Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
IC: Dichotomy's Age of Worms Redux, Part II
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dichotomy" data-source="post: 3320649" data-attributes="member: 12941"><p>Alendar and Boldak take another deep breath and dive under the water again. Roughly a minute passes with no signal from the pair.</p><p>[sblock=m_n]As you pass by the spigots yet again, you and Alendar quickly ascertain that there isn't anything actually coming out of the spigots.</p><p></p><p>First going to the west hallway, while Alendar stays a bit back with the light that Boldak doesn't need, Boldak finds that the hall leads a short distance to what looks like an empty room. It contains for long benches and several niches along the walls. Closer examination leads the dwarf to find a dead human body near one of the benches. While he is no expert, Boldak can tell that the person was dead for a very long time. The dead person wears leather armor with the same symbol that the group has found before, and a short sword hangs in a scabbard on its belt. The corpse's bones are very badly gnawed, and its armor has been torn apart and ruined by something sharp. Boldak can also ascertain that the bones have even been cracked open as if something was trying to get at the marrow within. On top of all of this, though, Boldak is perhaps most pleased to discover a lantern in the corpse's hand. While the dwarf's darkvision is only greyscale, something tells him that it may be red.</p><p></p><p>The dwarf then skirts along the north, around the wall blocking that end of the room. He finds a small door. After appropriately checking it, he finds that it leads to a small toilet, but nothing more.</p><p></p><p>Finally, the dwarf makes his way to the eastern hallway. It looks the mirror image of the other small room. It even has its own corpse laying atop one of the benches. This one, which at first glance appears just as long dead, wears scholar's robes rather than leather armor. However, as Boldak makes his way inside to look around, the dwarf discovers that this corpse is not as dead as it appears, as it suddenly stands up and stares at Boldak with hate-filled eyes that look like burning coals in its sunken sockets.</p><p></p><p>The undead corpse moves next to Boldak and tries to bite him, but his armor manages to stop the thing's teeth from reaching the dwarf's flesh.</p><p><a href="http://img175.imageshack.us/my.php?image=94947203ii8.png" target="_blank"><img src="http://img175.imageshack.us/img175/2279/94947203ii8.th.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>[sblock=OOC]Alendar: effectively delaying</p><p>1: moves; bites B, 9+2=11, miss</p><p></p><p>Status and Init:</p><p>Alendar (15): (delaying)</p><p>1 (10):</p><p>Boldak (4; good time to roll a 1...): </p><p></p><p>Let's call it 10 rounds since you started holding your breath.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Dichotomy, post: 3320649, member: 12941"] Alendar and Boldak take another deep breath and dive under the water again. Roughly a minute passes with no signal from the pair. [sblock=m_n]As you pass by the spigots yet again, you and Alendar quickly ascertain that there isn't anything actually coming out of the spigots. First going to the west hallway, while Alendar stays a bit back with the light that Boldak doesn't need, Boldak finds that the hall leads a short distance to what looks like an empty room. It contains for long benches and several niches along the walls. Closer examination leads the dwarf to find a dead human body near one of the benches. While he is no expert, Boldak can tell that the person was dead for a very long time. The dead person wears leather armor with the same symbol that the group has found before, and a short sword hangs in a scabbard on its belt. The corpse's bones are very badly gnawed, and its armor has been torn apart and ruined by something sharp. Boldak can also ascertain that the bones have even been cracked open as if something was trying to get at the marrow within. On top of all of this, though, Boldak is perhaps most pleased to discover a lantern in the corpse's hand. While the dwarf's darkvision is only greyscale, something tells him that it may be red. The dwarf then skirts along the north, around the wall blocking that end of the room. He finds a small door. After appropriately checking it, he finds that it leads to a small toilet, but nothing more. Finally, the dwarf makes his way to the eastern hallway. It looks the mirror image of the other small room. It even has its own corpse laying atop one of the benches. This one, which at first glance appears just as long dead, wears scholar's robes rather than leather armor. However, as Boldak makes his way inside to look around, the dwarf discovers that this corpse is not as dead as it appears, as it suddenly stands up and stares at Boldak with hate-filled eyes that look like burning coals in its sunken sockets. The undead corpse moves next to Boldak and tries to bite him, but his armor manages to stop the thing's teeth from reaching the dwarf's flesh. [URL=http://img175.imageshack.us/my.php?image=94947203ii8.png][IMG]http://img175.imageshack.us/img175/2279/94947203ii8.th.png[/IMG][/URL] [sblock=OOC]Alendar: effectively delaying 1: moves; bites B, 9+2=11, miss Status and Init: Alendar (15): (delaying) 1 (10): Boldak (4; good time to roll a 1...): Let's call it 10 rounds since you started holding your breath.[/sblock][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
IC: Dichotomy's Age of Worms Redux, Part II
Top