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IC: Dichotomy's Age of Worms Redux, Part II
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<blockquote data-quote="TiCaudata" data-source="post: 3360355" data-attributes="member: 40077"><p>Llyr looks Boldak up and down. <span style="color: lime">"That's funny, you don't look like a tree... That being the only thing that Moro is known to abuse. Well maybe the occasional he-wolf too, but you don't much resemble one of those either."</span></p><p></p><p>After silently watching Alexis' outbursts Llyr leans forward. <span style="color: lime">"I was actually pondering one of a couple options. For one, if we just drag them down to the garrison the odds of us finding those remains and putting them back where they belong are greatly lowered. Also, if we act fast we can get them back in the ground before that owlbear wakes up. </span></p><p><span style="color: lime"></span></p><p><span style="color: lime">From there we would have a few of options. The first being lie in wait and setup some sort of ambush for them when they decide to come back for the bodies. A second option would be to heal the owlbear as best we can and let it deal with them. A final option would be get everyone in the ground and have the ghost open the door before the grave robbers have a chance to dig the bodies up again since the ghost wouldn't know that his peace was about to be disturbed once more. That final option is rather despicable to me, but I am just laying everything on the table here.</span></p><p><span style="color: lime"></span></p><p><span style="color: lime">If we were lucky we would be able to trail them, wait until they left again, get the remains, and get hem back to the farmstead. Luck doesn't seem to be a strong suit of your little group though, so we really ought to be prepared to face what is left of their group, a state that I don't believe we are in right now actually.</span></p><p><span style="color: lime"></span></p><p><span style="color: lime">If this was any other bar in town, I would say confront them directly in the open where blood isn't going to be spilled. However, this is the Feral Dog, which combined with them being paid thugs of a mine owner means that blood is pretty much guaranteed to be spilled.</span></p><p><span style="color: lime"></span></p><p><span style="color: lime">So! Do we figure out where they are before getting some rest and smuggling the bodies out? Or do we face them now and see if we can get ourselves alwost certainly killed?</span>"</p><p></p><p>The druid leans back, takes a long draught of his ale, and awaits an answer.</p></blockquote><p></p>
[QUOTE="TiCaudata, post: 3360355, member: 40077"] Llyr looks Boldak up and down. [color=lime]"That's funny, you don't look like a tree... That being the only thing that Moro is known to abuse. Well maybe the occasional he-wolf too, but you don't much resemble one of those either."[/color] After silently watching Alexis' outbursts Llyr leans forward. [color=lime]"I was actually pondering one of a couple options. For one, if we just drag them down to the garrison the odds of us finding those remains and putting them back where they belong are greatly lowered. Also, if we act fast we can get them back in the ground before that owlbear wakes up. From there we would have a few of options. The first being lie in wait and setup some sort of ambush for them when they decide to come back for the bodies. A second option would be to heal the owlbear as best we can and let it deal with them. A final option would be get everyone in the ground and have the ghost open the door before the grave robbers have a chance to dig the bodies up again since the ghost wouldn't know that his peace was about to be disturbed once more. That final option is rather despicable to me, but I am just laying everything on the table here. If we were lucky we would be able to trail them, wait until they left again, get the remains, and get hem back to the farmstead. Luck doesn't seem to be a strong suit of your little group though, so we really ought to be prepared to face what is left of their group, a state that I don't believe we are in right now actually. If this was any other bar in town, I would say confront them directly in the open where blood isn't going to be spilled. However, this is the Feral Dog, which combined with them being paid thugs of a mine owner means that blood is pretty much guaranteed to be spilled. So! Do we figure out where they are before getting some rest and smuggling the bodies out? Or do we face them now and see if we can get ourselves alwost certainly killed?[/color]" The druid leans back, takes a long draught of his ale, and awaits an answer. [/QUOTE]
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IC: Dichotomy's Age of Worms Redux, Part II
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