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(IC) A Hard Time in Harrowdale
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<blockquote data-quote="Arkhandus" data-source="post: 4794351" data-attributes="member: 13966"><p><strong>Gnolls! Round 5 Begins</strong></p><p></p><p>Abde'ragman fires a shot, magical insight alone allowing him to shoot past several trees and still hit the gnoll that is moving in against Fayne...... The Calishite's bolt buries itself in the gnoll's left shoulder, making it howl in pain and snarl fiercely!</p><p></p><p>Evanar and Storn drop the gnolls that were mauling Tarven, then Evanar moves in towards the gnoll that mortally wounded Merrick, dragging his bloody sword out of the fallen gnoll's carcass.</p><p></p><p>Fayne takes a hasty swipe at the gnoll that dodges around the trees to get at him, and like the gnoll he just hacks into a tree trunk. However, while the gnoll apparently has a bit more trouble yanking his axe free, Fayne steps back and leverages his glaive free of the trunk, releasing one hand from the haft once that's done to gesture and incant a spell, hurling a spray of shifting, chaotic colors at the gnoll's face!</p><p></p><p>However, to his annoyance, the surprised gnoll manages to see through the illusory attack, shaking off the potentially-blinding magic and snarling at Fayne while its vision clears.</p><p>[sblock=Round 4 Ends]I know, I know, Voda. Just felt like moving through the round a little faster last night when I was posting the update.</p><p></p><p>Evanar, you've already posted your action for round 4 (we haven't entered a new round yet, I was asking about what gnoll you wanted to target with your attack this round, since gnoll #3 moved before your turn). So I'm assuming you just hit gnoll #3 this round, moving to threaten gnoll #2 afterward, since that seems to be what you're implying as your answer......?</p><p><strong>Round 4 Initiatives:</strong></p><p>22 Merrick (18 damage, unconscious, stable)</p><p>18 Gnoll 2</p><p>17 Selua</p><p>15 Abrielle (still has Constitution damage)</p><p>14 Gnoll 3 (dying)</p><p>15 Abde'ragman</p><p>13 Gnoll 4 (dying)</p><p>12 Gnoll 5 (6 damage)</p><p>11 Evanar</p><p>6 Gnoll Sentry (DEAD)</p><p>6 Fayne</p><p>6 Storn</p><p>4 Tarven (10 damage, disabled at 0 HP)</p><p></p><p>Evanar drops gnoll #3, and Storn drops gnoll #4.</p><p></p><p>Abde'ragman manages to hit, despite the gnoll's total cover and his shooting into melee, thanks to True Strike....unbelievably, but it hits. Gnoll 5 is wounded.</p><p></p><p>Sorry Rhun, I rolled a 15 for the saving throw. Gnoll 5 shakes off the Color Spray.</p><p></p><p>Just to note, you can't 5-foot-step into the spaces that are mostly occupied by the trees, since it costs 10 feet of movement to enter those spaces. So I moved Abde'ragman and Fayne each diagonally 5 feet into empty spaces.</p><p></p><p>The map, at the end of round 4..... Up is NORTH.</p><p>* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *</p><p>X X * X X X X * X * A X X X X * X X X X X X X X * X X * X C</p><p>* X X * X X X X X X * X X X * X X X X * X X * X a M X * C C</p><p>X * X X X X X * X X X X * X X X X * X X X X X X S * 2 X C C</p><p>X X X X * X X X * X X X X X * X X X X X * s X X X E X X C C</p><p>m X X X X X * X X X X X X X X X X * X F X T X * X X X * C C</p><p>X * X X * X X X * X X X X * X X * 5 X * X * X X X X X X C C</p><p>X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C</p><p>* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C</p><p>X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C</p><p>* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X</p><p>A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock]</p><p>Merrick lies unconscious on the forest floor, still, but at least he looks to be faintly breathing, and Selua's magic has stemmed the tide of blood from his head wound.</p><p></p><p>The gnoll that dropped Merrick now takes a swipe at Evanar, ignoring for a moment the elf-maidens that rushed to the fallen guardsman's side. The gnoll tries to get payback for Evanar maiming its comrade, but its stroke goes wide, easily avoided by the young man from Shadowdale.</p><p>[sblock=Round 5 Begins]<strong>Round 5 Initiatives:</strong></p><p>22 Merrick (18 damage, unconscious, stable)</p><p>18 Gnoll 2</p><p>17 Selua</p><p>15 Abrielle (still has Constitution damage)</p><p>14 Gnoll 3 (dying)</p><p>15 Abde'ragman</p><p>13 Gnoll 4 (dying)</p><p>12 Gnoll 5 (6 damage)</p><p>11 Evanar</p><p>6 Gnoll Sentry (DEAD)</p><p>6 Fayne</p><p>6 Storn</p><p>4 Tarven (10 damage, disabled at 0 HP)</p><p></p><p>Gnoll #2 attacks Evanar. Rolled a 9 to hit, dangit. My poor, poor NPCs are the only ones being hit....... <em>*sob*</em></p><p></p><p>Evanar's rolls from a few posts up will stand for his attack this round, unless no valid target remains by the time his turn comes up. A miss.</p><p></p><p>Everyone else, please post your actions for round 5.</p><p></p><p>Gnoll #5 will be moving in (diagonally northeast) to attack Fayne again on its turn, but I roled a total of 10 for its attack roll, dangit. No, I don't actually want to slaughter the PCs, I just get annoyed whenever I have a string of terrible rolls. But, you know what the gnoll will be doing, so you can act accordingly.</p><p></p><p>The map, after gnoll #2..... Up is NORTH.</p><p>* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *</p><p>X X * X X X X * X * A X X X X * X X X X X X X X * X X * X C</p><p>* X X * X X X X X X * X X X * X X X X * X X * X a M X * C C</p><p>X * X X X X X * X X X X * X X X X * X X X X X X S * 2 X C C</p><p>X X X X * X X X * X X X X X * X X X X X * s X X X E X X C C</p><p>m X X X X X * X X X X X X X X X X * X F X T X * X X X * C C</p><p>X * X X * X X X * X X X X * X X * 5 X * X * X X X X X X C C</p><p>X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C</p><p>* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C</p><p>X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C</p><p>* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X</p><p>A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4794351, member: 13966"] [b]Gnolls! Round 5 Begins[/b] Abde'ragman fires a shot, magical insight alone allowing him to shoot past several trees and still hit the gnoll that is moving in against Fayne...... The Calishite's bolt buries itself in the gnoll's left shoulder, making it howl in pain and snarl fiercely! Evanar and Storn drop the gnolls that were mauling Tarven, then Evanar moves in towards the gnoll that mortally wounded Merrick, dragging his bloody sword out of the fallen gnoll's carcass. Fayne takes a hasty swipe at the gnoll that dodges around the trees to get at him, and like the gnoll he just hacks into a tree trunk. However, while the gnoll apparently has a bit more trouble yanking his axe free, Fayne steps back and leverages his glaive free of the trunk, releasing one hand from the haft once that's done to gesture and incant a spell, hurling a spray of shifting, chaotic colors at the gnoll's face! However, to his annoyance, the surprised gnoll manages to see through the illusory attack, shaking off the potentially-blinding magic and snarling at Fayne while its vision clears. [sblock=Round 4 Ends]I know, I know, Voda. Just felt like moving through the round a little faster last night when I was posting the update. Evanar, you've already posted your action for round 4 (we haven't entered a new round yet, I was asking about what gnoll you wanted to target with your attack this round, since gnoll #3 moved before your turn). So I'm assuming you just hit gnoll #3 this round, moving to threaten gnoll #2 afterward, since that seems to be what you're implying as your answer......? [B]Round 4 Initiatives:[/B] 22 Merrick (18 damage, unconscious, stable) 18 Gnoll 2 17 Selua 15 Abrielle (still has Constitution damage) 14 Gnoll 3 (dying) 15 Abde'ragman 13 Gnoll 4 (dying) 12 Gnoll 5 (6 damage) 11 Evanar 6 Gnoll Sentry (DEAD) 6 Fayne 6 Storn 4 Tarven (10 damage, disabled at 0 HP) Evanar drops gnoll #3, and Storn drops gnoll #4. Abde'ragman manages to hit, despite the gnoll's total cover and his shooting into melee, thanks to True Strike....unbelievably, but it hits. Gnoll 5 is wounded. Sorry Rhun, I rolled a 15 for the saving throw. Gnoll 5 shakes off the Color Spray. Just to note, you can't 5-foot-step into the spaces that are mostly occupied by the trees, since it costs 10 feet of movement to enter those spaces. So I moved Abde'ragman and Fayne each diagonally 5 feet into empty spaces. The map, at the end of round 4..... Up is NORTH. * X X X X * X X X X X * X X X X X * X X X * X X X X * X X * X X * X X X X * X * A X X X X * X X X X X X X X * X X * X C * X X * X X X X X X * X X X * X X X X * X X * X a M X * C C X * X X X X X * X X X X * X X X X * X X X X X X S * 2 X C C X X X X * X X X * X X X X X * X X X X X * s X X X E X X C C m X X X X X * X X X X X X X X X X * X F X T X * X X X * C C X * X X * X X X * X X X X * X X * 5 X * X * X X X X X X C C X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C * X X * X X X X * X X X X * X X X X X X * X X * X X X * C C X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C * X X X X * X * X X X X * X X X X X X * X X X * X X X X * X A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock] Merrick lies unconscious on the forest floor, still, but at least he looks to be faintly breathing, and Selua's magic has stemmed the tide of blood from his head wound. The gnoll that dropped Merrick now takes a swipe at Evanar, ignoring for a moment the elf-maidens that rushed to the fallen guardsman's side. The gnoll tries to get payback for Evanar maiming its comrade, but its stroke goes wide, easily avoided by the young man from Shadowdale. [sblock=Round 5 Begins][B]Round 5 Initiatives:[/B] 22 Merrick (18 damage, unconscious, stable) 18 Gnoll 2 17 Selua 15 Abrielle (still has Constitution damage) 14 Gnoll 3 (dying) 15 Abde'ragman 13 Gnoll 4 (dying) 12 Gnoll 5 (6 damage) 11 Evanar 6 Gnoll Sentry (DEAD) 6 Fayne 6 Storn 4 Tarven (10 damage, disabled at 0 HP) Gnoll #2 attacks Evanar. Rolled a 9 to hit, dangit. My poor, poor NPCs are the only ones being hit....... [I]*sob*[/I] Evanar's rolls from a few posts up will stand for his attack this round, unless no valid target remains by the time his turn comes up. A miss. Everyone else, please post your actions for round 5. Gnoll #5 will be moving in (diagonally northeast) to attack Fayne again on its turn, but I roled a total of 10 for its attack roll, dangit. No, I don't actually want to slaughter the PCs, I just get annoyed whenever I have a string of terrible rolls. But, you know what the gnoll will be doing, so you can act accordingly. The map, after gnoll #2..... Up is NORTH. * X X X X * X X X X X * X X X X X * X X X * X X X X * X X * X X * X X X X * X * A X X X X * X X X X X X X X * X X * X C * X X * X X X X X X * X X X * X X X X * X X * X a M X * C C X * X X X X X * X X X X * X X X X * X X X X X X S * 2 X C C X X X X * X X X * X X X X X * X X X X X * s X X X E X X C C m X X X X X * X X X X X X X X X X * X F X T X * X X X * C C X * X X * X X X * X X X X * X X * 5 X * X * X X X X X X C C X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C * X X * X X X X * X X X X * X X X X X X * X X * X X X * C C X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C * X X X X * X * X X X X * X X X X X X * X X X * X X X X * X A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock] [/QUOTE]
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