3 15 Abde'ragman 11 Evanar 12 Gnoll 4 13 Gnoll 5 6 Gnoll Sentry (DEAD) 6 Fayne 6 Storn 4 Tarven Selua moves for a clear shot, but misses. Abrielle approaches Merrick and shoots, hitting a tree. There are too many in her way for a very clear shot at this range, though it's not impossible. Gnoll #3 leaves the clearing and approaches, finding Tarven and moving in to block his way (double move). Need to know Abde'ragman's action. Evanar double-moves to reach Selua's mule. I'll finish the round after Abde'ragman's action. The map, after gnoll #3..... Up is NORTH. * X X * X X X X X X * X X X * X X X X * X X * X X X X * C X * X X X X X * X X X X * X X X X * X X X X X X M * X X C X X X X * X X X * X X X s X * X X X X X * X X X X 2 X X C m E X X X X * A X X F X X X X a X * X X S T 3 * X X X * C X * X X * X X X * X X X X * X X * X X * X * X X X X X X C X X X X X X * X X X X * X X X X X X * X X X X X * X X X C * X X * X X X X * X X X X * X X X X X X * X X * X X X * C X X * X X X * X X * X X X X * X * X X X X * X X X * X * C A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)[/sblock] [/QUOTE]
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