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(IC) Against the Giants PBP Group 2
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<blockquote data-quote="Kobold Stew" data-source="post: 8829494" data-attributes="member: 23484"><p>The Colonel leaps when his count reaches zero, and sees his companions doing the same. </p><p>With a practiced instinct, he falls through the air, and when he feels everyone else is falling as well -- in that fraction of a second, his mind reaches out and the winds cause everyone's fall to slow. </p><p></p><p>He lands on his feet, and charges the nearest giant -- a smaller hill giant, as he gets his bearings and assesses the surrounding area. </p><p></p><p>Lighting courses through his fists and he sends the poor creature staggering back towards the Stone giant with the boulder.</p><p></p><p></p><p>[ooc]Move: 10' move, Jump (14 feet), while fallling ---</p><p>Reaction: Feather fall.</p><p>Move continued -- move remaining ten (11) feet (35' total). </p><p>I figure he can be next to the Hill Giant Schlub at AM60, using the starting point on the roof you've given. </p><p></p><p>Action: Shocking Grasp vs. Schlub: <a href="http://www.coyotecode.net/roll/lookup.php?rollid=271194" target="_blank">1d20+10=26 (HIT) for 9 damage</a> (6 lighting and 3 radiant).</p><p>Additonally, Schlub is PUSHED (no save) 10' north (towards the boulder). </p><p></p><p>Feather fall is a level 1 slot. The Colonel did not need a level 2 slot with Levitate and the Cloud giant earlier, since he gets one free casting. He's cast no other spells since his long rest, so spells should now be <strong>3/4 </strong>3/3 <strong>3/3</strong> 3/3 1/1.</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 8829494, member: 23484"] The Colonel leaps when his count reaches zero, and sees his companions doing the same. With a practiced instinct, he falls through the air, and when he feels everyone else is falling as well -- in that fraction of a second, his mind reaches out and the winds cause everyone's fall to slow. He lands on his feet, and charges the nearest giant -- a smaller hill giant, as he gets his bearings and assesses the surrounding area. Lighting courses through his fists and he sends the poor creature staggering back towards the Stone giant with the boulder. [ooc]Move: 10' move, Jump (14 feet), while fallling --- Reaction: Feather fall. Move continued -- move remaining ten (11) feet (35' total). I figure he can be next to the Hill Giant Schlub at AM60, using the starting point on the roof you've given. Action: Shocking Grasp vs. Schlub: [URL='http://www.coyotecode.net/roll/lookup.php?rollid=271194']1d20+10=26 (HIT) for 9 damage[/URL] (6 lighting and 3 radiant). Additonally, Schlub is PUSHED (no save) 10' north (towards the boulder). Feather fall is a level 1 slot. The Colonel did not need a level 2 slot with Levitate and the Cloud giant earlier, since he gets one free casting. He's cast no other spells since his long rest, so spells should now be [B]3/4 [/B]3/3 [B]3/3[/B] 3/3 1/1. [/ooc] [/QUOTE]
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