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[IC] Against the Slavelords
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<blockquote data-quote="GreenKarl" data-source="post: 6940579" data-attributes="member: 6801242"><p>The strange incent men seem to act with great quickness and drawing weapons and readying their shields they rush the heroes almost silently except for the strange light hissing noise they seem to be emitting. </p><p> </p><p>The first two rush the cleric and chop at him with the rusty axes. They work together with uncanny coordination and Tirion suffers several cuts. Then the next pair rush the dwarf with much the same results… their uncanny coordination and teamwork slipping the Uhtred’s defense and his armor, scoring several wounds against him. The last drone ran to a nearby wall and raced up towards the ceiling. It then moved closer to the party and ducked behind a rough looking stalactite like feature there. Whatever it was it was not natural looking…</p><p> </p><p> </p><p>[gm]Was hoping to wait for @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=11520" target="_blank">Scotley</a></u></strong></em>, but its been a few days, so I am going to assume that the badguys go first with their Imitative (as I do group initiative and whichever team got best wins). </p><p> </p><p>[sblock=Round 1]Aspis Drone #1 and #2 (the closes ones) move forward, drawing weapons and attack Tirion. Because of their Pack Tactics ability, this means their attacks are at Advantage. <a href="http://roll.coyotecode.net/lookup.php?rollid=142880" target="_blank">Double attack (with advantage) damage if it hits.: 2D20.HIGH(1)+4 = [19, 16]+4 = 23; 1D8+2 = [4]+2 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=142880" target="_blank">2D20.HIGH(1)+4 = [18, 12]+4 = 22; 1D8+2 = [1]+2 = 3</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=142880" target="_blank">2D20.HIGH(1)+4 = [19, 6]+4 = 23; 1D8+2 = [3]+2 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=142880" target="_blank">2D20.HIGH(1)+4 = [8, 5]+4 = 12; 1D8+2 = [5]+2 = 6</a>. Drone #1 hit him twice for 6 and 3 (9hp total) of damage. Drone #2 hit ones for 5hp of damage.</p><p> </p><p>Drones #3 and #4 move forward, drawing weapons and attack Uhtred with advantage (see above). <a href="http://roll.coyotecode.net/lookup.php?rollid=142881" target="_blank">attack (with advantage), damage if it hits: 2D20.HIGH(1)+4 = [3, 18]+4 = 22; 1D8+2 = [3]+2 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=142881" target="_blank">2D20.HIGH(1)+4 = [12, 17]+4 = 21; 1D8+2 = [6]+2 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=142881" target="_blank">2D20.HIGH(1)+4 = [2, 2]+4 = 6; 1D8+2 = [6]+2 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=142881" target="_blank">2D20.HIGH(1)+4 = [20, 17]+4 = 24; 1D8+2 = [7]+2 = 9</a>, Drone #1 hit twice for 2 and 5 damage (7 total) due to Heavy Armor Mastery. Drone #4 missed one and crit with the second. Damage is 7 + <a href="http://roll.coyotecode.net/lookup.php?rollid=142882" target="_blank">crit damage: 1D8 = [6] = 6</a> (13hp) of damage. </p><p> </p><p>Drone #5 takes the Dash action to move within 20ft of the heroes but also 20ft in the air up on the ceiling. It also takes ½ cover behind the ceiling feature (+2 AC). [/sblock]</p><p> </p><p>[sblock=Conditions]Kelvyn HP 33/33</p><p>Levanne HP 38/38</p><p>Quellathe HP 46/40</p><p>Naeris HP 24/24</p><p>Tirion HP 39/25</p><p>Uhtred HP 64/46</p><p> </p><p>I don’t remember if everyone healed up fully from the last battle and only Quellathe sheet has it listed. </p><p></p><p><strong>EDIT</strong>: Heavy Armor Mastery reduces all damage by 3 points from non-magical slashing, piercing and crushing damage so Uhtred only suffered 20 hp of damage.</p><p> </p><p>Aspis Drone #1 HP 28/28</p><p>Aspis Drone #2 HP 28/28</p><p>Aspis Drone #3 HP 28/28</p><p>Aspis Drone #4 HP 28/28</p><p>Aspis Drone #5 HP 28/28[/sblock]</p><p> </p><p>Party’s Actions for Round 1??</p><p> </p><p>[sblock=Aspis Drone]</p><p><em>Medium monstrous humanoid (aspis), neutral </em></p><p><strong>Armor Class</strong>: 19 (natural armor and double-shields and dex bonus)</p><p><strong>Hit Points</strong>: 28 (4d8+8)</p><p><strong>Speed</strong>: 40ft, climb 40ft </p><p><strong>STR </strong>14 (+2), <strong>DEX </strong>16 (+3), <strong>CON </strong>14 (+2), <strong>INT </strong>8/16 (-1/+3), <strong>WIS </strong>12 (+1) <strong>CHA </strong>6 (-2)</p><p><strong>Skills</strong>: Stealth +5, Survival +3</p><p><strong>Immunities</strong>: Poison </p><p><strong>Senses</strong>: darkvision 60ft, blindsight 20ft, passive perception 11</p><p><strong>Languages</strong>: none (Understands Orc and Common)</p><p><strong><em>Pack Tactics</em></strong>: Aspis are especially good at ganging up on foes with allies. When an aspis is adjacent to an ally and a foe in melee combat, it grants its ally Advantage on melee attack rolls. If the aspis and an ally are flanking an enemy (see DMG pg. 251), both have Advantage on melee attacks against this foe.</p><p><strong><em>Hive Mind</em></strong>: when within 1 mile of an aspis cow, the aspis share a common hive mind that not only makes them more intelligent but also anything a drone knows the cow can broadcast to the rest of the hive. </p><p><strong><em>Spider Climb</em></strong>: Aspis can climb over difficult surfaces, including upside down and ceilings without having to make ability checks. </p><p><strong><em>Multi-weapon attack</em></strong>: has the equivalent of the Two-Weapon fighting feat, making two attacks a round instead of one with an Action and one does not need to be light. </p><p><strong><em>Axe</em></strong><em>: Melee Weapon Attack</em>: +4 to hit, reach 5ft, one target. <em>Damage</em>: 1d8+2 slashing damage.[/sblock][/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6940579, member: 6801242"] The strange incent men seem to act with great quickness and drawing weapons and readying their shields they rush the heroes almost silently except for the strange light hissing noise they seem to be emitting. The first two rush the cleric and chop at him with the rusty axes. They work together with uncanny coordination and Tirion suffers several cuts. Then the next pair rush the dwarf with much the same results… their uncanny coordination and teamwork slipping the Uhtred’s defense and his armor, scoring several wounds against him. The last drone ran to a nearby wall and raced up towards the ceiling. It then moved closer to the party and ducked behind a rough looking stalactite like feature there. Whatever it was it was not natural looking… [gm]Was hoping to wait for @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=11520"]Scotley[/URL][/U][/B][/I], but its been a few days, so I am going to assume that the badguys go first with their Imitative (as I do group initiative and whichever team got best wins). [sblock=Round 1]Aspis Drone #1 and #2 (the closes ones) move forward, drawing weapons and attack Tirion. Because of their Pack Tactics ability, this means their attacks are at Advantage. [URL="http://roll.coyotecode.net/lookup.php?rollid=142880"]Double attack (with advantage) damage if it hits.: 2D20.HIGH(1)+4 = [19, 16]+4 = 23; 1D8+2 = [4]+2 = 6 2D20.HIGH(1)+4 = [18, 12]+4 = 22; 1D8+2 = [1]+2 = 3 2D20.HIGH(1)+4 = [19, 6]+4 = 23; 1D8+2 = [3]+2 = 5 2D20.HIGH(1)+4 = [8, 5]+4 = 12; 1D8+2 = [5]+2 = 6[/URL]. Drone #1 hit him twice for 6 and 3 (9hp total) of damage. Drone #2 hit ones for 5hp of damage. Drones #3 and #4 move forward, drawing weapons and attack Uhtred with advantage (see above). [URL="http://roll.coyotecode.net/lookup.php?rollid=142881"]attack (with advantage), damage if it hits: 2D20.HIGH(1)+4 = [3, 18]+4 = 22; 1D8+2 = [3]+2 = 5 2D20.HIGH(1)+4 = [12, 17]+4 = 21; 1D8+2 = [6]+2 = 8 2D20.HIGH(1)+4 = [2, 2]+4 = 6; 1D8+2 = [6]+2 = 8 2D20.HIGH(1)+4 = [20, 17]+4 = 24; 1D8+2 = [7]+2 = 9[/URL], Drone #1 hit twice for 2 and 5 damage (7 total) due to Heavy Armor Mastery. Drone #4 missed one and crit with the second. Damage is 7 + [URL="http://roll.coyotecode.net/lookup.php?rollid=142882"]crit damage: 1D8 = [6] = 6[/URL] (13hp) of damage. Drone #5 takes the Dash action to move within 20ft of the heroes but also 20ft in the air up on the ceiling. It also takes ½ cover behind the ceiling feature (+2 AC). [/sblock] [sblock=Conditions]Kelvyn HP 33/33 Levanne HP 38/38 Quellathe HP 46/40 Naeris HP 24/24 Tirion HP 39/25 Uhtred HP 64/46 I don’t remember if everyone healed up fully from the last battle and only Quellathe sheet has it listed. [B]EDIT[/B]: Heavy Armor Mastery reduces all damage by 3 points from non-magical slashing, piercing and crushing damage so Uhtred only suffered 20 hp of damage. Aspis Drone #1 HP 28/28 Aspis Drone #2 HP 28/28 Aspis Drone #3 HP 28/28 Aspis Drone #4 HP 28/28 Aspis Drone #5 HP 28/28[/sblock] Party’s Actions for Round 1?? [sblock=Aspis Drone] [I]Medium monstrous humanoid (aspis), neutral [/I] [B]Armor Class[/B]: 19 (natural armor and double-shields and dex bonus) [B]Hit Points[/B]: 28 (4d8+8) [B]Speed[/B]: 40ft, climb 40ft [B]STR [/B]14 (+2), [B]DEX [/B]16 (+3), [B]CON [/B]14 (+2), [B]INT [/B]8/16 (-1/+3), [B]WIS [/B]12 (+1) [B]CHA [/B]6 (-2) [B]Skills[/B]: Stealth +5, Survival +3 [B]Immunities[/B]: Poison [B]Senses[/B]: darkvision 60ft, blindsight 20ft, passive perception 11 [B]Languages[/B]: none (Understands Orc and Common) [B][I]Pack Tactics[/I][/B]: Aspis are especially good at ganging up on foes with allies. When an aspis is adjacent to an ally and a foe in melee combat, it grants its ally Advantage on melee attack rolls. If the aspis and an ally are flanking an enemy (see DMG pg. 251), both have Advantage on melee attacks against this foe. [B][I]Hive Mind[/I][/B]: when within 1 mile of an aspis cow, the aspis share a common hive mind that not only makes them more intelligent but also anything a drone knows the cow can broadcast to the rest of the hive. [B][I]Spider Climb[/I][/B]: Aspis can climb over difficult surfaces, including upside down and ceilings without having to make ability checks. [B][I]Multi-weapon attack[/I][/B]: has the equivalent of the Two-Weapon fighting feat, making two attacks a round instead of one with an Action and one does not need to be light. [B][I]Axe[/I][/B][I]: Melee Weapon Attack[/I]: +4 to hit, reach 5ft, one target. [I]Damage[/I]: 1d8+2 slashing damage.[/sblock][/gm] [/QUOTE]
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