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[IC] Against the Slavelords
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<blockquote data-quote="GreenKarl" data-source="post: 6946940" data-attributes="member: 6801242"><p>Turning towards the drone threatening Levanna, Tirion strikes the newest threat a glancing blow with his weapon. Quellathe slashes out with her twin blades against the other one attacking the priest but only hits with one against the creature. Kelyvn loaded and fired at the nearby drone but missed it again. Then Uhtread’s axe bite into the side of one of his opponents, wounding it seriously. Levanne moved back out of the creature’s way and back down the tunnel. She then directed the flaming sphere to crash into one of the creatures burning it slightly.</p><p> </p><p>As the drones appeared to be readying a renewed attack two of them emitted buzzing screams and fell over dead, while the remaining two suffered additional wounds from the guardian spirits divine wrath. This proved too much for these last two and weaving their shields erratically they turned to flee, both breaking for the walls as they tried to climb away from the heroes!! </p><p></p><p></p><p> </p><p>[gm][sblock=Finishing Round 2] Tirion hit Drone #5 for 7 hp. Made his concentration check to maintain Guardian Spirits. </p><p>Quellathe struck Drone #2 for 6 hp.</p><p>Kelvyn shot and missed the drone (AC 19)</p><p>Uhtred missed one and hit Drone #3 for 11 hp.</p><p>Levanne took the Disengage Action and move back the tunnel 20ft (she could have gone farther but would have been out of line of sight with the drones). She then uses her bonus action to Drone #2, <a href="http://roll.coyotecode.net/lookup.php?rollid=143769" target="_blank">Dex saving throw: 1D20+3 = [15]+3 = 18</a>, made it so 2 hp damage.[/sblock] </p><p></p><p>[sblock=Round 3]The four remaining Drones make their Wisdom Saves, <a href="http://roll.coyotecode.net/lookup.php?rollid=143770" target="_blank">Will saving throws: 1D20+1 = [9]+1 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143770" target="_blank">1D20+1 = [12]+1 = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143770" target="_blank">1D20+1 = [19]+1 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143770" target="_blank">1D20+1 = [20]+1 = 21</a>, #2 fails and takes 12 hp and dies, #3 fails and takes 12 hp and dies, #4 makes it and takes 6 hp, and #5 makes it and takes 6 hp. </p><p> </p><p>Drone #4 takes the Dodge action and then flees from Tirion, Quellathe and Uhtred. Drone #5 also takes the Dodge action and then flees from Tirion, Kelvyn and Uhtred. You all can use your Reaction to attack it (at Disadvantage), but you only have one Reaction so those who can attack two can only make one OA.</p><p></p><p></p><p>If they are alive the drones move 20ft away from you as they are still slowed this round BUT they are both using their climb speeds to they will be out of melee range if they survive.</p><p></p><p>Heroes actions for Round 4? Remember if ANY are alive you have Disadvantage on your attacks against them and they have Advantage on any Dexterity saves until the start of their next turn.[/sblock]</p><p></p><p>[sblock=Conditions]Kelvyn HP 33/33</p><p>Levanne HP 38/38</p><p>Quellathe HP 40/46</p><p>Naeris HP 24/24</p><p>Tirion HP 15/39</p><p>Uhtred HP 29/64</p><p></p><p></p><p>Aspis Drone #1 HP 0/28 (dead)</p><p>Aspis Drone #2 HP 0/28 (dead)</p><p>Aspis Drone #3 HP 0/28 (dead)</p><p>Aspis Drone #4 HP 6/28</p><p>Aspis Drone #5 HP 5/28[/sblock]</p><p></p><p>[sblock=Aspis Drone]</p><p><em><strong>Medium monstrous humanoid (aspis), neutral</strong></em> </p><p><strong>Armor Class</strong>: 19 (natural armor and double-shields and dex bonus)</p><p><strong>Hit Points</strong>: 28 (4d8+8)</p><p><strong>Speed</strong>: 40ft, climb 40ft </p><p><strong>STR</strong> 14 (+2), <strong>DEX</strong> 16 (+3), <strong>CON</strong> 14 (+2), <strong>INT</strong> 8/16 (-1/+3), <strong>WIS</strong> 12 (+1) <strong>CHA</strong> 6 (-2)</p><p><strong>Skills</strong>: Stealth +5, Survival +3</p><p><strong>Immunities</strong>: Poison </p><p><strong>Senses</strong>: darkvision 60ft, blindsight 20ft, passive perception 11</p><p><strong>Languages</strong>: none (Understands Orc and Common)</p><p><strong><em>Pack Tactics</em></strong>: Aspis are especially good at ganging up on foes with allies. When an aspis is adjacent to an ally and a foe in melee combat, it grants its ally Advantage on melee attack rolls. If the aspis and an ally are flanking an enemy (see DMG pg. 251), both have Advantage on melee attacks against this foe.</p><p><strong><em>Hive Mind</em></strong>: when within 1 mile of an aspis cow, the aspis share a common hive mind that not only makes them more intelligent but also anything a drone knows the cow can broadcast to the rest of the hive. </p><p><strong><em>Spider Climb</em></strong>: Aspis can climb over difficult surfaces, including upside down and ceilings without having to make ability checks. </p><p><strong><em>Multi-weapon attack</em></strong>: has the equivalent of the Two-Weapon fighting feat, making two attacks a round instead of one with an Action and one does not need to be light. </p><p><strong>Axe</strong><em><strong>: Melee Weapon Attack</strong></em>: +4 to hit, reach 5ft, one target. <em><strong>Damage</strong></em>: 1d8+2 slashing damage.[/sblock][/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6946940, member: 6801242"] Turning towards the drone threatening Levanna, Tirion strikes the newest threat a glancing blow with his weapon. Quellathe slashes out with her twin blades against the other one attacking the priest but only hits with one against the creature. Kelyvn loaded and fired at the nearby drone but missed it again. Then Uhtread’s axe bite into the side of one of his opponents, wounding it seriously. Levanne moved back out of the creature’s way and back down the tunnel. She then directed the flaming sphere to crash into one of the creatures burning it slightly. As the drones appeared to be readying a renewed attack two of them emitted buzzing screams and fell over dead, while the remaining two suffered additional wounds from the guardian spirits divine wrath. This proved too much for these last two and weaving their shields erratically they turned to flee, both breaking for the walls as they tried to climb away from the heroes!! [gm][sblock=Finishing Round 2] Tirion hit Drone #5 for 7 hp. Made his concentration check to maintain Guardian Spirits. Quellathe struck Drone #2 for 6 hp. Kelvyn shot and missed the drone (AC 19) Uhtred missed one and hit Drone #3 for 11 hp. Levanne took the Disengage Action and move back the tunnel 20ft (she could have gone farther but would have been out of line of sight with the drones). She then uses her bonus action to Drone #2, [URL="http://roll.coyotecode.net/lookup.php?rollid=143769"]Dex saving throw: 1D20+3 = [15]+3 = 18[/URL], made it so 2 hp damage.[/sblock] [sblock=Round 3]The four remaining Drones make their Wisdom Saves, [URL="http://roll.coyotecode.net/lookup.php?rollid=143770"]Will saving throws: 1D20+1 = [9]+1 = 10 1D20+1 = [12]+1 = 13 1D20+1 = [19]+1 = 20 1D20+1 = [20]+1 = 21[/URL], #2 fails and takes 12 hp and dies, #3 fails and takes 12 hp and dies, #4 makes it and takes 6 hp, and #5 makes it and takes 6 hp. Drone #4 takes the Dodge action and then flees from Tirion, Quellathe and Uhtred. Drone #5 also takes the Dodge action and then flees from Tirion, Kelvyn and Uhtred. You all can use your Reaction to attack it (at Disadvantage), but you only have one Reaction so those who can attack two can only make one OA. If they are alive the drones move 20ft away from you as they are still slowed this round BUT they are both using their climb speeds to they will be out of melee range if they survive. Heroes actions for Round 4? Remember if ANY are alive you have Disadvantage on your attacks against them and they have Advantage on any Dexterity saves until the start of their next turn.[/sblock] [sblock=Conditions]Kelvyn HP 33/33 Levanne HP 38/38 Quellathe HP 40/46 Naeris HP 24/24 Tirion HP 15/39 Uhtred HP 29/64 Aspis Drone #1 HP 0/28 (dead) Aspis Drone #2 HP 0/28 (dead) Aspis Drone #3 HP 0/28 (dead) Aspis Drone #4 HP 6/28 Aspis Drone #5 HP 5/28[/sblock] [sblock=Aspis Drone] [I][B]Medium monstrous humanoid (aspis), neutral[/B][/I] [B]Armor Class[/B]: 19 (natural armor and double-shields and dex bonus) [B]Hit Points[/B]: 28 (4d8+8) [B]Speed[/B]: 40ft, climb 40ft [B]STR[/B] 14 (+2), [B]DEX[/B] 16 (+3), [B]CON[/B] 14 (+2), [B]INT[/B] 8/16 (-1/+3), [B]WIS[/B] 12 (+1) [B]CHA[/B] 6 (-2) [B]Skills[/B]: Stealth +5, Survival +3 [B]Immunities[/B]: Poison [B]Senses[/B]: darkvision 60ft, blindsight 20ft, passive perception 11 [B]Languages[/B]: none (Understands Orc and Common) [B][I]Pack Tactics[/I][/B]: Aspis are especially good at ganging up on foes with allies. When an aspis is adjacent to an ally and a foe in melee combat, it grants its ally Advantage on melee attack rolls. If the aspis and an ally are flanking an enemy (see DMG pg. 251), both have Advantage on melee attacks against this foe. [B][I]Hive Mind[/I][/B]: when within 1 mile of an aspis cow, the aspis share a common hive mind that not only makes them more intelligent but also anything a drone knows the cow can broadcast to the rest of the hive. [B][I]Spider Climb[/I][/B]: Aspis can climb over difficult surfaces, including upside down and ceilings without having to make ability checks. [B][I]Multi-weapon attack[/I][/B]: has the equivalent of the Two-Weapon fighting feat, making two attacks a round instead of one with an Action and one does not need to be light. [B]Axe[/B][I][B]: Melee Weapon Attack[/B][/I]: +4 to hit, reach 5ft, one target. [I][B]Damage[/B][/I]: 1d8+2 slashing damage.[/sblock][/gm] [/QUOTE]
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