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IC: Dichotomy's Age of Worms Redux, Part II
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<blockquote data-quote="Dichotomy" data-source="post: 3395063" data-attributes="member: 12941"><p>[sblock=OOC]I've spotted a couple of errors based upon ineptitude (partly mine, partly the adventure writers). First, NONE of the "heavy flails" you found are actually heavy flails, except the one you found on the weapon rack in the cleric's bedroom. The adventure writers called them all heavy flails, but then m_n pointed out that heavy flails are two-handed, so they shouldn't have been able to use shields. However, they DID have shields AND the damage listed for their "heavy" flails used d8s not d10s. So, they had shields and normal flails.</p><p></p><p>Second, the cleric's room had somethings else in it which the adventure writer's didn't bother to list in the treasure section. I missed it during the aftermath and excitement of the huge battle. So, you are finding the stuff now.[/sblock]</p><p>After the group has gone through their many treasures, had some rest, and calmed down from the excitement, Dav spends his watch laboriously combing through the Hextorites' base. He finds stuffed among some other papers a couple of scrolls. He points them out to the group as odd because, in fact, they appear blank. Despite being blank, Dav notes that the scrolls appear well-handled and a bit creased.</p><p></p><p>He likewise found what appears to be a somewhat large stone key, though it matches none of the locks you've found in this place. It is marked with what Alexis and Brannak both know is the symbol of Erythnul.</p><p></p><p>Finally, Dav has found a book that appear's to be the high cleric's journal. It is written in common and takes about an hour to read. While much of it is quite mundane (and blasphemous to at least Viktor), there are a couple excepts that catch the eye:</p><p></p><p><em>Praise Be to the Scourge of Battle,</em></p><p><em></em></p><p><em>The Faceless One grows increasingly concerned. That addled beast Grallak Kur has yet to provide new insights into the Overgod's nature. The crude missives he sends speak of the worms, of a slumbering power that must be awoken, but nothing more. I wish he would go back to the black pit that spawned him if he has nothing more to offer.</em></p><p><em></em></p><p><em>The Faceless One tells me this ties into an ancient figure, a being of great power. Of course, he tells me little else. He enjoys keeping his secrets, but he forgets that they flourish only behind the protection of Hextor. His latest taunt is a scroll that he tells me contains all the answers I seek. Of course, the fool worte it in a cipher. Were it not for the dictates of the Ebon Triad, I would lead my troops into their damnable labyrinth and kill every last bird and wizard within it.</em></p><p><em></em></p><p><em>Grallak is the key. Thank the Scourge that he trusts me and not the Faceless One. Otherwise, I doubt the Faceless One would bother imparting anything to us. We cannot trust these mages. When the Overgod arises, I think it will be time to settle some old scores.</em></p><p></p><p>The second reads:</p><p></p><p><em>Under the Herald's Watchful Eye We Conquer,</em></p><p><em></em></p><p><em>Gralluk Kur has finally yielded a useful clue. I personally delivered it to the labyrinth, and the Faceless One giggled like a blood addled berserker when he saw the message. Grallak spoke of the worms again, of course. He says that even now they stir and writhe. The world is like an apple infested with them. All seems well for now, but soon they burst through the skin and swarm across the land. Still, part of this vision troubles me. Grallak spoke of a great power behind them, but the Ebon Triad teaches that these worms will awaken the Overgod. Is there some other power at hand here that we cannot see? Is it friend or foe?</em></p><p><em></em></p><p><em>The Faceless One knows more, but he of course has little to say. Perhaps Grallak has invented everything. His monstrous kin are few in number and battered after their pilgrimage through the Underdark. If he is an imposter or trickster, we may need to root him out of this place. In that case, our agents must make another supply run. Six coils of rope, and perhaps bows and more arrows, should do the trick. With the petitioners leading the way we can uncover any ambushes they have within the cliffs.</em></p></blockquote><p></p>
[QUOTE="Dichotomy, post: 3395063, member: 12941"] [sblock=OOC]I've spotted a couple of errors based upon ineptitude (partly mine, partly the adventure writers). First, NONE of the "heavy flails" you found are actually heavy flails, except the one you found on the weapon rack in the cleric's bedroom. The adventure writers called them all heavy flails, but then m_n pointed out that heavy flails are two-handed, so they shouldn't have been able to use shields. However, they DID have shields AND the damage listed for their "heavy" flails used d8s not d10s. So, they had shields and normal flails. Second, the cleric's room had somethings else in it which the adventure writer's didn't bother to list in the treasure section. I missed it during the aftermath and excitement of the huge battle. So, you are finding the stuff now.[/sblock] After the group has gone through their many treasures, had some rest, and calmed down from the excitement, Dav spends his watch laboriously combing through the Hextorites' base. He finds stuffed among some other papers a couple of scrolls. He points them out to the group as odd because, in fact, they appear blank. Despite being blank, Dav notes that the scrolls appear well-handled and a bit creased. He likewise found what appears to be a somewhat large stone key, though it matches none of the locks you've found in this place. It is marked with what Alexis and Brannak both know is the symbol of Erythnul. Finally, Dav has found a book that appear's to be the high cleric's journal. It is written in common and takes about an hour to read. While much of it is quite mundane (and blasphemous to at least Viktor), there are a couple excepts that catch the eye: [i]Praise Be to the Scourge of Battle, The Faceless One grows increasingly concerned. That addled beast Grallak Kur has yet to provide new insights into the Overgod's nature. The crude missives he sends speak of the worms, of a slumbering power that must be awoken, but nothing more. I wish he would go back to the black pit that spawned him if he has nothing more to offer. The Faceless One tells me this ties into an ancient figure, a being of great power. Of course, he tells me little else. He enjoys keeping his secrets, but he forgets that they flourish only behind the protection of Hextor. His latest taunt is a scroll that he tells me contains all the answers I seek. Of course, the fool worte it in a cipher. Were it not for the dictates of the Ebon Triad, I would lead my troops into their damnable labyrinth and kill every last bird and wizard within it. Grallak is the key. Thank the Scourge that he trusts me and not the Faceless One. Otherwise, I doubt the Faceless One would bother imparting anything to us. We cannot trust these mages. When the Overgod arises, I think it will be time to settle some old scores.[/i] The second reads: [i]Under the Herald's Watchful Eye We Conquer, Gralluk Kur has finally yielded a useful clue. I personally delivered it to the labyrinth, and the Faceless One giggled like a blood addled berserker when he saw the message. Grallak spoke of the worms again, of course. He says that even now they stir and writhe. The world is like an apple infested with them. All seems well for now, but soon they burst through the skin and swarm across the land. Still, part of this vision troubles me. Grallak spoke of a great power behind them, but the Ebon Triad teaches that these worms will awaken the Overgod. Is there some other power at hand here that we cannot see? Is it friend or foe? The Faceless One knows more, but he of course has little to say. Perhaps Grallak has invented everything. His monstrous kin are few in number and battered after their pilgrimage through the Underdark. If he is an imposter or trickster, we may need to root him out of this place. In that case, our agents must make another supply run. Six coils of rope, and perhaps bows and more arrows, should do the trick. With the petitioners leading the way we can uncover any ambushes they have within the cliffs.[/i] [/QUOTE]
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IC: Dichotomy's Age of Worms Redux, Part II
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