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(IC) Against the Giants PBP Group 2
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<blockquote data-quote="Tonguez" data-source="post: 8646809" data-attributes="member: 1125"><p>“<span style="color: brown">Get up through the north door, t’ next room</span>“ Kahru bellowed his command to the surviving wolf and surrendered orcs, also hoping that the squire and others had the presence of mind to retreat with them.</p><p>The death yowl of the slain wolf echoed in Kahrus belly and the druid focussed his fury down into the ground until the erupting earth churned up beneath the giant guardsman’s feet.</p><p></p><p>Gimlaks hungry shadow might be a trap for any attackers, but it was also restricted the freedom of the defenders. Withdrawing to the room north would allow them to barricade the door and space to regroup and recover. The broken ground left behind would hinder any who tried to follow them.</p><p></p><p> Moreover the druid knew that it was dire wolves that lurked outside the door, beyong Gimlaks shadows and even if they aligned with the giants, Kahru did not believe they deserved the cruel sting of the shadows unnatural horrors.</p><p></p><p style="text-align: center"><em>His intention was to find a way to approach the dire wolves from the rear, befriend them if he could </em></p> <p style="text-align: center"><em>or at least open the gate and offer them freedom…</em></p><p></p><p>but first they had to get through the northern door</p><p></p><p>[ooc] Action: Cast Erupting Earth centered under the Giant Sgt (T38-U39) DC 14 for half damage. 20’ cube difficult terrain.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=261341" target="_blank">Erupting Earth damage: 3D12 = [6, 6, 2] = 14</a></p><p> [spoiler=Erupting Earth]A fountain of churned earth and stone erupts in a 20-foot cube centered on a point 120ft range. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain[/spoiler][/ooc]</p></blockquote><p></p>
[QUOTE="Tonguez, post: 8646809, member: 1125"] “[COLOR=brown]Get up through the north door, t’ next room[/COLOR]“ Kahru bellowed his command to the surviving wolf and surrendered orcs, also hoping that the squire and others had the presence of mind to retreat with them. The death yowl of the slain wolf echoed in Kahrus belly and the druid focussed his fury down into the ground until the erupting earth churned up beneath the giant guardsman’s feet. Gimlaks hungry shadow might be a trap for any attackers, but it was also restricted the freedom of the defenders. Withdrawing to the room north would allow them to barricade the door and space to regroup and recover. The broken ground left behind would hinder any who tried to follow them. Moreover the druid knew that it was dire wolves that lurked outside the door, beyong Gimlaks shadows and even if they aligned with the giants, Kahru did not believe they deserved the cruel sting of the shadows unnatural horrors. [CENTER][I]His intention was to find a way to approach the dire wolves from the rear, befriend them if he could or at least open the gate and offer them freedom…[/I][/CENTER] but first they had to get through the northern door [ooc] Action: Cast Erupting Earth centered under the Giant Sgt (T38-U39) DC 14 for half damage. 20’ cube difficult terrain. [URL='http://roll.coyotecode.net/lookup.php?rollid=261341']Erupting Earth damage: 3D12 = [6, 6, 2] = 14[/URL] [spoiler=Erupting Earth]A fountain of churned earth and stone erupts in a 20-foot cube centered on a point 120ft range. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain[/spoiler][/ooc] [/QUOTE]
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