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IC: Dichotomy's Age of Worms Redux, Part III
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<blockquote data-quote="Dichotomy" data-source="post: 3565637" data-attributes="member: 12941"><p>Erdolliel skirts up the rope, using the wall as well. The elf is able to find a suitable place to tie the rope.</p><p></p><p>The others eventually all make it up as well, though it seems to take the very will of the gods to get Nethezar to the top, as the cleric struggles and nearly falls several times.</p><p></p><p>While the others climb up, Erdolliel is back at the bottom searching. On the female, the elf finds a decent, though dirty, suit of studded leather, two daggers that, aside from grime, appear to be of masterwork quality, 21 gold, and 3 potions. Bazrim, upon investigation later, is able to confirm that the potions are one of <em>cat's grace</em> and two of <em>cure light wounds</em>.</p><p></p><p>In the debris, she finds a leather necklace set with for rubies, and a longsword made of cold iron.</p><p></p><p>Once at the top, the group sees that the passage behind them, to the north, is little more than a slightly wide crack in the wall. It is a 5 foot wide and 6 foot tall, twisting passage.</p><p></p><p>Ahead, to the south, the rope bridge sways slightly, stirred by the almost imperceptible movent of air in the cavern. It consists of three lengths of rope arranged in a V-shape. The lower point of the V serves as a foothold, while the upper armos allow one to hold steady as they cross.</p><p>[sblock=OOC]I'll, again, assume no accelerated climbing, so you climb at 1/4 speed.</p><p></p><p>Erdolliel: can't fail badly enough to fall</p><p>Eskard: likewise</p><p>Kushnak: never rolls badly enough to fall</p><p>Bazrim: likewise</p><p>Nethezar: barely makes it... failing, but not enough to fall, more than half the time</p><p></p><p>Presuming that you decide to cross the bridge, there are several ways to go. In an effert to avoid playing "hide the ball," I'll just note that there are 3 speeds (1/4, 1/2, and full) and there are 3 "methods" (using both hands [which requires having them empty], using 1 hand, or using none).[/sblock]</p></blockquote><p></p>
[QUOTE="Dichotomy, post: 3565637, member: 12941"] Erdolliel skirts up the rope, using the wall as well. The elf is able to find a suitable place to tie the rope. The others eventually all make it up as well, though it seems to take the very will of the gods to get Nethezar to the top, as the cleric struggles and nearly falls several times. While the others climb up, Erdolliel is back at the bottom searching. On the female, the elf finds a decent, though dirty, suit of studded leather, two daggers that, aside from grime, appear to be of masterwork quality, 21 gold, and 3 potions. Bazrim, upon investigation later, is able to confirm that the potions are one of [i]cat's grace[/i] and two of [i]cure light wounds[/i]. In the debris, she finds a leather necklace set with for rubies, and a longsword made of cold iron. Once at the top, the group sees that the passage behind them, to the north, is little more than a slightly wide crack in the wall. It is a 5 foot wide and 6 foot tall, twisting passage. Ahead, to the south, the rope bridge sways slightly, stirred by the almost imperceptible movent of air in the cavern. It consists of three lengths of rope arranged in a V-shape. The lower point of the V serves as a foothold, while the upper armos allow one to hold steady as they cross. [sblock=OOC]I'll, again, assume no accelerated climbing, so you climb at 1/4 speed. Erdolliel: can't fail badly enough to fall Eskard: likewise Kushnak: never rolls badly enough to fall Bazrim: likewise Nethezar: barely makes it... failing, but not enough to fall, more than half the time Presuming that you decide to cross the bridge, there are several ways to go. In an effert to avoid playing "hide the ball," I'll just note that there are 3 speeds (1/4, 1/2, and full) and there are 3 "methods" (using both hands [which requires having them empty], using 1 hand, or using none).[/sblock] [/QUOTE]
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