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[IC] Against the Slavelords
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<blockquote data-quote="GreenKarl" data-source="post: 6945162" data-attributes="member: 6801242"><p>Quellathe struck the first incent man in front of Tirion wounding the creature and causing a great clap that echoed down the hallways! Tirion calls out to his god and shrouds the area around him momentarily in glow! Uhtred swings his great axe twice but the nibble creatures avoid his mighty blade. Levanne calls on Arcane powers and burns the drone that Quellathe had wounded. Kelvyn shot his crossbow at the one on the ceiling but the shot is deflected by its’ multiple shields and its cover.</p><p> </p><p>Then the power of Tirion spirits take affect and the four in front of the group are struck by divine forces. The wounded one seems to admit a low buzzing screech and falls over dead. The one on the ceiling moves out of cover and run into the area of the guardian spirits also and shutters in pain as the others. It then moves down the wall to drop in front of Levanne (and behind Tirion). The other three continue to hatch at the two front fighters, and inflict serious wounds on the dwarf Uhtred and hurt Tirion again. The last, its movement slowed by the divine magic surround it, raises its axes to slash at the wizard Levanne…</p><p> </p><p> </p><p>[gm][sblock=Finishing Round 1]Quellathe struck twice and did a total of 15 damage to Aspis Drone one (is at 13). </p><p>Tirion cast Guardian spirit and that affects them next round. NOTE that the spell grants a Wisdom Save (vs. you DC 15). If possible, include those in your description is possible, just to remind me also. </p><p>Uhtred missed both attacks</p><p>Levanne casts Flaming Sphere and the drone tries to make a <a href="http://roll.coyotecode.net/lookup.php?rollid=143543" target="_blank">Dex save: 1D20+3 = [15]+3 = 18</a>, made it takes 5 instead (and is now at 10 HP)[/sblock]</p><p> </p><p>[sblock=Round 2]All 5 Aspis make a Wisdom save or take 10 damage from Tirion’s Spirit Guardians, as 1-4 start their turn here, #5 moves in. <a href="http://roll.coyotecode.net/lookup.php?rollid=143558" target="_blank">Wis saves : 1D20+1 = [6]+1 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143558" target="_blank">1D20+1 = [6]+1 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143558" target="_blank">1D20+1 = [11]+1 = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143558" target="_blank">1D20+1 = [4]+1 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143558" target="_blank">1D20+1 = [10]+1 = 11</a>, so #1 dies</p><p> </p><p>Drone #5 moves forward and drops down behind Tirion, so within melee of the priest, Kelvyn and Levanne. With their pack tactics this gives #2 advantage on his attacks vs. Tirion <a href="http://roll.coyotecode.net/lookup.php?rollid=143560" target="_blank">attack (disadvantage), damage if he hits: 2D20.HIGH(1)+4 = [17, 9]+4 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143560" target="_blank">1D8+2 = [8]+2 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143560" target="_blank">2D20.HIGH(1)+4 = [13, 12]+4 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143560" target="_blank">1D8+4 = [1]+4 = 5</a>, so one hit for 10 damage (he is down to 15HP)</p><p>Drones #3 and #4 continue to attack Uhtred, <a href="http://roll.coyotecode.net/lookup.php?rollid=143561" target="_blank">attack (disadvantage), damage if he hits: 2D20.HIGH(1)+4 = [14, 13]+4 = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143561" target="_blank">1D8+2 = [8]+2 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143561" target="_blank">2D20.HIGH(1)+4 = [13, 8]+4 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143561" target="_blank">1D8+4 = [8]+4 = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143561" target="_blank">2D20.HIGH(1)+4 = [10, 20]+4 = 24</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143561" target="_blank">1D8+2 = [8]+2 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143561" target="_blank">2D20.HIGH(1)+4 = [15, 19]+4 = 23</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143561" target="_blank">1D8+4 = [2]+4 = 6</a>, looks like all of them hit and one was a critical? <a href="http://roll.coyotecode.net/lookup.php?rollid=143562" target="_blank">crit damage: 1D8 = [1] = 1</a>, But with Heavy Armor Mastery, 7, 9, 7+1 (crit) and 3 = 27 (down to 14hp)</p><p>Because #5 was slowed by failing his save he had to Dash to get in position so it did not attack this round. But you can tell it is looking at the wizard with its compound eyes. </p><p> </p><p>Heroes actions for Round 3?[/sblock]</p><p></p><p>[sblock=Conditions]Kelvyn HP 33/33</p><p>Levanne HP 38/38</p><p>Quellathe HP 40/46</p><p>Naeris HP 24/24</p><p>Tirion HP 15/39</p><p>Uhtred HP 14/64</p><p></p><p></p><p>Aspis Drone #1 HP 0/28 (dead)</p><p>Aspis Drone #2 HP 18/28</p><p>Aspis Drone #3 HP 18/28</p><p>Aspis Drone #4 HP 18/28</p><p>Aspis Drone #5 HP 18/28[/sblock]</p><p></p><p>[sblock=Aspis Drone]</p><p><em>Medium monstrous humanoid (aspis), neutral</em> </p><p><strong>Armor Class</strong>: 19 (natural armor and double-shields and dex bonus)</p><p><strong>Hit Points</strong>: 28 (4d8+8)</p><p><strong>Speed</strong>: 40ft, climb 40ft </p><p><strong>STR</strong> 14 (+2), <strong>DEX</strong> 16 (+3), <strong>CON</strong> 14 (+2), <strong>INT</strong> 8/16 (-1/+3), <strong>WIS</strong> 12 (+1) <strong>CHA</strong> 6 (-2)</p><p><strong>Skills</strong>: Stealth +5, Survival +3</p><p><strong>Immunities</strong>: Poison </p><p><strong>Senses</strong>: darkvision 60ft, blindsight 20ft, passive perception 11</p><p><strong>Languages</strong>: none (Understands Orc and Common)</p><p><em><strong>Pack Tactics</strong></em>: Aspis are especially good at ganging up on foes with allies. When an aspis is adjacent to an ally and a foe in melee combat, it grants its ally Advantage on melee attack rolls. If the aspis and an ally are flanking an enemy (see DMG pg. 251), both have Advantage on melee attacks against this foe.</p><p><em><strong>Hive Mind</strong></em>: when within 1 mile of an aspis cow, the aspis share a common hive mind that not only makes them more intelligent but also anything a drone knows the cow can broadcast to the rest of the hive. </p><p><em><strong>Spider Climb</strong></em>: Aspis can climb over difficult surfaces, including upside down and ceilings without having to make ability checks. </p><p><em><strong>Multi-weapon attack</strong></em>: has the equivalent of the Two-Weapon fighting feat, making two attacks a round instead of one with an Action and one does not need to be light. </p><p><em><strong>Axe</strong></em><em>: Melee Weapon Attack</em>: +4 to hit, reach 5ft, one target. <em>Damage</em>: 1d8+2 slashing damage.[/sblock][/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6945162, member: 6801242"] Quellathe struck the first incent man in front of Tirion wounding the creature and causing a great clap that echoed down the hallways! Tirion calls out to his god and shrouds the area around him momentarily in glow! Uhtred swings his great axe twice but the nibble creatures avoid his mighty blade. Levanne calls on Arcane powers and burns the drone that Quellathe had wounded. Kelvyn shot his crossbow at the one on the ceiling but the shot is deflected by its’ multiple shields and its cover. Then the power of Tirion spirits take affect and the four in front of the group are struck by divine forces. The wounded one seems to admit a low buzzing screech and falls over dead. The one on the ceiling moves out of cover and run into the area of the guardian spirits also and shutters in pain as the others. It then moves down the wall to drop in front of Levanne (and behind Tirion). The other three continue to hatch at the two front fighters, and inflict serious wounds on the dwarf Uhtred and hurt Tirion again. The last, its movement slowed by the divine magic surround it, raises its axes to slash at the wizard Levanne… [gm][sblock=Finishing Round 1]Quellathe struck twice and did a total of 15 damage to Aspis Drone one (is at 13). Tirion cast Guardian spirit and that affects them next round. NOTE that the spell grants a Wisdom Save (vs. you DC 15). If possible, include those in your description is possible, just to remind me also. Uhtred missed both attacks Levanne casts Flaming Sphere and the drone tries to make a [URL="http://roll.coyotecode.net/lookup.php?rollid=143543"]Dex save: 1D20+3 = [15]+3 = 18[/URL], made it takes 5 instead (and is now at 10 HP)[/sblock] [sblock=Round 2]All 5 Aspis make a Wisdom save or take 10 damage from Tirion’s Spirit Guardians, as 1-4 start their turn here, #5 moves in. [URL="http://roll.coyotecode.net/lookup.php?rollid=143558"]Wis saves : 1D20+1 = [6]+1 = 7 1D20+1 = [6]+1 = 7 1D20+1 = [11]+1 = 12 1D20+1 = [4]+1 = 5 1D20+1 = [10]+1 = 11[/URL], so #1 dies Drone #5 moves forward and drops down behind Tirion, so within melee of the priest, Kelvyn and Levanne. With their pack tactics this gives #2 advantage on his attacks vs. Tirion [URL="http://roll.coyotecode.net/lookup.php?rollid=143560"]attack (disadvantage), damage if he hits: 2D20.HIGH(1)+4 = [17, 9]+4 = 21 1D8+2 = [8]+2 = 10 2D20.HIGH(1)+4 = [13, 12]+4 = 17 1D8+4 = [1]+4 = 5[/URL], so one hit for 10 damage (he is down to 15HP) Drones #3 and #4 continue to attack Uhtred, [URL="http://roll.coyotecode.net/lookup.php?rollid=143561"]attack (disadvantage), damage if he hits: 2D20.HIGH(1)+4 = [14, 13]+4 = 18 1D8+2 = [8]+2 = 10 2D20.HIGH(1)+4 = [13, 8]+4 = 17 1D8+4 = [8]+4 = 12 2D20.HIGH(1)+4 = [10, 20]+4 = 24 1D8+2 = [8]+2 = 10 2D20.HIGH(1)+4 = [15, 19]+4 = 23 1D8+4 = [2]+4 = 6[/URL], looks like all of them hit and one was a critical? [URL="http://roll.coyotecode.net/lookup.php?rollid=143562"]crit damage: 1D8 = [1] = 1[/URL], But with Heavy Armor Mastery, 7, 9, 7+1 (crit) and 3 = 27 (down to 14hp) Because #5 was slowed by failing his save he had to Dash to get in position so it did not attack this round. But you can tell it is looking at the wizard with its compound eyes. Heroes actions for Round 3?[/sblock] [sblock=Conditions]Kelvyn HP 33/33 Levanne HP 38/38 Quellathe HP 40/46 Naeris HP 24/24 Tirion HP 15/39 Uhtred HP 14/64 Aspis Drone #1 HP 0/28 (dead) Aspis Drone #2 HP 18/28 Aspis Drone #3 HP 18/28 Aspis Drone #4 HP 18/28 Aspis Drone #5 HP 18/28[/sblock] [sblock=Aspis Drone] [I]Medium monstrous humanoid (aspis), neutral[/I] [B]Armor Class[/B]: 19 (natural armor and double-shields and dex bonus) [B]Hit Points[/B]: 28 (4d8+8) [B]Speed[/B]: 40ft, climb 40ft [B]STR[/B] 14 (+2), [B]DEX[/B] 16 (+3), [B]CON[/B] 14 (+2), [B]INT[/B] 8/16 (-1/+3), [B]WIS[/B] 12 (+1) [B]CHA[/B] 6 (-2) [B]Skills[/B]: Stealth +5, Survival +3 [B]Immunities[/B]: Poison [B]Senses[/B]: darkvision 60ft, blindsight 20ft, passive perception 11 [B]Languages[/B]: none (Understands Orc and Common) [I][B]Pack Tactics[/B][/I]: Aspis are especially good at ganging up on foes with allies. When an aspis is adjacent to an ally and a foe in melee combat, it grants its ally Advantage on melee attack rolls. If the aspis and an ally are flanking an enemy (see DMG pg. 251), both have Advantage on melee attacks against this foe. [I][B]Hive Mind[/B][/I]: when within 1 mile of an aspis cow, the aspis share a common hive mind that not only makes them more intelligent but also anything a drone knows the cow can broadcast to the rest of the hive. [I][B]Spider Climb[/B][/I]: Aspis can climb over difficult surfaces, including upside down and ceilings without having to make ability checks. [I][B]Multi-weapon attack[/B][/I]: has the equivalent of the Two-Weapon fighting feat, making two attacks a round instead of one with an Action and one does not need to be light. [I][B]Axe[/B][/I][I]: Melee Weapon Attack[/I]: +4 to hit, reach 5ft, one target. [I]Damage[/I]: 1d8+2 slashing damage.[/sblock][/gm] [/QUOTE]
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