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(IC) A Hard Time in Harrowdale
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<blockquote data-quote="Arkhandus" data-source="post: 4803689" data-attributes="member: 13966"><p><strong>Gnolls! Round 8</strong></p><p></p><p>Selua, Evanar, and Fayne all move in to hack at the wounded gnoll, which manages to dodge Selua's strike and block Evanar's, then hop away from Fayne's falling glaive! By sheer luck, the gnoll is still standing.</p><p></p><p>Abrielle and Abde'ragman, however, manage to graze the other gnoll with an arrow and bolt, neither inflicting any kind of serious wound but drawing blood nonetheless. It snarls at them in return, blood trickling down from one arm where the wizard's crossbow bolt cut through its armor, and more blood oozing from the cut on its right cheek where Abrielle's arrow zipped by.</p><p></p><p>The first gnoll cheers up a bit and snarls at your group as you see the other gnoll hack into Storn yet again, this time with its hatchet, the dwarf barely blocking its battleaxe with his own waraxe. The dual-axe-wielding gnoll growls at Storn and barks at the other gnoll, apparently goading it on. The dwarf staggers under a powerful blow from the hatchet, ripping through his fine armor and cutting a notch into the side of his wooden shield.</p><p></p><p>Meanwhile, Tarven hustles around the trees and foliage to enter the clearing, maneuvering around the gnoll to help Storn. However, the gnoll lunges to the side and closer to Storn as Tarven gets close.</p><p>[sblock=Round 7 Ends]<strong>Round 7 Initiatives:</strong></p><p>22 Merrick (7 damage)</p><p>18 Gnoll 2 (9 damage, fighting defensively)</p><p>17 Selua</p><p>15 Abrielle (still has Constitution damage)</p><p>14 Gnoll 3 (dying)</p><p>15 Abde'ragman</p><p>13 Gnoll 4 (dying)</p><p>12 Gnoll 5 (dying)</p><p>11 Evanar</p><p>6 Gnoll Sentry (DEAD)</p><p>6 Fayne</p><p>6 Storn (12 damage)</p><p>4 Tarven (3 damage)</p><p>3 Gnoll #6 (4 damage)</p><p></p><p>Selua moves around the trees and attacks gnoll #2, but misses due to the gnoll's extra AC from fighting defensively.</p><p></p><p>Abrielle moves and shoots at gnoll #6, grazing it for 3 damage.</p><p></p><p>Abde'ragman moves in and also shoots at gnoll #6, grazing it for 1 damage.</p><p></p><p>Evanar steps in to attack gnoll #2 again, but misses.</p><p></p><p>Fayne also moves in to attack gnoll #2, but misses.</p><p></p><p>Storn attacks gnoll #6, then steps southward. Natural 1!</p><p></p><p>Tarven double-moves to get behind gnoll #6.</p><p></p><p>Gnoll #6 attacks Storn again, with both axes. Rolled a 16 for the battleaxe, missing, and a 23 with the handaxe, dealing 6 damage with the handaxe. Steps southwest afterward, gaining partial cover from the tree against Abrielle and Fayne, but mostly just to avoid getting flanked too soon.</p><p></p><p>The map, at end of round 7..... Up is NORTH.</p><p>* X X X X * X X X X X * X X X X X * X X X * X X X X * X X * C</p><p>X X * X X X X * X * X X X X X * X X X X X X X X * X X * S C C</p><p>* X X * X X X X X X * X X X * X X X X * X X * X X X a * 2 C C</p><p>X * X X X X X * X X X X * X X X X * X X X X A X M * X E C C C</p><p>X X X X * X X X * X X X X X * X X X X X * X X X X X F X C C C</p><p>m X X X X X * X X X X X X X X X X * X X X X X * X X X * s C C</p><p>X * X X * X X X * X X X X * X X * X X * X * X X X X X X 6 C T</p><p>X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C C</p><p>* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C C</p><p>X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C C</p><p>* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X *</p><p>A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-6 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock]</p><p>Merrick shakes his head a bit to clear it, and moves around the trees to find the gnoll who cut him down, stepping in for some sweet revenge.......but his swing is way off, as his vision blurs and a bit of vertigo strikes from the sudden, quick movement and turning. Merrick frowns and takes a moment to regain his sense of balance, still a bit woozy from blood loss.</p><p></p><p>The gnoll, for its part, ignores him and turns, slashing at Selua but just grazing her armor with the axe, before the gnoll lunges past her to escape the others, turning back just in time to raise its battleaxe on guard again. It snaps and snarls at you, angry at its wound and its struggle just to stay alive.</p><p>[sblock=Round 8 Begins]<strong>Round 8 Initiatives:</strong></p><p>22 Merrick (7 damage)</p><p>18 Gnoll 2 (9 damage, fighting defensively)</p><p>17 Selua</p><p>15 Abrielle (still has Constitution damage)</p><p>14 Gnoll 3 (dying)</p><p>15 Abde'ragman</p><p>13 Gnoll 4 (dying)</p><p>12 Gnoll 5 (dying)</p><p>11 Evanar</p><p>6 Gnoll Sentry (DEAD)</p><p>6 Fayne</p><p>6 Storn (12 damage)</p><p>4 Tarven (3 damage)</p><p>3 Gnoll #6 (4 damage)</p><p></p><p>Merrick moves to flank with Selua, and attacks gnoll #2. But I rolled a total of 7 for his attack roll, so he misses.</p><p></p><p>Gnoll #2 attacks Selua, still fighting defensively, but I only rolled a 10 total to hit, so it misses. Steps northeast to get away from everyone else.</p><p></p><p>Everyone, please post your actions for <strong>round 8.</strong> You'll be happy to know this fight is almost over! Gnoll 2 is just stubbornly holding out.</p><p></p><p>The map, after gnoll #2..... Up is NORTH.</p><p>* X X X X * X X X X X * X X X X X * X X X * X X X X * X X * C</p><p>X X * X X X X * X * X X X X X * X X X X X X X X * X X * S 2 C</p><p>* X X * X X X X X X * X X X * X X X X * X X * X X X a * C C C</p><p>X * X X X X X * X X X X * X X X X * X X X X A X X * X E M C C</p><p>X X X X * X X X * X X X X X * X X X X X * X X X X X F X C C C</p><p>m X X X X X * X X X X X X X X X X * X X X X X * X X X * s C C</p><p>X * X X * X X X * X X X X * X X * X X * X * X X X X X X 6 C T</p><p>X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C C</p><p>* X X * X X X X * X X X X * X X X X X X * X X * X X X * C C C</p><p>X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C C</p><p>* X X X X * X * X X X X * X X X X X X * X X X * X X X X * X *</p><p>A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-6 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4803689, member: 13966"] [b]Gnolls! Round 8[/b] Selua, Evanar, and Fayne all move in to hack at the wounded gnoll, which manages to dodge Selua's strike and block Evanar's, then hop away from Fayne's falling glaive! By sheer luck, the gnoll is still standing. Abrielle and Abde'ragman, however, manage to graze the other gnoll with an arrow and bolt, neither inflicting any kind of serious wound but drawing blood nonetheless. It snarls at them in return, blood trickling down from one arm where the wizard's crossbow bolt cut through its armor, and more blood oozing from the cut on its right cheek where Abrielle's arrow zipped by. The first gnoll cheers up a bit and snarls at your group as you see the other gnoll hack into Storn yet again, this time with its hatchet, the dwarf barely blocking its battleaxe with his own waraxe. The dual-axe-wielding gnoll growls at Storn and barks at the other gnoll, apparently goading it on. The dwarf staggers under a powerful blow from the hatchet, ripping through his fine armor and cutting a notch into the side of his wooden shield. Meanwhile, Tarven hustles around the trees and foliage to enter the clearing, maneuvering around the gnoll to help Storn. However, the gnoll lunges to the side and closer to Storn as Tarven gets close. [sblock=Round 7 Ends][B]Round 7 Initiatives:[/B] 22 Merrick (7 damage) 18 Gnoll 2 (9 damage, fighting defensively) 17 Selua 15 Abrielle (still has Constitution damage) 14 Gnoll 3 (dying) 15 Abde'ragman 13 Gnoll 4 (dying) 12 Gnoll 5 (dying) 11 Evanar 6 Gnoll Sentry (DEAD) 6 Fayne 6 Storn (12 damage) 4 Tarven (3 damage) 3 Gnoll #6 (4 damage) Selua moves around the trees and attacks gnoll #2, but misses due to the gnoll's extra AC from fighting defensively. Abrielle moves and shoots at gnoll #6, grazing it for 3 damage. Abde'ragman moves in and also shoots at gnoll #6, grazing it for 1 damage. Evanar steps in to attack gnoll #2 again, but misses. Fayne also moves in to attack gnoll #2, but misses. Storn attacks gnoll #6, then steps southward. Natural 1! Tarven double-moves to get behind gnoll #6. Gnoll #6 attacks Storn again, with both axes. Rolled a 16 for the battleaxe, missing, and a 23 with the handaxe, dealing 6 damage with the handaxe. Steps southwest afterward, gaining partial cover from the tree against Abrielle and Fayne, but mostly just to avoid getting flanked too soon. The map, at end of round 7..... Up is NORTH. * X X X X * X X X X X * X X X X X * X X X * X X X X * X X * C X X * X X X X * X * X X X X X * X X X X X X X X * X X * S C C * X X * X X X X X X * X X X * X X X X * X X * X X X a * 2 C C X * X X X X X * X X X X * X X X X * X X X X A X M * X E C C C X X X X * X X X * X X X X X * X X X X X * X X X X X F X C C C m X X X X X * X X X X X X X X X X * X X X X X * X X X * s C C X * X X * X X X * X X X X * X X * X X * X * X X X X X X 6 C T X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C C * X X * X X X X * X X X X * X X X X X X * X X * X X X * C C C X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C C * X X X X * X * X X X X * X X X X X X * X X X * X X X X * X * A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-6 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock] Merrick shakes his head a bit to clear it, and moves around the trees to find the gnoll who cut him down, stepping in for some sweet revenge.......but his swing is way off, as his vision blurs and a bit of vertigo strikes from the sudden, quick movement and turning. Merrick frowns and takes a moment to regain his sense of balance, still a bit woozy from blood loss. The gnoll, for its part, ignores him and turns, slashing at Selua but just grazing her armor with the axe, before the gnoll lunges past her to escape the others, turning back just in time to raise its battleaxe on guard again. It snaps and snarls at you, angry at its wound and its struggle just to stay alive. [sblock=Round 8 Begins][B]Round 8 Initiatives:[/B] 22 Merrick (7 damage) 18 Gnoll 2 (9 damage, fighting defensively) 17 Selua 15 Abrielle (still has Constitution damage) 14 Gnoll 3 (dying) 15 Abde'ragman 13 Gnoll 4 (dying) 12 Gnoll 5 (dying) 11 Evanar 6 Gnoll Sentry (DEAD) 6 Fayne 6 Storn (12 damage) 4 Tarven (3 damage) 3 Gnoll #6 (4 damage) Merrick moves to flank with Selua, and attacks gnoll #2. But I rolled a total of 7 for his attack roll, so he misses. Gnoll #2 attacks Selua, still fighting defensively, but I only rolled a 10 total to hit, so it misses. Steps northeast to get away from everyone else. Everyone, please post your actions for [B]round 8.[/B] You'll be happy to know this fight is almost over! Gnoll 2 is just stubbornly holding out. The map, after gnoll #2..... Up is NORTH. * X X X X * X X X X X * X X X X X * X X X * X X X X * X X * C X X * X X X X * X * X X X X X * X X X X X X X X * X X * S 2 C * X X * X X X X X X * X X X * X X X X * X X * X X X a * C C C X * X X X X X * X X X X * X X X X * X X X X A X X * X E M C C X X X X * X X X * X X X X X * X X X X X * X X X X X F X C C C m X X X X X * X X X X X X X X X X * X X X X X * X X X * s C C X * X X * X X X * X X X X * X X * X X * X * X X X X X X 6 C T X X X X X X * X X X X * X X X X X X * X X X X X * X X X C C C * X X * X X X X * X X X X * X X X X X X * X X * X X X * C C C X X * X X X * X X * X X X X * X * X X X X * X X X * X * C C C * X X X X * X * X X X X * X X X X X X * X X X * X X X X * X * A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-6 = gnolls, C = empty 5-foot space of grassy clearing, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively light undergrowth for moving through the space)[/sblock] [/QUOTE]
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