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[IC] Creamsteak's Princes of Elemental Evil
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<blockquote data-quote="Kobold Stew" data-source="post: 6686014" data-attributes="member: 23484"><p>[ooc]surprise round[/ooc]</p><p></p><p>As the figure descends the staircase, Carradoc decides the jig is up. his hand reaches to the guard beside him and he says a word, "Nighty-night", and with a wave of his hand hopes to knock out the nearest opponent immediately.</p><p></p><p>Assuming that works, he is going to move, trying to get the high-ground on the stairs that Grimmjaw is descending.</p><p></p><p>[ooc]</p><p>I'm assuming he's burned a 1st-level slot for Mage armour (upthread I indicated this was a regular practice) and so has AC 17). And, with a long rest, is otherwise full.</p><p></p><p>Action: cast Sleep, centred on P9 where Carradoc stands. Mooks within range are O10, S10, and R7 (possibly S6), but O10 is closest (and so all things being equal is hit first?). That's the hope, at least. It affects 5d8 hp, starting with the lowest hp total. [roll0]. </p><p></p><p>Move, if O10 is asleep (and won't have an opportunity attack), will be P10, P11, O11, O12 (penalized for movement, as he avoids P12. If there's still some move, he'll get out of range (N12) -- that's his intention next round, perhaps using the Disengage action if needed to avoid an opportunity attack. </p><p></p><p>Carradoc wants the high ground, so that if he's to be within sights of Grimmjaw, it isolates Grimmjaw from everyone else.[/ooc]</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6686014, member: 23484"] [ooc]surprise round[/ooc] As the figure descends the staircase, Carradoc decides the jig is up. his hand reaches to the guard beside him and he says a word, "Nighty-night", and with a wave of his hand hopes to knock out the nearest opponent immediately. Assuming that works, he is going to move, trying to get the high-ground on the stairs that Grimmjaw is descending. [ooc] I'm assuming he's burned a 1st-level slot for Mage armour (upthread I indicated this was a regular practice) and so has AC 17). And, with a long rest, is otherwise full. Action: cast Sleep, centred on P9 where Carradoc stands. Mooks within range are O10, S10, and R7 (possibly S6), but O10 is closest (and so all things being equal is hit first?). That's the hope, at least. It affects 5d8 hp, starting with the lowest hp total. [roll0]. Move, if O10 is asleep (and won't have an opportunity attack), will be P10, P11, O11, O12 (penalized for movement, as he avoids P12. If there's still some move, he'll get out of range (N12) -- that's his intention next round, perhaps using the Disengage action if needed to avoid an opportunity attack. Carradoc wants the high ground, so that if he's to be within sights of Grimmjaw, it isolates Grimmjaw from everyone else.[/ooc] [/QUOTE]
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