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(IC - D&D 3.5) Rathan's Problem Down Under
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<blockquote data-quote="ghostcat" data-source="post: 4827674" data-attributes="member: 30034"><p>Seeing the undead approaching, Lidia has a bit of a dilemma. Does she bravely hold her ground and carry on with what she was doing or does she retreat?</p><p></p><p>Deciding that in this case audacity will win the day, she maintains her position and moves her fireball so that it starts incinerating the shambling dead.</p><p></p><p>[sblock="Only if 5 is attacking Lidia"]At the same time as moving her fireball, Lidia draws her cudgel and attempts to bash 5''s brains in.[/sblock] [sblock="Mechanics"]<a href="http://www.d20srd.org/srd/spells/flamingSphere.htm" target="_blank">Flaming Sphere</a>. Moves 30', Deals 2d6, Reflex save negates.</p><p></p><p>If "3" is still animated, is in range and can be incinerated without damaging any of the party; attack "3". Alternatively, If "5" is still animated and can be incinerated without damaging any of the party; attack "5". Otherwise, attack "2". </p><p></p><p>Sling +2 ranged (1d4, 50ft, 20/x2)[/sblock] [sblock="Prepared Spells"]Druid Spells Level 0 (4/day)</p><p>- Cure Minor Wounds</p><p>- Cure Minor Wounds</p><p>- Flare</p><p>- Light</p><p></p><p>Druid Spells Level 1 (3/day)</p><p>- Cure Light Wounds</p><p>- <s>Entangle</s></p><p>- Shillelagh</p><p></p><p>Druid Spells Level 2 (2/day)</p><p>- <s>Barkskin</s></p><p>- <s>Flaming Sphere</s>[/sblock]</p></blockquote><p></p>
[QUOTE="ghostcat, post: 4827674, member: 30034"] Seeing the undead approaching, Lidia has a bit of a dilemma. Does she bravely hold her ground and carry on with what she was doing or does she retreat? Deciding that in this case audacity will win the day, she maintains her position and moves her fireball so that it starts incinerating the shambling dead. [sblock="Only if 5 is attacking Lidia"]At the same time as moving her fireball, Lidia draws her cudgel and attempts to bash 5''s brains in.[/sblock] [sblock="Mechanics"][url="http://www.d20srd.org/srd/spells/flamingSphere.htm"]Flaming Sphere[/url]. Moves 30', Deals 2d6, Reflex save negates. If "3" is still animated, is in range and can be incinerated without damaging any of the party; attack "3". Alternatively, If "5" is still animated and can be incinerated without damaging any of the party; attack "5". Otherwise, attack "2". Sling +2 ranged (1d4, 50ft, 20/x2)[/sblock] [sblock="Prepared Spells"]Druid Spells Level 0 (4/day) - Cure Minor Wounds - Cure Minor Wounds - Flare - Light Druid Spells Level 1 (3/day) - Cure Light Wounds - [s]Entangle[/s] - Shillelagh Druid Spells Level 2 (2/day) - [s]Barkskin[/s] - [s]Flaming Sphere[/s][/sblock] [/QUOTE]
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