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IC: Dichotomy's Age of Worms Redux, Part I
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<blockquote data-quote="Dichotomy" data-source="post: 3167071" data-attributes="member: 12941"><p>Screaming, Alexis runs into the fray. However, just as Trenton did before her, Alexis misjudges her momentum and her swing is wide.</p><p></p><p>Trenton takes a step and swings his scythe at the wolf, but his aim is far off.</p><p></p><p>While Boldak bleeds on the ground, the wolf that had attacked him moves to the other side of Trenton and lashes out with a bite. The creature's teeth sink into Trenton's leg, but he manages to avoid being pulled to the ground.</p><p></p><p>The wolf Trenton has just attacked strikes back, but misses the warrior. Growling, it dances back a step.</p><p><a href="http://img88.imageshack.us/my.php?image=1hq5.png" target="_blank"><img src="http://img88.imageshack.us/img88/2367/1hq5.th.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>[sblock=OOC]Alexis: charges 1; 6+4=10, miss</p><p>Trenton: 5 foot step NE; attack 3; 3+3=6, miss</p><p>Boldak: stabalization attempt-67, fail; bleeds 1 hp</p><p>Wolf 2: moves to flank T; attacks T; 15+5=20, hit; 3 damage; trip attempt, 2-11+1=12, T-9+3=12, trip fails</p><p>Wolf 3: attacks T; 3+5=8, miss; 5 foot step S</p><p></p><p>The rules completely don't talk about when trip checks are a tie. After talking a bit, I've decided it makes sense to treat it like grapple, where, in the event of a tie, the one with the higher mod wins. In this case, that is Trenton.</p><p></p><p>Status & Init</p><p>Wolf 1:</p><p>Alexis: 1 damage</p><p>Trenton: 4 damage; 1 STR damage; dodge bonus vs 3</p><p>Boldak: 14 damage; unconscious and dying</p><p>Wolf 2: 6 damage</p><p>Wolf 3:</p><p>Breth:[/sblock]</p></blockquote><p></p>
[QUOTE="Dichotomy, post: 3167071, member: 12941"] Screaming, Alexis runs into the fray. However, just as Trenton did before her, Alexis misjudges her momentum and her swing is wide. Trenton takes a step and swings his scythe at the wolf, but his aim is far off. While Boldak bleeds on the ground, the wolf that had attacked him moves to the other side of Trenton and lashes out with a bite. The creature's teeth sink into Trenton's leg, but he manages to avoid being pulled to the ground. The wolf Trenton has just attacked strikes back, but misses the warrior. Growling, it dances back a step. [URL=http://img88.imageshack.us/my.php?image=1hq5.png][IMG]http://img88.imageshack.us/img88/2367/1hq5.th.png[/IMG][/URL] [sblock=OOC]Alexis: charges 1; 6+4=10, miss Trenton: 5 foot step NE; attack 3; 3+3=6, miss Boldak: stabalization attempt-67, fail; bleeds 1 hp Wolf 2: moves to flank T; attacks T; 15+5=20, hit; 3 damage; trip attempt, 2-11+1=12, T-9+3=12, trip fails Wolf 3: attacks T; 3+5=8, miss; 5 foot step S The rules completely don't talk about when trip checks are a tie. After talking a bit, I've decided it makes sense to treat it like grapple, where, in the event of a tie, the one with the higher mod wins. In this case, that is Trenton. Status & Init Wolf 1: Alexis: 1 damage Trenton: 4 damage; 1 STR damage; dodge bonus vs 3 Boldak: 14 damage; unconscious and dying Wolf 2: 6 damage Wolf 3: Breth:[/sblock] [/QUOTE]
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IC: Dichotomy's Age of Worms Redux, Part I
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