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(IC - D&D 3.5) Rathan's Problem Down Under
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<blockquote data-quote="Rathan" data-source="post: 4828478" data-attributes="member: 1322"><p>5 moves to close with Anton however Anton has a 10 foot reach at the moment and knocks a nice shot into 5 before he closes fully to melee... (Anton deals 10 damage to the undead using a large sized weapon that he currently wields... I also need a Fort Save DC 14 please from you Anton... failure means your are sickened for 9 minutes unless you are immune to posion...)</p><p></p><p>Eltyrs magic arrow finds it's mark and downs 3 before it's able to advance any further on his allies....</p><p></p><p>(This action is based on a successful save from above)Anton notes 3's failure to remain upright and turns his attempt at holy retribution on 5 who closes on him with wrathful intent! The attempt is successful in damaging it with his turn but he can tell this undead is even more powerful than the ghoul... yet his insight fails to tell him at the moment exactly what type of undead this is (botched on on a religion roll to identify this different type of undead)... 5 still remains standing.</p><p></p><p>Berrek takes looks to take a shot at 3 but notes he goes down under Eltyrs acid arrow and turns to fire at five.. even with the penalty for firing into melee Berrek is BARELY able to inch out a shot to 5's leg injuring a little bit further. </p><p></p><p>Lidia's fireball assaults 5 as well weakening it to the point where it just barely looks to remain standing but it somehow remains standing though not by much...</p><p></p><p>Poor 2 is still trapped witnin the now burning new growth of entangling grass.. the flaming sphere had set the new growth ablaze last round and now engulfed the whole magicly effected area and lit up the area like a VERY big roman candle.... more than likely 2 would not be suspected to survive another around in such hot and flaming surroundings.. especially while trapped...</p><p></p><p>(Menhir as you charge in I need a DC 14 Fort save from you as well... failure would result in being sickened for 7 rounds unless immune to poison.. your actions here as well depend on your fort roll and not being immune to poison) Your charge seems to do just the trick as you come down on 5 like literally a ton of stone bricks caving his chest in with a mighty blow causing it to crumple to the ground with a resounding thud....</p><p></p><p>Only 2 remains but with 1 HP left and he being on fire and still trapped I deem this combat to be over.... you guys can watch with glee as 2 burns slowly to even more of a crispy critter..... you all gain 1300 xp..... I will update more on the next coming few moments after fort rolls and after I get some sleep heh....</p></blockquote><p></p>
[QUOTE="Rathan, post: 4828478, member: 1322"] 5 moves to close with Anton however Anton has a 10 foot reach at the moment and knocks a nice shot into 5 before he closes fully to melee... (Anton deals 10 damage to the undead using a large sized weapon that he currently wields... I also need a Fort Save DC 14 please from you Anton... failure means your are sickened for 9 minutes unless you are immune to posion...) Eltyrs magic arrow finds it's mark and downs 3 before it's able to advance any further on his allies.... (This action is based on a successful save from above)Anton notes 3's failure to remain upright and turns his attempt at holy retribution on 5 who closes on him with wrathful intent! The attempt is successful in damaging it with his turn but he can tell this undead is even more powerful than the ghoul... yet his insight fails to tell him at the moment exactly what type of undead this is (botched on on a religion roll to identify this different type of undead)... 5 still remains standing. Berrek takes looks to take a shot at 3 but notes he goes down under Eltyrs acid arrow and turns to fire at five.. even with the penalty for firing into melee Berrek is BARELY able to inch out a shot to 5's leg injuring a little bit further. Lidia's fireball assaults 5 as well weakening it to the point where it just barely looks to remain standing but it somehow remains standing though not by much... Poor 2 is still trapped witnin the now burning new growth of entangling grass.. the flaming sphere had set the new growth ablaze last round and now engulfed the whole magicly effected area and lit up the area like a VERY big roman candle.... more than likely 2 would not be suspected to survive another around in such hot and flaming surroundings.. especially while trapped... (Menhir as you charge in I need a DC 14 Fort save from you as well... failure would result in being sickened for 7 rounds unless immune to poison.. your actions here as well depend on your fort roll and not being immune to poison) Your charge seems to do just the trick as you come down on 5 like literally a ton of stone bricks caving his chest in with a mighty blow causing it to crumple to the ground with a resounding thud.... Only 2 remains but with 1 HP left and he being on fire and still trapped I deem this combat to be over.... you guys can watch with glee as 2 burns slowly to even more of a crispy critter..... you all gain 1300 xp..... I will update more on the next coming few moments after fort rolls and after I get some sleep heh.... [/QUOTE]
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