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[IC] Against the Slavelords
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<blockquote data-quote="GreenKarl" data-source="post: 6885263" data-attributes="member: 6801242"><p>Leaving the horses in the small gorge for now, the heroes stealthy approach the ruined town's walls. They make it inside without problems or being hailed and find a that there are a number of empty, partially burned out buildings along the northern wall. One or two appear that no one has been in recently as the snow in and around them has not been bothered. Others have a lot of tracks coming and going into them, as if they get a lot of traffic.</p><p></p><p>Looking deeper into the city it appears that the most inhabited areas are on the south side and the waterfront. The central part of the town appears to be the most devastated and destroyed, with few buildings still standing. But there are large tents, flying the flags and totems over various humanoid monsters that. It could be that the various orcs, gnolls and goblins are hold up underground in and around this area due to their aversion to daylight. </p><p></p><p>The sables are on the west side of town (opposite the port/docks) and there are a number of wagons and other still standing buildings in that area. Besides the waterfront this appears to be where most of the humans and demihumans are concentrated (maybe a few dozen, compared to a few score over by the waterfront).</p><p></p><p></p><p>[gm]If the heroes wanted they can make Intelligence or maybe a Wisdom (Perception) check to figure out the best building to "hold up in". One away from the building that seem people go in and out of a lot. A TN 10 would get a good place, a 15 would get one where you could also keep a couple of horse and a 20 would allow for all of your pack animals and think it would be safe for them here. </p><p></p><p>These buildings are on the northern part of the city, somewhat away from the activity that you saw up on the hill. If you wish to go and ask around, a Charisma roll would be required, depending on how you want to "ask". There are a few shops open and what look like bars and taverns down on the waterfront or around the stables and wagons. If you would like to pretend to be looking for slaves, it would be Deception (if you wanted to bluff) or Intimidate (if you wanted to act tough). </p><p></p><p>Or you could just try and wander around town. There are people (Humans and Demihumans) who are about so it would not be suspicions unless you stick out in some way. If you wanted to do it this way, you could use Wisdom (Insight) or Wisdom (Perception) to maybe figure out where the slavers might be located. </p><p></p><p>Up to you.[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6885263, member: 6801242"] Leaving the horses in the small gorge for now, the heroes stealthy approach the ruined town's walls. They make it inside without problems or being hailed and find a that there are a number of empty, partially burned out buildings along the northern wall. One or two appear that no one has been in recently as the snow in and around them has not been bothered. Others have a lot of tracks coming and going into them, as if they get a lot of traffic. Looking deeper into the city it appears that the most inhabited areas are on the south side and the waterfront. The central part of the town appears to be the most devastated and destroyed, with few buildings still standing. But there are large tents, flying the flags and totems over various humanoid monsters that. It could be that the various orcs, gnolls and goblins are hold up underground in and around this area due to their aversion to daylight. The sables are on the west side of town (opposite the port/docks) and there are a number of wagons and other still standing buildings in that area. Besides the waterfront this appears to be where most of the humans and demihumans are concentrated (maybe a few dozen, compared to a few score over by the waterfront). [gm]If the heroes wanted they can make Intelligence or maybe a Wisdom (Perception) check to figure out the best building to "hold up in". One away from the building that seem people go in and out of a lot. A TN 10 would get a good place, a 15 would get one where you could also keep a couple of horse and a 20 would allow for all of your pack animals and think it would be safe for them here. These buildings are on the northern part of the city, somewhat away from the activity that you saw up on the hill. If you wish to go and ask around, a Charisma roll would be required, depending on how you want to "ask". There are a few shops open and what look like bars and taverns down on the waterfront or around the stables and wagons. If you would like to pretend to be looking for slaves, it would be Deception (if you wanted to bluff) or Intimidate (if you wanted to act tough). Or you could just try and wander around town. There are people (Humans and Demihumans) who are about so it would not be suspicions unless you stick out in some way. If you wanted to do it this way, you could use Wisdom (Insight) or Wisdom (Perception) to maybe figure out where the slavers might be located. Up to you.[/gm] [/QUOTE]
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