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IC: Dichotomy's Age of Worms Redux, Part III
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<blockquote data-quote="Dichotomy" data-source="post: 3637056" data-attributes="member: 12941"><p>As soon as Nethezar is healed, he silently moves to check Erdolliel. The cleric leaves her side without a word and helps pack up the bounty.</p><p></p><p>The group looks around, packing up what treasures are found. As you examine the leader for items, Nethezar pulls off his mask. His mask covered a virtually blank face, the only features being a small, sharp nose, a toothless mouth, and his solid black eyes.</p><p></p><p>Among the various trinkets and equipment, the most interesting finds are in the northernmost chamber.</p><p></p><p>The chamber is dominated by long tables filled with tools and devices and bookshelves.</p><p></p><p>On the table you find a diadem inscribed with a glyph. Bazrim knows that it represents elemental air and is probably a name, but knows no more.</p><p></p><p>There is also a strange adamantine hoop with a long handle, but it means nothing to anyone.</p><p></p><p>There is a blank scroll sitting next to a filled scroll. The filled scroll seems to be a code key.</p><p></p><p>Another book on the table seems to have journal entries, though it would take some time to go through them to find anything.</p><p></p><p>There is also a letter:</p><p></p><p><em>Filge,</em></p><p><em></em></p><p><em>I need you in Diamond Lake, my boy. The cult situation has grown worse. Deep within Dourstone Mine they're studying things brought in from the southern hills. Green worms and unkillable zombies. I nicked one of the worms for you to study.</em></p><p><em></em></p><p><em>I'll put you up in the old observatory. Show this letter to the big white half-orc at the Feral Dog. He'll help you get settled. I trust you'll find these coins sufficient to cover your travel from the Free City.</em></p><p><em></em></p><p><em>S.</em></p><p></p><p>Looking in the chamber to which the lead mage was fleeing, you find crates full of mundane equipment. Each is marked with a sign of a rampant rooster perched upon a large gold coin. The symbol is the same one you've seen at Smenk's residence.</p><p>[sblock=OOC]On baddies: 240 gp; 5 daggers; 4 potions of CLWs; bracers; rod</p><p>In room w/ altar: 2 golden goblets; bronze dagger w/ rubies</p><p>In lab: alchemist tools; 2 acid flasks; 3 alchemist fire; 200 gp; 6 garnets; cloak; mwk heavy steel shield; diadem inscribed with glyph; adamantine loop with handle; blank scroll; book; letter to Filge; scroll with code; several spellbooks</p><p></p><p>Wand: 9 charges for N; 6 charges for B; 6 for S; 6 for K</p><p></p><p>Status</p><p>Kushnak: longstrider</p><p>Eskard: 4 WIS drain</p><p>Bazrim: mage armor</p><p>Nethezar: </p><p></p><p>The short-term buffs are gone.[/sblock]</p></blockquote><p></p>
[QUOTE="Dichotomy, post: 3637056, member: 12941"] As soon as Nethezar is healed, he silently moves to check Erdolliel. The cleric leaves her side without a word and helps pack up the bounty. The group looks around, packing up what treasures are found. As you examine the leader for items, Nethezar pulls off his mask. His mask covered a virtually blank face, the only features being a small, sharp nose, a toothless mouth, and his solid black eyes. Among the various trinkets and equipment, the most interesting finds are in the northernmost chamber. The chamber is dominated by long tables filled with tools and devices and bookshelves. On the table you find a diadem inscribed with a glyph. Bazrim knows that it represents elemental air and is probably a name, but knows no more. There is also a strange adamantine hoop with a long handle, but it means nothing to anyone. There is a blank scroll sitting next to a filled scroll. The filled scroll seems to be a code key. Another book on the table seems to have journal entries, though it would take some time to go through them to find anything. There is also a letter: [i]Filge, I need you in Diamond Lake, my boy. The cult situation has grown worse. Deep within Dourstone Mine they're studying things brought in from the southern hills. Green worms and unkillable zombies. I nicked one of the worms for you to study. I'll put you up in the old observatory. Show this letter to the big white half-orc at the Feral Dog. He'll help you get settled. I trust you'll find these coins sufficient to cover your travel from the Free City. S.[/i] Looking in the chamber to which the lead mage was fleeing, you find crates full of mundane equipment. Each is marked with a sign of a rampant rooster perched upon a large gold coin. The symbol is the same one you've seen at Smenk's residence. [sblock=OOC]On baddies: 240 gp; 5 daggers; 4 potions of CLWs; bracers; rod In room w/ altar: 2 golden goblets; bronze dagger w/ rubies In lab: alchemist tools; 2 acid flasks; 3 alchemist fire; 200 gp; 6 garnets; cloak; mwk heavy steel shield; diadem inscribed with glyph; adamantine loop with handle; blank scroll; book; letter to Filge; scroll with code; several spellbooks Wand: 9 charges for N; 6 charges for B; 6 for S; 6 for K Status Kushnak: longstrider Eskard: 4 WIS drain Bazrim: mage armor Nethezar: The short-term buffs are gone.[/sblock] [/QUOTE]
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IC: Dichotomy's Age of Worms Redux, Part III
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