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(IC - D&D 3.5) Rathan's Problem Down Under
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<blockquote data-quote="Rathan" data-source="post: 4820929" data-attributes="member: 1322"><p>Menhir holds his ground seemingly not to pre-occupied with the undead buzzing around his field of vision... sadly for him all his companions are doing the light work for him....</p><p></p><p>(Round 2: Letting you all post your actions and using them when your Init order comes up)</p><p></p><p>5 makes his way still unhampered by the grass.. though movement is still slowed dramatically...</p><p></p><p>Eltyr: The acid seems to do a little more damage to 6 and the missiles make it stumble a bit in it's already slow stride</p><p></p><p>3 makes his save once more to not become entangled and slowly moves through the seemingly carnivorous grass towards the heros....</p><p></p><p>(Place Holder for Berreks Move) </p><p></p><p>Anton's Religion Check: Given their charred nature it makes discerning what these creatures are very very difficult... however you can tell the one you turned and the one that is trapped are zombies from your religious background.... the others are also similar undead but what type you are not sure... 6 is the only oddball from which you can tell.. it's doesn't seem to be exerting ANY signs like the rest of the undead are.. yet it looks almost exactly the same... </p><p></p><p>Lidia: 4 moves into range for Lidias sling but her bullet goes wide on the attempt to hit it.. though just barely.... the creature doesn't even seem to notice the bullet whizzing by it's head as it misses...</p><p></p><p>Anton 2: Fortunately for the rest of you Anton notices 4's close advancement and uses a second turning attempt to turn him to a pile of holy charred flesh and dust... needless to say his second attempt on the already wounded undead was more than successful....</p><p></p><p>Zombie 2 finally breaks free of the grass.. however it's magical weave only allows it one action in a turn so he's stuck where he is....</p><p></p><p>6 makes another slow advancement despite the acids backlash damage and the new missile... it's still looks pretty hearty though from what you all can see...</p><p></p><p>(Placeholder for Mehir's Round 2 Actions)</p><p></p><p>[sblock=If Detect Magic is Cast]Any casting detect magic will get faint hints of necromancy from all of them.. however 6 has a more potent aura of then most of the rest.... (If you take a round to concentrate on 6 make an arcana check)[/sblock]</p><p></p><p>[sblock=Map Update<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /><img src="http://i38.photobucket.com/albums/e141/Orden_Kane/RakasBattle5.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Rathan, post: 4820929, member: 1322"] Menhir holds his ground seemingly not to pre-occupied with the undead buzzing around his field of vision... sadly for him all his companions are doing the light work for him.... (Round 2: Letting you all post your actions and using them when your Init order comes up) 5 makes his way still unhampered by the grass.. though movement is still slowed dramatically... Eltyr: The acid seems to do a little more damage to 6 and the missiles make it stumble a bit in it's already slow stride 3 makes his save once more to not become entangled and slowly moves through the seemingly carnivorous grass towards the heros.... (Place Holder for Berreks Move) Anton's Religion Check: Given their charred nature it makes discerning what these creatures are very very difficult... however you can tell the one you turned and the one that is trapped are zombies from your religious background.... the others are also similar undead but what type you are not sure... 6 is the only oddball from which you can tell.. it's doesn't seem to be exerting ANY signs like the rest of the undead are.. yet it looks almost exactly the same... Lidia: 4 moves into range for Lidias sling but her bullet goes wide on the attempt to hit it.. though just barely.... the creature doesn't even seem to notice the bullet whizzing by it's head as it misses... Anton 2: Fortunately for the rest of you Anton notices 4's close advancement and uses a second turning attempt to turn him to a pile of holy charred flesh and dust... needless to say his second attempt on the already wounded undead was more than successful.... Zombie 2 finally breaks free of the grass.. however it's magical weave only allows it one action in a turn so he's stuck where he is.... 6 makes another slow advancement despite the acids backlash damage and the new missile... it's still looks pretty hearty though from what you all can see... (Placeholder for Mehir's Round 2 Actions) [sblock=If Detect Magic is Cast]Any casting detect magic will get faint hints of necromancy from all of them.. however 6 has a more potent aura of then most of the rest.... (If you take a round to concentrate on 6 make an arcana check)[/sblock] [sblock=Map Update:][IMG]http://i38.photobucket.com/albums/e141/Orden_Kane/RakasBattle5.jpg[/IMG][/sblock] [/QUOTE]
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