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[IC] Adventures in Ashwell: The Edge of Dispater
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<blockquote data-quote="Creamsteak" data-source="post: 7143342" data-attributes="member: 552"><p>[ooc]Don't have my maps for the weekend most likely. Just a warning. Also I was perhaps too high with that DC, I think it should scale with proficiency and spellcasting stat or similar.[/ooc]</p><p></p><p>Grabbing up the orb you notice as the hairs on your arms tingle and the very outermost layer of your skin near the object feels particularly dry. You feel like continuing to hold such a thing threatens to do much worse potentially.</p><p></p><p>You also successfully net the caster somehow in spite of his quick shield spell. Lucky guy. Have inspiration.</p><p></p><p>Of course in reaction the spellcaster calls out, <span style="color: red">"What is that you hold? Weeper! Trinket bearer! You bring something so foul into my presence!"</span></p><p></p><p>He then casts a spell summoning 8 melty fleshy monstrosities that rise from rifts forming in the ground. Four form cover around the sorcerer, the other four are conjured into spaces adjacent to each party member.</p><p></p><p>These monsters act on initiative [roll0].</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 7143342, member: 552"] [ooc]Don't have my maps for the weekend most likely. Just a warning. Also I was perhaps too high with that DC, I think it should scale with proficiency and spellcasting stat or similar.[/ooc] Grabbing up the orb you notice as the hairs on your arms tingle and the very outermost layer of your skin near the object feels particularly dry. You feel like continuing to hold such a thing threatens to do much worse potentially. You also successfully net the caster somehow in spite of his quick shield spell. Lucky guy. Have inspiration. Of course in reaction the spellcaster calls out, [color=red]"What is that you hold? Weeper! Trinket bearer! You bring something so foul into my presence!"[/color] He then casts a spell summoning 8 melty fleshy monstrosities that rise from rifts forming in the ground. Four form cover around the sorcerer, the other four are conjured into spaces adjacent to each party member. These monsters act on initiative [roll0]. [/QUOTE]
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