Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
IC - CoC - D20 - Fog over Buenos Aires
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Drowned Hero" data-source="post: 4740731" data-attributes="member: 37149"><p>The tunnels gets warm as you venture into the mid tunnel. The footprints disappears after some teen feet into it.</p><p>As you go several tunnels open up on left and right side, many of them with a faint hint of wind, you realize that the three starting tunnels must be intertwined between them self and tunnel ascending and descending. You decide to stay in this tunnel because Trujillo meant that this was a main one as it had extra reinforcement of the walls and opening in the wall to track the transport ducts.</p><p></p><p>Felix spots rats and mice in the tunnels as you go deeper into the hill. About an hour later you see a opening of the tunnel and you all enter a huge room in side the hill. The place must be at least 400ft in diameter, the ceiling almost 300ft above you drip big water drops as you enter. The room is a big sphere you realize with a 30by30 ft elevator in the very center going up to the abandoned fabric above you and deep into the ground. After some hrs taking a look at the place, Uribe find some tracks and Trujillo succeeded in identifying the transport duct that you had been following. </p><p></p><p>The footsteps entered a natural cavern, came out and where gone in the direction of a lonely tunnel, the dragging marks was nowhere to be found. </p><p></p><p>The dripping and the echo of it made a summing sound in the huge room as you pass the elevator you realize that it can impossible be in order as rust and grenish mud lies on the control unit and a big crate lies half way into it. The air is warm and humid and your all feeling slightly claustrophobic, but what was that? a rumbling?</p></blockquote><p></p>
[QUOTE="Drowned Hero, post: 4740731, member: 37149"] The tunnels gets warm as you venture into the mid tunnel. The footprints disappears after some teen feet into it. As you go several tunnels open up on left and right side, many of them with a faint hint of wind, you realize that the three starting tunnels must be intertwined between them self and tunnel ascending and descending. You decide to stay in this tunnel because Trujillo meant that this was a main one as it had extra reinforcement of the walls and opening in the wall to track the transport ducts. Felix spots rats and mice in the tunnels as you go deeper into the hill. About an hour later you see a opening of the tunnel and you all enter a huge room in side the hill. The place must be at least 400ft in diameter, the ceiling almost 300ft above you drip big water drops as you enter. The room is a big sphere you realize with a 30by30 ft elevator in the very center going up to the abandoned fabric above you and deep into the ground. After some hrs taking a look at the place, Uribe find some tracks and Trujillo succeeded in identifying the transport duct that you had been following. The footsteps entered a natural cavern, came out and where gone in the direction of a lonely tunnel, the dragging marks was nowhere to be found. The dripping and the echo of it made a summing sound in the huge room as you pass the elevator you realize that it can impossible be in order as rust and grenish mud lies on the control unit and a big crate lies half way into it. The air is warm and humid and your all feeling slightly claustrophobic, but what was that? a rumbling? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
IC - CoC - D20 - Fog over Buenos Aires
Top