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(IC) A Hard Time in Harrowdale
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<blockquote data-quote="Arkhandus" data-source="post: 4800207" data-attributes="member: 13966"><p><strong>Gnolls! Round 7 Begins</strong></p><p></p><p>Selua tries to slay the gnoll, but is still distracted with Abrielle and Merrick for a moment and doesn't lunge far enough.</p><p></p><p>Abrielle gets out another healing potion for Merrick and encourages him to drink it.</p><p></p><p>Abde'ragman reloads his deadly crossbow and hustles to get closer for his next shot.</p><p></p><p>Evanar and Fayne each try to cut the gnoll down, but Evanar is narrowly blocked by the gnoll's raised axe, and the creature manages to push his blade back just in time to lean away from Fayne's halberd, the blade slicing through some of the gnoll's armor and fur but not striking flesh.</p><p></p><p>Storn shifts position and tries to help out, but stumbles a bit on a rock at the edge of the clearing as he goes, sending his axe wide and missing the gnoll.</p><p></p><p>Then another one arrives, dashing over to Storn in the clearing and hacking into his shoulder! Storn grunts and curses once in Dwarven, adding <strong><span style="color: Red">"Gah! There be another!" </span></strong> The wound is not too deep, thanks to Storn's armor, but the dwarf is moderately wounded at least, gritting his teeth.</p><p></p><p>This new gnoll barks angrily at the other one. It carries a nicer axe and wears studded leather, with a brass earring in one ear and a few scars on its face. This one also carries a second axe, a fine hatchet, in its right hand (the battelaxe is in its left). The other gnoll, badly wounded, keeps its shoulders bowed, while this one stands a little straighter. It snarls out in rough Common <strong>"Ss'rrender to Gars'raakh! Rrr die!"</strong></p><p>[sblock=Round 6 Ends]<strong>Round 6 Initiatives:</strong></p><p>22 Merrick (12 damage, disabled at 0 HP)</p><p>18 Gnoll 2 (9 damage, fighting defensively)</p><p>17 Selua</p><p>15 Abrielle (still has Constitution damage)</p><p>14 Gnoll 3 (dying)</p><p>15 Abde'ragman</p><p>13 Gnoll 4 (dying)</p><p>12 Gnoll 5 (dying)</p><p>11 Evanar</p><p>6 Gnoll Sentry (DEAD)</p><p>6 Fayne</p><p>6 Storn (6 damage)</p><p>4 Tarven (3 damage)</p><p>3 Gnoll #6 (hasn't shown up yet)</p><p></p><p>Selua steps in to attack, but misses.</p><p></p><p>Abrielle retrieves another healing potion.</p><p></p><p>Abde'ragman reloads and moves closer. Can only move 30 feet this round since you took a move action to reload, so you're halfway or so to where you meant to go, as shown on the map.</p><p></p><p>Evanar attacks and narrowly misses, thanks to the gnoll fighting defensively.</p><p></p><p>Fayne steps in to attack as well and also misses (the gnoll moved to where it was 15 feet away from Fayne, on its turn).</p><p></p><p>Storn takes a 5-foot step to flank with Selua again, and attacks the gnoll. Rolled a 12 to hit, which misses.</p><p></p><p>Gnoll #6 arrives, moving to the edge of the clearing and attacking Storn, flanking with gnoll #2. Rolled a 20 to hit, for 6 damage.</p><p></p><p>The map, at the end of the round..... Up is NORTH.</p><p>* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *</p><p>X X * X X X X * X * X X X X X * X X X X X X X X * X X * X C</p><p>* X X * X X X X X X * X X X * X X A X * X X * X a M S * C C</p><p>X * X X X X X * X X X X * X X X X * X X X X X X X * E 2 C C</p><p>X X X X * X X X * X X X X X * X X X X X * X X X X X X X s C</p><p>m X X X X X * X X X X X X X X X X * X X X T X * X F X * C 6</p><p>X * X X * X X X * X X X X * X X * X X * X * X X X X X X C C</p><p>X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C</p><p>* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C</p><p>X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C</p><p>* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X</p><p>A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-6 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock]</p><p>Merrick takes Abrielle's proffered potion and drinks it down, causing his head wound to scab over and his other wound to stop bleeding. He feels less woozy now and grunts out <strong>"Thanks,"</strong> as he rises unsteadily to his feet, getting his bearings.</p><p></p><p>The badly-wounded gnoll continues to keep up its guard, slashing quickly at Evanar again but once more failing to hit. It hurriedly brings the axe back up into a defensive position as it backpedals and moves behind a tree, looking apologetically at the newly-arrived gnoll and whimpering once.</p><p>[sblock=Round 7 Begins]<strong>Round 7 Initiatives:</strong></p><p>22 Merrick (7 damage)</p><p>18 Gnoll 2 (9 damage, fighting defensively)</p><p>17 Selua</p><p>15 Abrielle (still has Constitution damage)</p><p>14 Gnoll 3 (dying)</p><p>15 Abde'ragman</p><p>13 Gnoll 4 (dying)</p><p>12 Gnoll 5 (dying)</p><p>11 Evanar</p><p>6 Gnoll Sentry (DEAD)</p><p>6 Fayne</p><p>6 Storn (6 damage)</p><p>4 Tarven (3 damage)</p><p>3 Gnoll #6 (hasn't shown up yet)</p><p></p><p>Merrick takes Abrielle's potion and drinks it, healing 5 HP. Then he stands up and takes a 5-foot step around the tree.</p><p></p><p>Gnoll #2 attacks Evanar while still fighting defensively, rolling a 6 to hit and missing. It takes a 5-foot step to again escape flanking.</p><p></p><p>Everyone, please post your actions for <strong>round 7</strong>.</p><p></p><p>The map, after gnoll #2..... Up is NORTH.</p><p>* X X X X * X X X X X * X X X X X * X X X * X X X X * X X *</p><p>X X * X X X X * X * X X X X X * X X X X X X X X * X X * X C</p><p>* X X * X X X X X X * X X X * X X A X * X X * X a X S * 2 C</p><p>X * X X X X X * X X X X * X X X X * X X X X X X M * E X C C</p><p>X X X X * X X X * X X X X X * X X X X X * X X X X X X X s C</p><p>m X X X X X * X X X X X X X X X X * X X X T X * X F X * C 6</p><p>X * X X * X X X * X X X X * X X * X X * X * X X X X X X C C</p><p>X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C</p><p>* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C</p><p>X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C</p><p>* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X</p><p>A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-6 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4800207, member: 13966"] [b]Gnolls! Round 7 Begins[/b] Selua tries to slay the gnoll, but is still distracted with Abrielle and Merrick for a moment and doesn't lunge far enough. Abrielle gets out another healing potion for Merrick and encourages him to drink it. Abde'ragman reloads his deadly crossbow and hustles to get closer for his next shot. Evanar and Fayne each try to cut the gnoll down, but Evanar is narrowly blocked by the gnoll's raised axe, and the creature manages to push his blade back just in time to lean away from Fayne's halberd, the blade slicing through some of the gnoll's armor and fur but not striking flesh. Storn shifts position and tries to help out, but stumbles a bit on a rock at the edge of the clearing as he goes, sending his axe wide and missing the gnoll. Then another one arrives, dashing over to Storn in the clearing and hacking into his shoulder! Storn grunts and curses once in Dwarven, adding [B][COLOR="Red"]"Gah! There be another!" [/COLOR][/B] The wound is not too deep, thanks to Storn's armor, but the dwarf is moderately wounded at least, gritting his teeth. This new gnoll barks angrily at the other one. It carries a nicer axe and wears studded leather, with a brass earring in one ear and a few scars on its face. This one also carries a second axe, a fine hatchet, in its right hand (the battelaxe is in its left). The other gnoll, badly wounded, keeps its shoulders bowed, while this one stands a little straighter. It snarls out in rough Common [B]"Ss'rrender to Gars'raakh! Rrr die!"[/B] [sblock=Round 6 Ends][B]Round 6 Initiatives:[/B] 22 Merrick (12 damage, disabled at 0 HP) 18 Gnoll 2 (9 damage, fighting defensively) 17 Selua 15 Abrielle (still has Constitution damage) 14 Gnoll 3 (dying) 15 Abde'ragman 13 Gnoll 4 (dying) 12 Gnoll 5 (dying) 11 Evanar 6 Gnoll Sentry (DEAD) 6 Fayne 6 Storn (6 damage) 4 Tarven (3 damage) 3 Gnoll #6 (hasn't shown up yet) Selua steps in to attack, but misses. Abrielle retrieves another healing potion. Abde'ragman reloads and moves closer. Can only move 30 feet this round since you took a move action to reload, so you're halfway or so to where you meant to go, as shown on the map. Evanar attacks and narrowly misses, thanks to the gnoll fighting defensively. Fayne steps in to attack as well and also misses (the gnoll moved to where it was 15 feet away from Fayne, on its turn). Storn takes a 5-foot step to flank with Selua again, and attacks the gnoll. Rolled a 12 to hit, which misses. Gnoll #6 arrives, moving to the edge of the clearing and attacking Storn, flanking with gnoll #2. Rolled a 20 to hit, for 6 damage. The map, at the end of the round..... Up is NORTH. * X X X X * X X X X X * X X X X X * X X X * X X X X * X X * X X * X X X X * X * X X X X X * X X X X X X X X * X X * X C * X X * X X X X X X * X X X * X X A X * X X * X a M S * C C X * X X X X X * X X X X * X X X X * X X X X X X X * E 2 C C X X X X * X X X * X X X X X * X X X X X * X X X X X X X s C m X X X X X * X X X X X X X X X X * X X X T X * X F X * C 6 X * X X * X X X * X X X X * X X * X X * X * X X X X X X C C X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C * X X * X X X X * X X X X * X X X X X X * X X * X X X * C C X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C * X X X X * X * X X X X * X X X X X X * X X X * X X X X * X A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-6 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock] Merrick takes Abrielle's proffered potion and drinks it down, causing his head wound to scab over and his other wound to stop bleeding. He feels less woozy now and grunts out [B]"Thanks,"[/B] as he rises unsteadily to his feet, getting his bearings. The badly-wounded gnoll continues to keep up its guard, slashing quickly at Evanar again but once more failing to hit. It hurriedly brings the axe back up into a defensive position as it backpedals and moves behind a tree, looking apologetically at the newly-arrived gnoll and whimpering once. [sblock=Round 7 Begins][B]Round 7 Initiatives:[/B] 22 Merrick (7 damage) 18 Gnoll 2 (9 damage, fighting defensively) 17 Selua 15 Abrielle (still has Constitution damage) 14 Gnoll 3 (dying) 15 Abde'ragman 13 Gnoll 4 (dying) 12 Gnoll 5 (dying) 11 Evanar 6 Gnoll Sentry (DEAD) 6 Fayne 6 Storn (6 damage) 4 Tarven (3 damage) 3 Gnoll #6 (hasn't shown up yet) Merrick takes Abrielle's potion and drinks it, healing 5 HP. Then he stands up and takes a 5-foot step around the tree. Gnoll #2 attacks Evanar while still fighting defensively, rolling a 6 to hit and missing. It takes a 5-foot step to again escape flanking. Everyone, please post your actions for [B]round 7[/B]. The map, after gnoll #2..... Up is NORTH. * X X X X * X X X X X * X X X X X * X X X * X X X X * X X * X X * X X X X * X * X X X X X * X X X X X X X X * X X * X C * X X * X X X X X X * X X X * X X A X * X X * X a X S * 2 C X * X X X X X * X X X X * X X X X * X X X X X X M * E X C C X X X X * X X X * X X X X X * X X X X X * X X X X X X X s C m X X X X X * X X X X X X X X X X * X X X T X * X F X * C 6 X * X X * X X X * X X X X * X X * X X * X * X X X X X X C C X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C * X X * X X X X * X X X X * X X X X X X * X X * X X X * C C X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C * X X X X * X * X X X X * X X X X X X * X X X * X X X X * X A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-6 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock] [/QUOTE]
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