Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
(IC) A Hard Time in Harrowdale
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 4793869" data-attributes="member: 13966"><p><strong>Gnolls! Round 4 almost finished...</strong></p><p></p><p>Fayne moves in closer, ducking behind a tree as he approaches the gnolls.</p><p></p><p>Selua moves over to the fallen guardsman and stabilizes him with a touch and a prayer to Sehanine Moonbow. She calls for a retreat.....</p><p></p><p>Abrielle moves in towards Merrick as well, but is further away so she doesn't lend any aid just yet.</p><p></p><p>The gnoll that first approached Tarven now takes a swipe at him with its battleaxe, snarling and missing. That gnoll shifts position closer to Evanar to threaten him with its axe.</p><p></p><p>Abde'ragman......does something again.....</p><p></p><p>The two gnolls further south move up, one stepping northward to where its comrade had just been, and this one delivers a powerful strike to the guardsman! Tarven staggers back as the axe cuts through his chainmail and looses a spray of blood from his left shoulder, making him cry out and stagger.....but unlike Merrick, he doesn't fall, just barely lucky enough to avoid a deadly stroke. Tarven gasps out <strong>"Kah....kill 'em first! We....we can still fight!"</strong></p><p></p><p>Meanwhile, the other gnoll south of the group moves around the trees to reach Fayne and slash at him....but Fayne's polearm affords him superior reach, and the gnoll's attack is thrown off by the southerner's own strike. The gnoll buries his axe in the tree for the moment, swinging too early in a futile attempt to intercept Fayne's glaive.</p><p></p><p>Evanar moves in to attack, and hews mightily into a gnoll's shoulder and ribcage, making it howl in pain as it drops!</p><p></p><p>Storn moves in to help Tarven, seeing that Evanar is headed for the other murderous gnoll. Storn bellows out <span style="color: Red">"Yeh die now, yeh bassard!"</span> He cuts one of the gnolls down with a brutal stroke of his own waraxe, hacking through the beast's guts and spilling some of its steaming innards....</p><p>[sblock=Round 4 Continues]<strong>Round 4 Initiatives:</strong></p><p>22 Merrick (18 damage, unconscious, stable)</p><p>18 Gnoll 2</p><p>17 Selua</p><p>15 Abrielle</p><p>14 Gnoll 3</p><p>15 Abde'ragman</p><p>13 Gnoll 4</p><p>12 Gnoll 5</p><p>11 Evanar</p><p>6 Gnoll Sentry (DEAD)</p><p>6 Fayne</p><p>6 Storn</p><p>4 Tarven (10 damage, disabled at 0 HP)</p><p></p><p>Selua moves close enough to stabilize Merrick with her spell.</p><p></p><p>Myth, the small "s" on the map is Storn, but yes, you can move through allies' spaces unhindered. Abrielle reaches Merrick's side.</p><p></p><p>Gnoll #3 attacks Tarven. Rolls an 11, missing. Steps northward to threaten Evanar.</p><p></p><p>Going to move ahead with gnolls #4 and 5 just to keep momentum up. Post Abde'ragman's action when you can, Voda Vosa. Also need Fayne's action for round 4, now (see below for gnoll 4 and 5 actions). And I need a decision by Evanar (see below).</p><p></p><p>The map, after gnoll #3, for Abde'ragman's reference..... Up is NORTH.</p><p>* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *</p><p>X X * X X X X * X * X X X X X * X X X X X X X X * X X * X C</p><p>* X X * X X X X X X * A X X * X X X X * X X * X a M X * C C</p><p>X * X X X X X * X X X X * X X X X * X s X X E X S * 2 X C C</p><p>X X X X * X X X * X X X X X * X X X X X * X 3 X X X X X C C</p><p>m X X X X X * X X X X X X X X X X * X X X T X * X X X * C C</p><p>X * X X * X X X * X X X X * X X * X F * X * 4 X X X X X C C</p><p>X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C</p><p>* X X * X X X X * X X X X * X X X X X X * 5 X * X X X * C C</p><p>X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C</p><p>* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X</p><p></p><p>Gnoll #4 steps north to follow gnoll #3. Attacks Tarven, rolling a 22 to hit, for 10 damage. Tarven is disabled but still standing and conscious. Evil dice!</p><p></p><p>Gnoll #5 moves around the trees to reach Fayne and attacks him. Rolled a natural 1 to hit! Yeesh, only the NPCs are getting mauled! <em>*sobs for his NPCs*</em> <strong>Fayne gets an attack of opportunity though.</strong></p><p></p><p>Evanar moves in and attacks, but will suffer an attack of opportunity from gnoll #3 if he does move. Do you still want to move first? Otherwise I will assume you attack gnoll #3 before moving. You do score a crit, and the gnoll falls unconscious. If you attack gnoll #3, you won't suffer an AoO, and can move safely to reach gnoll #2.</p><p></p><p>Storn moves in and attacks gnoll #3, or gnoll #4 if Evanar KOs gnoll #3. Rolled a 23 to hit, for 12 damage, rendering the gnoll unconscious.</p><p></p><p>The map, at the end of the round, excluding whatever movement Fayne, Abde'ragman, or Tarven will make, and I haven't removed either fallen gnoll yet since I dunno what Evanar, Abde'ragman, or Fayne will do, and haven't determined Tarven's action yet as appropriate..... Up is NORTH.</p><p>* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *</p><p>X X * X X X X * X * X X X X X * X X X X X X X X * X X * X C</p><p>* X X * X X X X X X * A X X * X X X X * X X * X a M X * C C</p><p>X * X X X X X * X X X X * X X X X * X X X X X X S * 2 X C C</p><p>X X X X * X X X * X X X X X * X X X X X * s 3 X X E X X C C</p><p>m X X X X X * X X X X X X X X X X * X X X T 4 * X X X * C C</p><p>X * X X * X X X * X X X X * X X * 5 F * X * X X X X X X C C</p><p>X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C</p><p>* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C</p><p>X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C</p><p>* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X</p><p>A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4793869, member: 13966"] [b]Gnolls! Round 4 almost finished...[/b] Fayne moves in closer, ducking behind a tree as he approaches the gnolls. Selua moves over to the fallen guardsman and stabilizes him with a touch and a prayer to Sehanine Moonbow. She calls for a retreat..... Abrielle moves in towards Merrick as well, but is further away so she doesn't lend any aid just yet. The gnoll that first approached Tarven now takes a swipe at him with its battleaxe, snarling and missing. That gnoll shifts position closer to Evanar to threaten him with its axe. Abde'ragman......does something again..... The two gnolls further south move up, one stepping northward to where its comrade had just been, and this one delivers a powerful strike to the guardsman! Tarven staggers back as the axe cuts through his chainmail and looses a spray of blood from his left shoulder, making him cry out and stagger.....but unlike Merrick, he doesn't fall, just barely lucky enough to avoid a deadly stroke. Tarven gasps out [B]"Kah....kill 'em first! We....we can still fight!"[/B] Meanwhile, the other gnoll south of the group moves around the trees to reach Fayne and slash at him....but Fayne's polearm affords him superior reach, and the gnoll's attack is thrown off by the southerner's own strike. The gnoll buries his axe in the tree for the moment, swinging too early in a futile attempt to intercept Fayne's glaive. Evanar moves in to attack, and hews mightily into a gnoll's shoulder and ribcage, making it howl in pain as it drops! Storn moves in to help Tarven, seeing that Evanar is headed for the other murderous gnoll. Storn bellows out [COLOR="Red"]"Yeh die now, yeh bassard!"[/COLOR] He cuts one of the gnolls down with a brutal stroke of his own waraxe, hacking through the beast's guts and spilling some of its steaming innards.... [sblock=Round 4 Continues][B]Round 4 Initiatives:[/B] 22 Merrick (18 damage, unconscious, stable) 18 Gnoll 2 17 Selua 15 Abrielle 14 Gnoll 3 15 Abde'ragman 13 Gnoll 4 12 Gnoll 5 11 Evanar 6 Gnoll Sentry (DEAD) 6 Fayne 6 Storn 4 Tarven (10 damage, disabled at 0 HP) Selua moves close enough to stabilize Merrick with her spell. Myth, the small "s" on the map is Storn, but yes, you can move through allies' spaces unhindered. Abrielle reaches Merrick's side. Gnoll #3 attacks Tarven. Rolls an 11, missing. Steps northward to threaten Evanar. Going to move ahead with gnolls #4 and 5 just to keep momentum up. Post Abde'ragman's action when you can, Voda Vosa. Also need Fayne's action for round 4, now (see below for gnoll 4 and 5 actions). And I need a decision by Evanar (see below). The map, after gnoll #3, for Abde'ragman's reference..... Up is NORTH. * X X X X * X X X X X * X X X X X * X X X * X X X X * X X * X X * X X X X * X * X X X X X * X X X X X X X X * X X * X C * X X * X X X X X X * A X X * X X X X * X X * X a M X * C C X * X X X X X * X X X X * X X X X * X s X X E X S * 2 X C C X X X X * X X X * X X X X X * X X X X X * X 3 X X X X X C C m X X X X X * X X X X X X X X X X * X X X T X * X X X * C C X * X X * X X X * X X X X * X X * X F * X * 4 X X X X X C C X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C * X X * X X X X * X X X X * X X X X X X * 5 X * X X X * C C X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C * X X X X * X * X X X X * X X X X X X * X X X * X X X X * X Gnoll #4 steps north to follow gnoll #3. Attacks Tarven, rolling a 22 to hit, for 10 damage. Tarven is disabled but still standing and conscious. Evil dice! Gnoll #5 moves around the trees to reach Fayne and attacks him. Rolled a natural 1 to hit! Yeesh, only the NPCs are getting mauled! [I]*sobs for his NPCs*[/I] [B]Fayne gets an attack of opportunity though.[/B] Evanar moves in and attacks, but will suffer an attack of opportunity from gnoll #3 if he does move. Do you still want to move first? Otherwise I will assume you attack gnoll #3 before moving. You do score a crit, and the gnoll falls unconscious. If you attack gnoll #3, you won't suffer an AoO, and can move safely to reach gnoll #2. Storn moves in and attacks gnoll #3, or gnoll #4 if Evanar KOs gnoll #3. Rolled a 23 to hit, for 12 damage, rendering the gnoll unconscious. The map, at the end of the round, excluding whatever movement Fayne, Abde'ragman, or Tarven will make, and I haven't removed either fallen gnoll yet since I dunno what Evanar, Abde'ragman, or Fayne will do, and haven't determined Tarven's action yet as appropriate..... Up is NORTH. * X X X X * X X X X X * X X X X X * X X X * X X X X * X X * X X * X X X X * X * X X X X X * X X X X X X X X * X X * X C * X X * X X X X X X * A X X * X X X X * X X * X a M X * C C X * X X X X X * X X X X * X X X X * X X X X X X S * 2 X C C X X X X * X X X * X X X X X * X X X X X * s 3 X X E X X C C m X X X X X * X X X X X X X X X X * X X X T 4 * X X X * C C X * X X * X X X * X X X X * X X * 5 F * X * X X X X X X C C X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C * X X * X X X X * X X X X * X X X X X X * X X * X X X * C C X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C * X X X X * X * X X X X * X X X X X X * X X X * X X X X * X A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(IC) A Hard Time in Harrowdale
Top