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<blockquote data-quote="JustinCase" data-source="post: 8636798" data-attributes="member: 6776182"><p>Realizing his invisibility will not keep him safe if he keeps tripping over things, Duvrael decides to go on the offensive. Moving past Kahru and the two scared orcs, the wizard grins as he sees the giant fall down.</p><p></p><p>What a great line of sight to the next chamber!</p><p></p><p>Intoning eldritch phrases and moving his hands around, Duvrael suddenly appears between the orcs and the prone chef. Before anyone can react, he slams his staff down and a tiny mote of fire arches lazily over the dire wolves and over the Colonel, into the chamber beyond.</p><p></p><p>Where, with a loud crash, a fiery inferno erupts amid the large orcs. </p><p></p><p>[ooc]Move to P-33, avoiding the reach of the orcs. Then cast fireball at Z-24; see mini-map.</p><p></p><p>[spoiler=Minimap][ATTACH=full]157217[/ATTACH]</p><p>[/spoiler]</p><p>This means Orc 2 and Orogs 1, 2 and 3 must make a DC17 Dexterity saving throw. Failure means</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=260947" target="_blank">8D6=26</a> fire damage, success means half that.</p><p></p><p><strong>Duvrael</strong> AC15* HP 56/56 THP 13/13 HD 9/9 PP15* SSdc17 3/4 1/3 2/3 3/3 1/1 P 4,17</p><p>Reaction readied: Cast <em>Shield </em>spell when hit by an attack, increasing AC to 20 and potentially turning a hit into a miss.[/ooc]</p></blockquote><p></p>
[QUOTE="JustinCase, post: 8636798, member: 6776182"] Realizing his invisibility will not keep him safe if he keeps tripping over things, Duvrael decides to go on the offensive. Moving past Kahru and the two scared orcs, the wizard grins as he sees the giant fall down. What a great line of sight to the next chamber! Intoning eldritch phrases and moving his hands around, Duvrael suddenly appears between the orcs and the prone chef. Before anyone can react, he slams his staff down and a tiny mote of fire arches lazily over the dire wolves and over the Colonel, into the chamber beyond. Where, with a loud crash, a fiery inferno erupts amid the large orcs. [ooc]Move to P-33, avoiding the reach of the orcs. Then cast fireball at Z-24; see mini-map. [spoiler=Minimap][ATTACH type="full" width="708px"]157217[/ATTACH] [/spoiler] This means Orc 2 and Orogs 1, 2 and 3 must make a DC17 Dexterity saving throw. Failure means [url=http://roll.coyotecode.net/lookup.php?rollid=260947]8D6=26[/url] fire damage, success means half that. [B]Duvrael[/B] AC15* HP 56/56 THP 13/13 HD 9/9 PP15* SSdc17 3/4 1/3 2/3 3/3 1/1 P 4,17 Reaction readied: Cast [I]Shield [/I]spell when hit by an attack, increasing AC to 20 and potentially turning a hit into a miss.[/ooc] [/QUOTE]
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