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[IC] Against the Slavelords
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<blockquote data-quote="GreenKarl" data-source="post: 6890646" data-attributes="member: 6801242"><p>Kelvyn and Quellathe head back outside the ruined city walls in search of a location for their animals (and Naeris to guard). It takes them several hours but Kelvyn stumbles onto a well hidden gully that should remain undiscovered anything but a determined search. The pair move the horses and pack mule into the gully and the beastmaster is able to impart what she wants onto her panther companion... guard and remain hidden. </p><p></p><p>Meanwhile back in the ruined building, Levanna and Tirion, remain out of sight and discuss the best way to approach and search for the slavers stronghold here. They notice that no one really wanders into the area and it is almost devoid of life. Maybe a few stray dogs and cats, and of course rats. But no people or other sentient beings. No homeless or beggars. </p><p></p><p>Around midday the heroes are reunited, again with no alarms raised and those few humans and demihumans moving about don't come into this part of the city.</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6890646, member: 6801242"] Kelvyn and Quellathe head back outside the ruined city walls in search of a location for their animals (and Naeris to guard). It takes them several hours but Kelvyn stumbles onto a well hidden gully that should remain undiscovered anything but a determined search. The pair move the horses and pack mule into the gully and the beastmaster is able to impart what she wants onto her panther companion... guard and remain hidden. Meanwhile back in the ruined building, Levanna and Tirion, remain out of sight and discuss the best way to approach and search for the slavers stronghold here. They notice that no one really wanders into the area and it is almost devoid of life. Maybe a few stray dogs and cats, and of course rats. But no people or other sentient beings. No homeless or beggars. Around midday the heroes are reunited, again with no alarms raised and those few humans and demihumans moving about don't come into this part of the city. [/QUOTE]
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