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<blockquote data-quote="GreenKarl" data-source="post: 7078967" data-attributes="member: 6801242"><p>The party moves down the tunnel as quietly as possible but Tirion and Uhtred make a bit too much noise and just as they approach the open area they hear a shout (in Orcish) "<strong>Hey, whos goes there? Whats the password?</strong>"</p><p></p><p></p><p>[gm]Stealth rolls. NOTE yes the party does benefit from the cloaks as you are trying to sneak up on the guards. Group check 3 +4 +22 +16 +16 = 61/5 = 12.2, round to the nearest is 12. The orcs have a Passive Perception of 12 (they are guards after all) so they heard the group moving through the tunnel. </p><p></p><p>Initiative for orcs (splitting them into two groups) <a href="http://roll.coyotecode.net/lookup.php?rollid=159690" target="_blank">Initiative: 1D20+1 = [4]+1 = 5; 1D20+1 = [18]+1 = 19</a>. The ogres are still surprised as are some of the orcs that you can't see.</p><p></p><p>Initiative and Actions for the heroes!!! The Orcs that you can see are Readying their Actions (if they go first) this turn to attack anyone who appears out of the tunnel that they do not recognize.</p><p></p><p>Also the orcs have 1/2 cover (+2 AC) from the tower shields set up next to them vs. ranged attacks. They are all armed with axes & javelins and have their shields out BUT not readied until their action.</p><p></p><p>[sblock=Orcs][ATTACH]83235[/ATTACH]</p><p><em>Medium humanoid</em> (orc), chaotic evil</p><p><strong>Armor Class</strong> 16 (mail shirts, shield)</p><p><strong>Hit Points</strong> 18 (2d8+6)</p><p><strong>Saves </strong>Str +5, Con +5</p><p><strong>Speed</strong> 30 ft.</p><p><strong>STR</strong> 16 (+3), <strong>DEX</strong> 12 (+1), <strong>CON</strong> 16 (+3),<strong> INT</strong> 8 (-1), <strong>WIS</strong> 11 (+0), <strong>CHA</strong> 8 (−1)</p><p><strong>Skills</strong> Intimidate +1, Perception +2</p><p><strong>Senses </strong>darkvision 60ft., <em>passive </em>Perception 12</p><p><strong>Languages</strong> Orc, giant</p><p><strong><em>Aggressive</em></strong><em>. </em>As a bonus action, the orc can move up to its speed towards a hostile creature that it can see.</p><p>Actions</p><p><strong>Battle Axe</strong>. <em>Melee Weapon Attack</em>: +5 to hit, reach 5ft., one target. <em>Hit</em>: 1d8+3 slashing damage.</p><p>(6 orcs have 3)<strong> Javelin</strong>. <em>Ranged Weapon Attack</em>: +5 to hit, range 30/120ft, one target. <em>Hit</em>: 1d6+3 piercing damage.</p><p> (6 orcs have)<strong> Heavy Crossbow</strong>.<em> Ranged Weapon Attack</em>: +3 to hit, range 100/400ft., one target. <em>Hit</em>: 1d10+1 piercing damage. Heavy, two-handed, loading. 10 bolts each. </p><p>[/sblock]</p><p>[sblock=Ogres][ATTACH]83236[/ATTACH]</p><p><em>Large giant</em>, chaotic evil</p><p><strong>Armor Class</strong> 12 (studded leather armor and natural hide)</p><p><strong>Hit Points</strong> 69 (7d10+21)</p><p><strong>Saves </strong>Str +8, Con +6</p><p><strong>Speed</strong> 40 ft.</p><p><strong>STR</strong> 20 (+5), <strong>DEX</strong> 8 (-1), <strong>CON</strong> 16 (+3),<strong> INT</strong> 8 (-1), <strong>WIS</strong> 8 (-1), <strong>CHA</strong> 7 (−2)</p><p><strong>Skills</strong> Intimidate +8</p><p><strong>Senses </strong>darkvision 60ft., <em>passive </em>Perception 9</p><p><strong>Languages</strong> Giant, orc</p><p>Actions</p><p><strong>Oversized Battleaxe</strong>. <em>Melee Weapon Attack</em>: +8 to hit, reach 5ft., one target. <em>Hit</em>: 2d10+5 slashing damage.</p><p><strong>Javelin</strong>.<em> Ranged Weapon Attack</em>: +8 to hit, range 30/120ft., one target. <em>Hit</em>: 2d6+5 piercing damage.</p><p>[/sblock][/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7078967, member: 6801242"] The party moves down the tunnel as quietly as possible but Tirion and Uhtred make a bit too much noise and just as they approach the open area they hear a shout (in Orcish) "[B]Hey, whos goes there? Whats the password?[/B]" [gm]Stealth rolls. NOTE yes the party does benefit from the cloaks as you are trying to sneak up on the guards. Group check 3 +4 +22 +16 +16 = 61/5 = 12.2, round to the nearest is 12. The orcs have a Passive Perception of 12 (they are guards after all) so they heard the group moving through the tunnel. Initiative for orcs (splitting them into two groups) [URL="http://roll.coyotecode.net/lookup.php?rollid=159690"]Initiative: 1D20+1 = [4]+1 = 5; 1D20+1 = [18]+1 = 19[/URL]. The ogres are still surprised as are some of the orcs that you can't see. Initiative and Actions for the heroes!!! The Orcs that you can see are Readying their Actions (if they go first) this turn to attack anyone who appears out of the tunnel that they do not recognize. Also the orcs have 1/2 cover (+2 AC) from the tower shields set up next to them vs. ranged attacks. They are all armed with axes & javelins and have their shields out BUT not readied until their action. [sblock=Orcs][ATTACH=CONFIG]83235._xfImport[/ATTACH] [I]Medium humanoid[/I] (orc), chaotic evil [B]Armor Class[/B] 16 (mail shirts, shield) [B]Hit Points[/B] 18 (2d8+6) [B]Saves [/B]Str +5, Con +5 [B]Speed[/B] 30 ft. [B]STR[/B] 16 (+3), [B]DEX[/B] 12 (+1), [B]CON[/B] 16 (+3),[B] INT[/B] 8 (-1), [B]WIS[/B] 11 (+0), [B]CHA[/B] 8 (−1) [B]Skills[/B] Intimidate +1, Perception +2 [B]Senses [/B]darkvision 60ft., [I]passive [/I]Perception 12 [B]Languages[/B] Orc, giant [B][I]Aggressive[/I][/B][I]. [/I]As a bonus action, the orc can move up to its speed towards a hostile creature that it can see. Actions [B]Battle Axe[/B]. [I]Melee Weapon Attack[/I]: +5 to hit, reach 5ft., one target. [I]Hit[/I]: 1d8+3 slashing damage. (6 orcs have 3)[B] Javelin[/B]. [I]Ranged Weapon Attack[/I]: +5 to hit, range 30/120ft, one target. [I]Hit[/I]: 1d6+3 piercing damage. (6 orcs have)[B] Heavy Crossbow[/B].[I] Ranged Weapon Attack[/I]: +3 to hit, range 100/400ft., one target. [I]Hit[/I]: 1d10+1 piercing damage. Heavy, two-handed, loading. 10 bolts each. [/sblock] [sblock=Ogres][ATTACH=CONFIG]83236._xfImport[/ATTACH] [I]Large giant[/I], chaotic evil [B]Armor Class[/B] 12 (studded leather armor and natural hide) [B]Hit Points[/B] 69 (7d10+21) [B]Saves [/B]Str +8, Con +6 [B]Speed[/B] 40 ft. [B]STR[/B] 20 (+5), [B]DEX[/B] 8 (-1), [B]CON[/B] 16 (+3),[B] INT[/B] 8 (-1), [B]WIS[/B] 8 (-1), [B]CHA[/B] 7 (−2) [B]Skills[/B] Intimidate +8 [B]Senses [/B]darkvision 60ft., [I]passive [/I]Perception 9 [B]Languages[/B] Giant, orc Actions [B]Oversized Battleaxe[/B]. [I]Melee Weapon Attack[/I]: +8 to hit, reach 5ft., one target. [I]Hit[/I]: 2d10+5 slashing damage. [B]Javelin[/B].[I] Ranged Weapon Attack[/I]: +8 to hit, range 30/120ft., one target. [I]Hit[/I]: 2d6+5 piercing damage. [/sblock][/gm] [/QUOTE]
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