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<blockquote data-quote="GreenKarl" data-source="post: 6869694" data-attributes="member: 6801242"><p>The group moves forward into the tunnel... the sounds (and smells) of orc increase dramatically when Tirion and Brak can make out the soft glow of a few small campfires that the creatures have going. As the large cave comes into view the pair can see the orcs spread throughout, haphazardly throwing down sleeping blankets and building camp fires where ever it might have suited them. They seem to be totally obvious to the group's movement and those awake continue to laugh, cruse or gamble while the heroes move closer...</p><p></p><p></p><p>[gm]With their terrible roll, the front ranks (Tirion and Brak) can get to within 12 feet of the first sleeping orcs. The room is 40ft across so there are awake and sleeping orcs out to 52 feet away from where the group is presently gathered at the cave mouth. But the orcs are shattered all throughout the room. </p><p></p><p>The 1st cave exist is 30ft to the right, the other is 25ft to the left and the last one is more or less on the other side of the room 55ft away. </p><p></p><p>All attack rolls against any of the orcs are at Advantage this turn. You can't really "talk" strategies as they are orcs fairly close to you but you could maybe make hand-signals etc. The party will act first and the militia will move in an act next round.</p><p></p><p>If you are attacking, please state the Actions you are take and make any rolls (attack, damage, etc.) that you are required to make for these actions[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6869694, member: 6801242"] The group moves forward into the tunnel... the sounds (and smells) of orc increase dramatically when Tirion and Brak can make out the soft glow of a few small campfires that the creatures have going. As the large cave comes into view the pair can see the orcs spread throughout, haphazardly throwing down sleeping blankets and building camp fires where ever it might have suited them. They seem to be totally obvious to the group's movement and those awake continue to laugh, cruse or gamble while the heroes move closer... [gm]With their terrible roll, the front ranks (Tirion and Brak) can get to within 12 feet of the first sleeping orcs. The room is 40ft across so there are awake and sleeping orcs out to 52 feet away from where the group is presently gathered at the cave mouth. But the orcs are shattered all throughout the room. The 1st cave exist is 30ft to the right, the other is 25ft to the left and the last one is more or less on the other side of the room 55ft away. All attack rolls against any of the orcs are at Advantage this turn. You can't really "talk" strategies as they are orcs fairly close to you but you could maybe make hand-signals etc. The party will act first and the militia will move in an act next round. If you are attacking, please state the Actions you are take and make any rolls (attack, damage, etc.) that you are required to make for these actions[/gm] [/QUOTE]
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