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IC: Dichotomy's Age of Worms Redux, Part IV
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<blockquote data-quote="Dichotomy" data-source="post: 4073840" data-attributes="member: 12941"><p><strong>Day 35</strong></p><p></p><p>[sblock=OOC]Feel free to keep talking if you want.[/sblock]</p><p>With the lad in tow, you finish your jaunt for the day. You make preparations and set watch for the night, but it passes without incident, which might not be surprising now that you are so close to the city.</p><p></p><p>You make your way on the last leg of the journey. As you get even closer to the Free City, you meet many more people on the road: farmers bringing wares to sell, simple traveling folk, and even a brigade on patrol.</p><p></p><p>As the sun sets and dusk turns to twilight, you push yourselves a little further. Kushnak's body slumps with the strain, but you manage to reach the Free City.</p><p></p><p>Perched on the banks of a broad, slow-moving river, the Free City, glowing even at night, comes into view. Larger than any other, this city is home to tens of thousands, living together with the hope of a better life. Tall spires and gabled roofs crowd together and peek out over the high stone walls that surround the bustling metropolis, while smaller, less opulent buildings spread from its walls in nearly every direction. Even at this hour, common folk, along with carts and wagons laden with wares for market, form a line slowly trudging toward the nearest gate. You can only imagine how much more would be there during the peak of day.</p><p>[sblock=OOC]Forced march CON checks, DC 12</p><p>K: 1+ fail; 5 nonlethal damage; fatigued</p><p>R: 15+ success</p><p>S: 4+ success</p><p>B: 19+ success</p><p>N: 16+ success</p><p>Boy: 12+ success</p><p></p><p>Anything before you head in? Given the line, you'd guess at least an hour's wait.[/sblock]</p></blockquote><p></p>
[QUOTE="Dichotomy, post: 4073840, member: 12941"] [b]Day 35[/b] [sblock=OOC]Feel free to keep talking if you want.[/sblock] With the lad in tow, you finish your jaunt for the day. You make preparations and set watch for the night, but it passes without incident, which might not be surprising now that you are so close to the city. You make your way on the last leg of the journey. As you get even closer to the Free City, you meet many more people on the road: farmers bringing wares to sell, simple traveling folk, and even a brigade on patrol. As the sun sets and dusk turns to twilight, you push yourselves a little further. Kushnak's body slumps with the strain, but you manage to reach the Free City. Perched on the banks of a broad, slow-moving river, the Free City, glowing even at night, comes into view. Larger than any other, this city is home to tens of thousands, living together with the hope of a better life. Tall spires and gabled roofs crowd together and peek out over the high stone walls that surround the bustling metropolis, while smaller, less opulent buildings spread from its walls in nearly every direction. Even at this hour, common folk, along with carts and wagons laden with wares for market, form a line slowly trudging toward the nearest gate. You can only imagine how much more would be there during the peak of day. [sblock=OOC]Forced march CON checks, DC 12 K: 1+ fail; 5 nonlethal damage; fatigued R: 15+ success S: 4+ success B: 19+ success N: 16+ success Boy: 12+ success Anything before you head in? Given the line, you'd guess at least an hour's wait.[/sblock] [/QUOTE]
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