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[IC] Against the Slavelords
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<blockquote data-quote="GreenKarl" data-source="post: 7134730" data-attributes="member: 6801242"><p>[gm]I was waiting for a few other replies but we will assume they have all readied to act and move if the ogre is moved[/gm]</p><p></p><p>Most of the heroes are holding their breath to see what happens as Uhtred and Tirion shove forward to know the ogre out of the way but they fail!!! The beast is too powerful! </p><p></p><p>It does however howl as Tirion’s spirits tear into it and suffering too much withdraws out of sight and around the corner to escape the cursed guardians. This allows the human female to rush forward and strike at Tirion with flying fists and feet. She grunts a bit in pain from the spirits attacking her as the five orcs then rush forwards. Two howl in agony and pain as they spirits kill them while the other three curse but remain on their feet. Two attack the cleric while the last retreats back out of the effect of the divine retribution! The bald human shouting in orcish then said in common “Dispel this magic Khalil, damn you!!!” </p><p></p><p>[gm]<strong>Initiative</strong></p><p>18 – <strong>Uhtred</strong></p><p>17 – <strong>Quellathe</strong></p><p>14 – Selattee</p><p>13 <em>– </em><strong>Levanna</strong>, the Ogre and Dutch Diamonds </p><p>12 – <strong>Kelvyn </strong>and Khalil</p><p>4 – <strong>Tirion</strong></p><p>3 – Orcs</p><p> </p><p>[sblock=Actions and Rolls]Uhtred prepairs to aid Tirion</p><p>Quellathe is Readying her action</p><p>Levanna is Readying her action</p><p>Kelvyn is Readying his action. </p><p>Tirion makes his shove attempt, ogre’s <a href="http://roll.coyotecode.net/lookup.php?rollid=166791" target="_blank">Athletics to resist: 1D20+5 = [18]+5 = 23</a>, and he makes it. Uhtred moves back to his previous square. </p><p></p><p>Then <a href="http://roll.coyotecode.net/lookup.php?rollid=166792" target="_blank">Will save: 1D20-1 = [10]-1 = 9</a>, fails and takes 20 damage (bring him down to 2 HP).The ogre then takes the Disengage action and moves 6 squares to the side (C13 corner). This allows others to move forward who were holding, Selatte first…</p><p>Selattre moves (K14), and as she moved into the affect of Spiritual Guardian, <a href="http://roll.coyotecode.net/lookup.php?rollid=166793" target="_blank">Will save: 1D20+4 = [17]+4 = 21</a>, made it take 10 damage (bring her down to 38 HP). She then Attacks 3 times (using her bonus action for a 3 unarmed attack), <a href="http://roll.coyotecode.net/lookup.php?rollid=166794" target="_blank">Unarmed (martial arts) attacks and damage if she hits: 1D20+7 = [12]+7 = 19; 1D6+4 = [2]+4 = 6; 1D20+7 = [18]+7 = 25; 1D6+4 = [4]+4 = 8; 1D20+7 = [1]+7 = 8; 1D6+4 = [6]+4 = 10</a>, one hit for 8 damage (bring him down to 21 HP; you have a 20 AC correct? If its 19 then you suffered another 6 points of damage FYI). Tirion needs to make one (maybe two) Concentration checks. </p><p>Then the orcs move forward to get two of them to attack, but first <a href="http://roll.coyotecode.net/lookup.php?rollid=166795" target="_blank">Will saves: 1D20 = [16] = 16; 1D20 = [18] = 18; 1D20 = [16] = 16; 1D20 = [5] = 5; 1D20 = [6] = 6</a>, three make it and take 10 damage (bring them down to 8 HP each), two fail and die!!! The first two attack (the first one with a +1d6 bonus from Dutch Diamond’s leadership ability); <a href="http://roll.coyotecode.net/lookup.php?rollid=166796" target="_blank">Attack and damage if it hits: 1D20+1D6+5 = [3]+[3]+5 = 11; 1D8+3 = [8]+3 = 11</a>, miss and <a href="http://roll.coyotecode.net/lookup.php?rollid=166797" target="_blank">Attack and damage if it hits: 1D20+5 = [14]+5 = 19; 1D8+3 = [2]+3 = 5</a> again I am not sure if you AC is 19 or 20 and I can view your character sheet at work. So Tirion is either Missed or takes another 5 damage and needs to make another Concentration check to main his spell. Then the last one who is not engaged with anyone moves back 15ft to be out of the spiritual guardian area. </p><p>Then Dutch Diamond moves a bit closer and shouts out to Khalil, who continued to hold this turn. But maybe next turn??</p><p>[/sblock]Heroes Actions and Rolls for Round 4?</p><p>[sblock=Conditions]Kelvyn HP 22/33</p><p>Levanna HP 38/38</p><p>Quellathe HP 46/46</p><p>@ Naeris HP 24/24</p><p>Tirion HP 21/45</p><p>Uhtred HP 64/64</p><p> </p><p>Ogre HP 2/69</p><p>Khalil HP 42/42</p><p>Dutch Diamonds HP 54/54</p><p>Selattee HP 38/48</p><p>Orc Guard #1 HP 8/18</p><p>Orc Guard #2 HP 8/18</p><p>Orc Guard #3 HP 8/18</p><p>Orc Guard #4 HP <em>dead</em></p><p>Orc Guard #5 HP <em>dead</em>[/sblock][sblock=Map][ATTACH]84938[/ATTACH][/sblock][/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7134730, member: 6801242"] [gm]I was waiting for a few other replies but we will assume they have all readied to act and move if the ogre is moved[/gm] Most of the heroes are holding their breath to see what happens as Uhtred and Tirion shove forward to know the ogre out of the way but they fail!!! The beast is too powerful! It does however howl as Tirion’s spirits tear into it and suffering too much withdraws out of sight and around the corner to escape the cursed guardians. This allows the human female to rush forward and strike at Tirion with flying fists and feet. She grunts a bit in pain from the spirits attacking her as the five orcs then rush forwards. Two howl in agony and pain as they spirits kill them while the other three curse but remain on their feet. Two attack the cleric while the last retreats back out of the effect of the divine retribution! The bald human shouting in orcish then said in common “Dispel this magic Khalil, damn you!!!” [gm][B]Initiative[/B] 18 – [B]Uhtred[/B] 17 – [B]Quellathe[/B] 14 – Selattee 13 [I]– [/I][B]Levanna[/B], the Ogre and Dutch Diamonds 12 – [B]Kelvyn [/B]and Khalil 4 – [B]Tirion[/B] 3 – Orcs [sblock=Actions and Rolls]Uhtred prepairs to aid Tirion Quellathe is Readying her action Levanna is Readying her action Kelvyn is Readying his action. Tirion makes his shove attempt, ogre’s [url=http://roll.coyotecode.net/lookup.php?rollid=166791]Athletics to resist: 1D20+5 = [18]+5 = 23[/url], and he makes it. Uhtred moves back to his previous square. Then [url=http://roll.coyotecode.net/lookup.php?rollid=166792]Will save: 1D20-1 = [10]-1 = 9[/url], fails and takes 20 damage (bring him down to 2 HP).The ogre then takes the Disengage action and moves 6 squares to the side (C13 corner). This allows others to move forward who were holding, Selatte first… Selattre moves (K14), and as she moved into the affect of Spiritual Guardian, [url=http://roll.coyotecode.net/lookup.php?rollid=166793]Will save: 1D20+4 = [17]+4 = 21[/url], made it take 10 damage (bring her down to 38 HP). She then Attacks 3 times (using her bonus action for a 3 unarmed attack), [url=http://roll.coyotecode.net/lookup.php?rollid=166794]Unarmed (martial arts) attacks and damage if she hits: 1D20+7 = [12]+7 = 19; 1D6+4 = [2]+4 = 6; 1D20+7 = [18]+7 = 25; 1D6+4 = [4]+4 = 8; 1D20+7 = [1]+7 = 8; 1D6+4 = [6]+4 = 10[/url], one hit for 8 damage (bring him down to 21 HP; you have a 20 AC correct? If its 19 then you suffered another 6 points of damage FYI). Tirion needs to make one (maybe two) Concentration checks. Then the orcs move forward to get two of them to attack, but first [url=http://roll.coyotecode.net/lookup.php?rollid=166795]Will saves: 1D20 = [16] = 16; 1D20 = [18] = 18; 1D20 = [16] = 16; 1D20 = [5] = 5; 1D20 = [6] = 6[/url], three make it and take 10 damage (bring them down to 8 HP each), two fail and die!!! The first two attack (the first one with a +1d6 bonus from Dutch Diamond’s leadership ability); [url=http://roll.coyotecode.net/lookup.php?rollid=166796]Attack and damage if it hits: 1D20+1D6+5 = [3]+[3]+5 = 11; 1D8+3 = [8]+3 = 11[/url], miss and [url=http://roll.coyotecode.net/lookup.php?rollid=166797]Attack and damage if it hits: 1D20+5 = [14]+5 = 19; 1D8+3 = [2]+3 = 5[/url] again I am not sure if you AC is 19 or 20 and I can view your character sheet at work. So Tirion is either Missed or takes another 5 damage and needs to make another Concentration check to main his spell. Then the last one who is not engaged with anyone moves back 15ft to be out of the spiritual guardian area. Then Dutch Diamond moves a bit closer and shouts out to Khalil, who continued to hold this turn. But maybe next turn?? [/sblock]Heroes Actions and Rolls for Round 4? [sblock=Conditions]Kelvyn HP 22/33 Levanna HP 38/38 Quellathe HP 46/46 @ Naeris HP 24/24 Tirion HP 21/45 Uhtred HP 64/64 Ogre HP 2/69 Khalil HP 42/42 Dutch Diamonds HP 54/54 Selattee HP 38/48 Orc Guard #1 HP 8/18 Orc Guard #2 HP 8/18 Orc Guard #3 HP 8/18 Orc Guard #4 HP [i]dead[/i] Orc Guard #5 HP [i]dead[/i][/sblock][sblock=Map][ATTACH=CONFIG]84938._xfImport[/ATTACH][/sblock][/gm] [/QUOTE]
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