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[IC] Creamsteak's Storm King's Thunder: Waterdeep
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<blockquote data-quote="Kobold Stew" data-source="post: 7086236" data-attributes="member: 23484"><p>Bellalalalinda is sorry that it has come to violence, but her cheeks are still raw from the blasts of the storm caused by the last sphere breaking, and she does not want that situation to repeat. </p><p></p><p>"Can't we just talk?" she asks as she raises her crossbow, <em>squints meaningfully</em> and fires at the cloaked hexapod. "Whistler?" she calls not looking at the large gorilla as he moves forward to engage.</p><p></p><p>[ooc]</p><p>Bell: no move; bonus action, cast Hunter's Mark.</p><p>Action: fire: to hit [roll0] damage if a hit (assuming humanoid/giant) [roll1] piercing plus [roll2] from hunter's mark.</p><p></p><p>Whistler: I can't see who or what's at W12; if it's one of our party, then fine; if it's not, then Whistler's actions will redirect to it. </p><p>Move, Dash -- move 60' (to AF 16?) -- should be against the lizard creature, and since he can see Bell, with coordinated attack he can use his reaction to Attack. To hit: [roll3]. If a hit damage = [roll]1d6+7[/roll bludgeoning.</p><p></p><p>(If W12 is an enemy, he'll move there instead, and instead of dashing make another attack.)</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 7086236, member: 23484"] Bellalalalinda is sorry that it has come to violence, but her cheeks are still raw from the blasts of the storm caused by the last sphere breaking, and she does not want that situation to repeat. "Can't we just talk?" she asks as she raises her crossbow, [i]squints meaningfully[/i] and fires at the cloaked hexapod. "Whistler?" she calls not looking at the large gorilla as he moves forward to engage. [ooc] Bell: no move; bonus action, cast Hunter's Mark. Action: fire: to hit [roll0] damage if a hit (assuming humanoid/giant) [roll1] piercing plus [roll2] from hunter's mark. Whistler: I can't see who or what's at W12; if it's one of our party, then fine; if it's not, then Whistler's actions will redirect to it. Move, Dash -- move 60' (to AF 16?) -- should be against the lizard creature, and since he can see Bell, with coordinated attack he can use his reaction to Attack. To hit: [roll3]. If a hit damage = [roll]1d6+7[/roll bludgeoning. (If W12 is an enemy, he'll move there instead, and instead of dashing make another attack.) [/ooc] [/QUOTE]
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