Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
(IC) A Hard Time in Harrowdale
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 4825296" data-attributes="member: 13966"><p><strong>Round 1 Begins</strong></p><p></p><p>Fayne steps a little closer to get a look at the second predator, which is now folding the skin back onto its skull with one paw.</p><p></p><p>The dwarf, Storn Horn, turns at the sound of the shriek and hustles over to try intercepting the beast, but his dwarven legs are too short to get very far before it does something else. However, Evanar and Abde'ragman react quickly to the second creature, though Evanar feels a bit rattled and shaky from the monster's display.</p><p>[sblock=ooc]Naw, it was all the blood around the site that drew the predators, after you guys decided to wait around for quite a while for the young man to regain consciousness. The gnolls beat him up pretty badly, so it's taking a while for him to wake up (he's only a 1st-level commoner, after all). It's taking hours for him to recover enough, and there are half a dozen gnoll bodies nearby (all badly hacked up by the guys) plus the (mostly-drained) horse corpse and your group's own barely-patched-up wounds.</p><p></p><p>Had the group made haste to return to town once they had rescued the youth, this encounter would not have happened at all. And remember, you're a few hours deep into the Velarswood, which IS monster-infested. What you've faced have only been the least predators of the Velarswood, closer to the fringes of it than the deep woods where the nastier stuff lairs. The felines can smell the blood on most of you; to their senses, you're all bloodied and vulnerable. But Selua, Evanar, and Fayne are more or less at full strength (aside from Selua's spent healing magic), so the group's actually in decent shape overall. I think you still have your Bardic Music left, right Abby?</p><p></p><p>The group's almost done here though. I had expected you all to head back to town once you saved the boy. Instead we have this little encounter before the return to Harrowdale Town (and they're not undead; they're krenshar, but nobody's tried a skill check to identify them yet).</p><p></p><p>Evanar made his save, but is shaken for 1 round with fear, suffering -2 on attack rolls, skill checks, ability checks, and saving throws until the second feline's next turn. He resisted the worst of the fear.</p><p></p><p>Fayne steps forward a bit and waits to see if the creature will get closer, readying his polearm.</p><p></p><p>Storn starts hustling closer to where the monsters have appeared, after spotting the first one and then hearing the second one's shriek.</p><p></p><p>Evanar and Abde'ragman may take their actions for the 1st normal round now.</p><p></p><p><u>Round 1 Initiatives:</u></p><p>22 Evanar</p><p>19 Abde'ragman</p><p>16 Critters (#1 dead, #2 unwounded)</p><p>15 Tarven</p><p>14 Merrick</p><p>12 Selua</p><p>8 Fayne</p><p>6 Abrielle</p><p>6 Storn</p><p></p><p>MAP</p><p>X X X * * X * X * X X X *</p><p>X X * C C C * 1 C C X * X</p><p>* 2 C C C C C E C C C X X</p><p>* C C C C C C C C C C * X</p><p>X C C C tt Ftt s C C C X *</p><p>X C C M tt Ctt C C C C C X</p><p>* C C tt hhh C C tttt C C *</p><p>X C C tt Ctt p m a A C X X</p><p>X C C C T tt S tttt C X * X</p><p>* C C C C C C C C C C * X</p><p>* C C C C C X * X X * X X</p><p>X * X * * X * X * X X X *</p><p>Map Key: A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-? = monsters, C = empty 5-foot space in the clearing, t = tent, p = firepit, h = horse corpse, X = empty and mostly-clear forest terrain, * = space half-occupied by a tree (partial cover +2 AC/+1 Reflex)[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4825296, member: 13966"] [b]Round 1 Begins[/b] Fayne steps a little closer to get a look at the second predator, which is now folding the skin back onto its skull with one paw. The dwarf, Storn Horn, turns at the sound of the shriek and hustles over to try intercepting the beast, but his dwarven legs are too short to get very far before it does something else. However, Evanar and Abde'ragman react quickly to the second creature, though Evanar feels a bit rattled and shaky from the monster's display. [sblock=ooc]Naw, it was all the blood around the site that drew the predators, after you guys decided to wait around for quite a while for the young man to regain consciousness. The gnolls beat him up pretty badly, so it's taking a while for him to wake up (he's only a 1st-level commoner, after all). It's taking hours for him to recover enough, and there are half a dozen gnoll bodies nearby (all badly hacked up by the guys) plus the (mostly-drained) horse corpse and your group's own barely-patched-up wounds. Had the group made haste to return to town once they had rescued the youth, this encounter would not have happened at all. And remember, you're a few hours deep into the Velarswood, which IS monster-infested. What you've faced have only been the least predators of the Velarswood, closer to the fringes of it than the deep woods where the nastier stuff lairs. The felines can smell the blood on most of you; to their senses, you're all bloodied and vulnerable. But Selua, Evanar, and Fayne are more or less at full strength (aside from Selua's spent healing magic), so the group's actually in decent shape overall. I think you still have your Bardic Music left, right Abby? The group's almost done here though. I had expected you all to head back to town once you saved the boy. Instead we have this little encounter before the return to Harrowdale Town (and they're not undead; they're krenshar, but nobody's tried a skill check to identify them yet). Evanar made his save, but is shaken for 1 round with fear, suffering -2 on attack rolls, skill checks, ability checks, and saving throws until the second feline's next turn. He resisted the worst of the fear. Fayne steps forward a bit and waits to see if the creature will get closer, readying his polearm. Storn starts hustling closer to where the monsters have appeared, after spotting the first one and then hearing the second one's shriek. Evanar and Abde'ragman may take their actions for the 1st normal round now. [U]Round 1 Initiatives:[/U] 22 Evanar 19 Abde'ragman 16 Critters (#1 dead, #2 unwounded) 15 Tarven 14 Merrick 12 Selua 8 Fayne 6 Abrielle 6 Storn MAP X X X * * X * X * X X X * X X * C C C * 1 C C X * X * 2 C C C C C E C C C X X * C C C C C C C C C C * X X C C C tt Ftt s C C C X * X C C M tt Ctt C C C C C X * C C tt hhh C C tttt C C * X C C tt Ctt p m a A C X X X C C C T tt S tttt C X * X * C C C C C C C C C C * X * C C C C C X * X X * X X X * X * * X * X * X X X * Map Key: A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-? = monsters, C = empty 5-foot space in the clearing, t = tent, p = firepit, h = horse corpse, X = empty and mostly-clear forest terrain, * = space half-occupied by a tree (partial cover +2 AC/+1 Reflex)[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(IC) A Hard Time in Harrowdale
Top