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IC: Dichotomy's Age of Worms Redux, Part III
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<blockquote data-quote="Dichotomy" data-source="post: 3492593" data-attributes="member: 12941"><p>The group waits until the hubub that surrounds the miners' quit time, which isn't until daylight is gone. With the aid of the scroll and Nethezar's silence spell, the party easily makes it in. Just after you enter, a passage cuts down and to the left from the main tunnel with signs warning the miners to stay away.</p><p></p><p>You soon come to an elevator operated by the manpower of those inside it. You descend about 200 feet and it takes four or five minutes to make the descent, causing your spells to expire partway down. At the bottom you find yourselves in a strange room.</p><p></p><p>Three short passages lead from this chamber, one to the north of the elevator and one to the east and west. The door to the north is marked with the symbol of a human hand grasping an eye. A pair of crimson banners flanks the door to the east, which appears mostly broken. Each banner marked with the symbol of a gauntled fist clutching six arrows. The west door is rough stone and free of all markings. To the south, the chamber opens into a vast domed hall. In stark contrast to the rough mine passages above, this place bears the mark of an expert artisan. The black, marble tile floor glistens in the light of several glowing torches, while elaborate, carefully worked marble pillars and arches sweep over the chamber. Toward the back of the chamber, opposite the elevator's door, is a large pool of dark liquid that appears tinged with an eerie red glow. A stairway carved into the curved wall around the pool ascends to a platform thirty feet above the pool. The chamber's domed ceiling arches to a height of sixty feet over the pool's surface.</p><p><a href="http://img224.imageshack.us/my.php?image=3foeentryhn8.png" target="_blank"><img src="http://img224.imageshack.us/img224/9557/3foeentryhn8.th.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p></blockquote><p></p>
[QUOTE="Dichotomy, post: 3492593, member: 12941"] The group waits until the hubub that surrounds the miners' quit time, which isn't until daylight is gone. With the aid of the scroll and Nethezar's silence spell, the party easily makes it in. Just after you enter, a passage cuts down and to the left from the main tunnel with signs warning the miners to stay away. You soon come to an elevator operated by the manpower of those inside it. You descend about 200 feet and it takes four or five minutes to make the descent, causing your spells to expire partway down. At the bottom you find yourselves in a strange room. Three short passages lead from this chamber, one to the north of the elevator and one to the east and west. The door to the north is marked with the symbol of a human hand grasping an eye. A pair of crimson banners flanks the door to the east, which appears mostly broken. Each banner marked with the symbol of a gauntled fist clutching six arrows. The west door is rough stone and free of all markings. To the south, the chamber opens into a vast domed hall. In stark contrast to the rough mine passages above, this place bears the mark of an expert artisan. The black, marble tile floor glistens in the light of several glowing torches, while elaborate, carefully worked marble pillars and arches sweep over the chamber. Toward the back of the chamber, opposite the elevator's door, is a large pool of dark liquid that appears tinged with an eerie red glow. A stairway carved into the curved wall around the pool ascends to a platform thirty feet above the pool. The chamber's domed ceiling arches to a height of sixty feet over the pool's surface. [URL=http://img224.imageshack.us/my.php?image=3foeentryhn8.png][IMG]http://img224.imageshack.us/img224/9557/3foeentryhn8.th.png[/IMG][/URL] [/QUOTE]
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IC: Dichotomy's Age of Worms Redux, Part III
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