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IC: Dichotomy's Age of Worms Redux, Part III
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<blockquote data-quote="Dichotomy" data-source="post: 3593769" data-attributes="member: 12941"><p>Nethezar ignores the conversation between Erdolliel and Bazrim for the moment to address the magical item issue. <span style="color: orange">"So, our mage is handy with wands, but left to his own devices... 'If the mage can't mage...'"</span> the cleric quotes his words from earlier today. He casts a spell. <span style="color: orange">"Not only mithral, but magical as well! That armor is quite the find. The bag as well, but I think even Bazrim could have told us that. Alas, nothing else."</span></p><p></p><p>After collecting the items and stowing them away, the group takes the remaining passage.</p><p></p><p>The passage through the rocks winds down and down, deeper into the ground. It curves ahead like a spiral. The air grows musty and sickening with the scent of rotting flesh. Eventually, the passage opens into a wide cavern, where it ends at the top of a short cliff that stands ten feet above the cave floor below. From ahead, the dim glow of a lantern or small fire casts a dull, red glow.</p><p></p><p>Erdolliel spots within four more of the humanoids. Three appear to be guards like those encountered before, carrying lonspears and morningstars at their sides, though they wear bronze masks resembling the visage of Erythnul. One of those watches the entrance while the other two feed a decent-sized inferno.</p><p></p><p>The fourth perches atop a small stone ledge 10 feet above the fire, tossing powders and mushrooms into the blaze and, apparently, inhaling the fumes. Unlike the others, this one appears to have sewn eyes into his empty sockets, giving him the unblinking look of a madman. His hair is cut short and dyed red, while the holy symbol of Erythnul is branded into his chest.</p><p></p><p>None of them appear to have noticed the sneaking elf or the light by which she can see. That may not last, however.</p><p><a href="http://img341.imageshack.us/my.php?image=snapshot20070618174941rq7.png" target="_blank"><img src="http://img341.imageshack.us/img341/8055/snapshot20070618174941rq7.th.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p><a href="http://img341.imageshack.us/my.php?image=91676666dv9.png" target="_blank"><img src="http://img341.imageshack.us/img341/1939/91676666dv9.th.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>[sblock=OOC]Erdolliel can act as she will, though if she starts combat, she only gets a surprise round.</p><p></p><p>The ground is still rough terrain, but it is NOT sloped anymore. The contour lines are 10 foot climbs.</p><p></p><p>And, in case it isn't obvious, I presumed that you were searching.[/sblock]</p></blockquote><p></p>
[QUOTE="Dichotomy, post: 3593769, member: 12941"] Nethezar ignores the conversation between Erdolliel and Bazrim for the moment to address the magical item issue. [color=orange]"So, our mage is handy with wands, but left to his own devices... 'If the mage can't mage...'"[/color] the cleric quotes his words from earlier today. He casts a spell. [color=orange]"Not only mithral, but magical as well! That armor is quite the find. The bag as well, but I think even Bazrim could have told us that. Alas, nothing else."[/color] After collecting the items and stowing them away, the group takes the remaining passage. The passage through the rocks winds down and down, deeper into the ground. It curves ahead like a spiral. The air grows musty and sickening with the scent of rotting flesh. Eventually, the passage opens into a wide cavern, where it ends at the top of a short cliff that stands ten feet above the cave floor below. From ahead, the dim glow of a lantern or small fire casts a dull, red glow. Erdolliel spots within four more of the humanoids. Three appear to be guards like those encountered before, carrying lonspears and morningstars at their sides, though they wear bronze masks resembling the visage of Erythnul. One of those watches the entrance while the other two feed a decent-sized inferno. The fourth perches atop a small stone ledge 10 feet above the fire, tossing powders and mushrooms into the blaze and, apparently, inhaling the fumes. Unlike the others, this one appears to have sewn eyes into his empty sockets, giving him the unblinking look of a madman. His hair is cut short and dyed red, while the holy symbol of Erythnul is branded into his chest. None of them appear to have noticed the sneaking elf or the light by which she can see. That may not last, however. [URL=http://img341.imageshack.us/my.php?image=snapshot20070618174941rq7.png][IMG]http://img341.imageshack.us/img341/8055/snapshot20070618174941rq7.th.png[/IMG][/URL] [URL=http://img341.imageshack.us/my.php?image=91676666dv9.png][IMG]http://img341.imageshack.us/img341/1939/91676666dv9.th.png[/IMG][/URL] [sblock=OOC]Erdolliel can act as she will, though if she starts combat, she only gets a surprise round. The ground is still rough terrain, but it is NOT sloped anymore. The contour lines are 10 foot climbs. And, in case it isn't obvious, I presumed that you were searching.[/sblock] [/QUOTE]
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IC: Dichotomy's Age of Worms Redux, Part III
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