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IC: Dichotomy's Age of Worms Redux, Part IV
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<blockquote data-quote="Dichotomy" data-source="post: 3857284" data-attributes="member: 12941"><p>[sblock=OOC]I'm going to take the non-response as a "no," since I should actually know better than to expect explicit negative responses.[/sblock]</p><p>A group of eager, yet obviously fearful soldiers follows the party into Blackwall Keep.</p><p></p><p>A hastily-built barricade blocks off the stairway to the basement. The soldiers, under the direction of one of their own, quickly remove certain supporting parts of the barricade, making the structure movable from the staircase. With precision, the group hoists the barricade away, clearing the path downstairs.</p><p></p><p>The very instant the barricade is clear, and unnatural aura seems to spill up the staircase. Some of the soldiers clearly become affected by some supernatural terror and drop what they are doing to flee. Even those that hold steady are clearly afraid of what hides beneath them. But it is not just the soldiers that feel the unnatural terror. Both Kushnak and Bazrim fall prey to a fear unlike any they have ever experienced. The terror grips their minds, and they lack the ability to do anything but flee.</p><p></p><p>Those who are not terrified, see what must be a spawn of Kyuss. The creature does look much like a zombie, a walking dead corpse with rotting flesh, however, you can see what appear to be dozens of green worms writing all over the creature. On its hands and face, and even going into and coming out of every orifice on the creature. It stands on the landing halfway down the stairs. And though the stairs turn at the landing, it looks as if there is no light coming from the basement. Could it be that these undead were cunning enough to douse the lights in the basement?</p><p>[sblock=OOC]Fear aura: will saves K-2+, fail; R-12+, success; S-19+, success; B-1!, fail; N-16+, success</p><p>Kushnak and Bazrim are both <a href="http://www.d20srd.org/srd/conditionSummary.htm#panicked" target="_blank">panicked</a>; they drop anything in their hands and must flee from the basement (as well as all the other mods of the condition).</p><p></p><p>So, I'm not posting a map yet. You are in the ground floor of the keep, as you hopefully recall from the poster map. You are basically just bunched up in there. The stairs go straight ahead and down for 10 feet, then turn 90 degrees to the right, going another 15 feet to the bottom (though you can't actually see further than the landing).</p><p></p><p>Status and Init:</p><p>Bazrim (23): panicked</p><p>Eskard (21): +4 STR (6 min), +2 AC and +2 to saves v. evil (6 min)</p><p>Kushnak (7): panicked; +1 AC (6 hours), +3 AC (6 min), 20% miss chance v. ranged (6 min)</p><p>Nethezar (6):</p><p>Erdolliel (4):</p><p>1 (2):</p><p></p><p>And, for the record, I'd appreciate in the future if you could post mods and such so that I don't have to look up your buffs.[/sblock]</p></blockquote><p></p>
[QUOTE="Dichotomy, post: 3857284, member: 12941"] [sblock=OOC]I'm going to take the non-response as a "no," since I should actually know better than to expect explicit negative responses.[/sblock] A group of eager, yet obviously fearful soldiers follows the party into Blackwall Keep. A hastily-built barricade blocks off the stairway to the basement. The soldiers, under the direction of one of their own, quickly remove certain supporting parts of the barricade, making the structure movable from the staircase. With precision, the group hoists the barricade away, clearing the path downstairs. The very instant the barricade is clear, and unnatural aura seems to spill up the staircase. Some of the soldiers clearly become affected by some supernatural terror and drop what they are doing to flee. Even those that hold steady are clearly afraid of what hides beneath them. But it is not just the soldiers that feel the unnatural terror. Both Kushnak and Bazrim fall prey to a fear unlike any they have ever experienced. The terror grips their minds, and they lack the ability to do anything but flee. Those who are not terrified, see what must be a spawn of Kyuss. The creature does look much like a zombie, a walking dead corpse with rotting flesh, however, you can see what appear to be dozens of green worms writing all over the creature. On its hands and face, and even going into and coming out of every orifice on the creature. It stands on the landing halfway down the stairs. And though the stairs turn at the landing, it looks as if there is no light coming from the basement. Could it be that these undead were cunning enough to douse the lights in the basement? [sblock=OOC]Fear aura: will saves K-2+, fail; R-12+, success; S-19+, success; B-1!, fail; N-16+, success Kushnak and Bazrim are both [url=http://www.d20srd.org/srd/conditionSummary.htm#panicked]panicked[/url]; they drop anything in their hands and must flee from the basement (as well as all the other mods of the condition). So, I'm not posting a map yet. You are in the ground floor of the keep, as you hopefully recall from the poster map. You are basically just bunched up in there. The stairs go straight ahead and down for 10 feet, then turn 90 degrees to the right, going another 15 feet to the bottom (though you can't actually see further than the landing). Status and Init: Bazrim (23): panicked Eskard (21): +4 STR (6 min), +2 AC and +2 to saves v. evil (6 min) Kushnak (7): panicked; +1 AC (6 hours), +3 AC (6 min), 20% miss chance v. ranged (6 min) Nethezar (6): Erdolliel (4): 1 (2): And, for the record, I'd appreciate in the future if you could post mods and such so that I don't have to look up your buffs.[/sblock] [/QUOTE]
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