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[IC] Creamsteak's Princes of Elemental Evil
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<blockquote data-quote="CanadienneBacon" data-source="post: 6686148" data-attributes="member: 11146"><p>Dent cursed when the area in front of him went dark. <span style="color: green">"Harpy's hogtits."</span> He couldn't see through the darkness, couldn't tell where Damien or the blue-skinned woman were, had lost sight completely of two of the reavers, and that was no good. He moved away from the darkened area by instinct, suspicious of it. Dent looked up and spied what must surely be Grimjaw standing on the stairs to the south. He drew his blade, pointed it at the boar-man, and boomed a curse of denunciation. <span style="color: green">"Futue te ipsum!"</span></p><p></p><p style="text-align: right"><img src="http://i62.tinypic.com/2yum3w6.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[ooc]<strong>Move:</strong> From T7 to R11. This assumes it is double movement to pass by Aridha, but is not double movement to step over the sleeping mook in S10.</p><p></p><p><strong>Action:</strong> Channel Divinity (Abjure Enemy) at Grimjaw, Wisdom saving throw DC 14. See PHB 88. [sblock=Abjure Enemy]As an action, you speak a prayer of denunciation using Channel Divinity; choose one creature within 60' of you [Grimjaw] that you can see, that creature must make a Wisdom saving throw unless it is immune to being frightened (fiends and undead have disadvantage on this saving throw), on a failed save the creature is frightened for 1 minute or until it takes any damage. On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature's speed is 0, and it can't benefit from any bonus to its speed. On a successful save, the creature's speed is halved for 1 minute or until the creature takes any damage.[/sblock]</p><p></p><p><strong>Reaction:</strong> Dent will use Fighting Style (Protection) on any ally who steps up and stands within 5' of Dent this round to impose disadvantage on an attack made on that ally by a creature Dent can see.[/ooc]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6686148, member: 11146"] Dent cursed when the area in front of him went dark. [color=green]"Harpy's hogtits."[/color] He couldn't see through the darkness, couldn't tell where Damien or the blue-skinned woman were, had lost sight completely of two of the reavers, and that was no good. He moved away from the darkened area by instinct, suspicious of it. Dent looked up and spied what must surely be Grimjaw standing on the stairs to the south. He drew his blade, pointed it at the boar-man, and boomed a curse of denunciation. [color=green]"Futue te ipsum!"[/color] [right][img]http://i62.tinypic.com/2yum3w6.jpg[/img][/right] [ooc][B]Move:[/B] From T7 to R11. This assumes it is double movement to pass by Aridha, but is not double movement to step over the sleeping mook in S10. [B]Action:[/B] Channel Divinity (Abjure Enemy) at Grimjaw, Wisdom saving throw DC 14. See PHB 88. [sblock=Abjure Enemy]As an action, you speak a prayer of denunciation using Channel Divinity; choose one creature within 60' of you [Grimjaw] that you can see, that creature must make a Wisdom saving throw unless it is immune to being frightened (fiends and undead have disadvantage on this saving throw), on a failed save the creature is frightened for 1 minute or until it takes any damage. On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature's speed is 0, and it can't benefit from any bonus to its speed. On a successful save, the creature's speed is halved for 1 minute or until the creature takes any damage.[/sblock] [B]Reaction:[/B] Dent will use Fighting Style (Protection) on any ally who steps up and stands within 5' of Dent this round to impose disadvantage on an attack made on that ally by a creature Dent can see.[/ooc] [/QUOTE]
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[IC] Creamsteak's Princes of Elemental Evil
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