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IC: Dichotomy's Age of Worms Redux, Part I
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<blockquote data-quote="Dichotomy" data-source="post: 3158977" data-attributes="member: 12941"><p>After walking about ten minutes east of the mine office, Boldak is able to direct the group to the entrance of the cairn. It takes a few moments to clear enough debris to actually get to the entrance, but soon enough the way is clear.</p><p></p><p>Natural light dimly illuminates a long hallway extending north into darkness. A faint breeze brings with it sibilant whispers that sound almost like sighing breath. It must be a trick of the wind, but the effect is almost lifelike.</p><p></p><p>The walls bear horizontal bands of deceptively simple geometric patterns at waist level. In places the bands reveal startling detail, but in others the walls look as though they have been hacked apart with weapons or eroded by the rigors of time. Flakes of ancient paint, brilliant purple and a hull mustard hue, still cling to the walls in places, hinting at what must once have been a riot of color. A thin coat of dust coats the floor.</p><p></p><p>Just inside the darkened tomb, the hallway branches into shallow alcoves to the east and west. Here the walls bear the most significant damage. Dozens of clumsy etchings mar the beautiful ancient masonry like graffiti on a city wall. A clump of soiled cloth about the size of a halfling rests in the rounded terminus of the western alcove.</p><p></p><p>Outside, the wind picks up, and a chorus of almost human sounds rises from the darkened hall.</p><p><a href="http://imageshack.us" target="_blank"><img src="http://img99.imageshack.us/img99/9374/1gn1.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>[sblock=OOC]Please make sure to let me know what light sources you guys will be using, as well as anything else of such "standard" nature that I should know.[/sblock]</p></blockquote><p></p>
[QUOTE="Dichotomy, post: 3158977, member: 12941"] After walking about ten minutes east of the mine office, Boldak is able to direct the group to the entrance of the cairn. It takes a few moments to clear enough debris to actually get to the entrance, but soon enough the way is clear. Natural light dimly illuminates a long hallway extending north into darkness. A faint breeze brings with it sibilant whispers that sound almost like sighing breath. It must be a trick of the wind, but the effect is almost lifelike. The walls bear horizontal bands of deceptively simple geometric patterns at waist level. In places the bands reveal startling detail, but in others the walls look as though they have been hacked apart with weapons or eroded by the rigors of time. Flakes of ancient paint, brilliant purple and a hull mustard hue, still cling to the walls in places, hinting at what must once have been a riot of color. A thin coat of dust coats the floor. Just inside the darkened tomb, the hallway branches into shallow alcoves to the east and west. Here the walls bear the most significant damage. Dozens of clumsy etchings mar the beautiful ancient masonry like graffiti on a city wall. A clump of soiled cloth about the size of a halfling rests in the rounded terminus of the western alcove. Outside, the wind picks up, and a chorus of almost human sounds rises from the darkened hall. [URL=http://imageshack.us][IMG]http://img99.imageshack.us/img99/9374/1gn1.png[/IMG][/URL] [sblock=OOC]Please make sure to let me know what light sources you guys will be using, as well as anything else of such "standard" nature that I should know.[/sblock] [/QUOTE]
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