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IC: Dichotomy's Age of Worms Redux, Part V(b)
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<blockquote data-quote="Dichotomy" data-source="post: 5516780" data-attributes="member: 12941"><p>The duo begins making their way out, stopping to "collect" Nethezar's remains. The vulture-like creature stares from the doorway of the museum until the duo is out of sight.</p><p></p><p>Aside from the scholar's body and the unknown green liquid in the vat, a thorough search of the room suggests that it is a laboratory of sorts. The table contains some standard equipment, such as beakers and the like, and the shelves are filled with books. Some appear to be notations written in the same unknown language as the ledger. Other books appear to be manuals dealing with anatomy and "arcane fusion techniques."</p><p></p><p>As they continue on their way out, Erdolliel's search of the entry room to this sanctum reveals that the stone brain is actually a magical trap. The elf manages to disable it.</p><p></p><p>The duo continues, and Erdolliel searches the dead drow guards for anything worth keeping.</p><p></p><p>Finally, after taking a quick look at the livestock that must have served as the drow's food, the duo turns to the south, where a wall of iron bars running from floor to ceiling blocks the way. An iron door is set into the wall. Just on the other side of the door stand four rotting corpses with large gaping holes in their heads. Beyond them can be seen a chamber full of debris, scraps of cloth, mounds of straw, and pools of filth. Dark corridors stretch out to the side.</p><p><a href="http://img828.imageshack.us/i/mapjy.jpg/" target="_blank"><img src="http://img828.imageshack.us/img828/1697/mapjy.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>[sblock=OOC]In the room where Neth died, Erdolliel can't tell what the green liquid is. It isn't for example, acid or something. If you want a sample, you can have one. The room also has generic lab equipment, and the shelves in the room have only books on them. I'm okay just saying that you somehow get Neth in the bag.</p><p></p><p>In the brain room, Erdolliel's search (14+) reveals that the brain is a magical trap. She disables it easily (20+).</p><p></p><p>The smaller multiarmed things outside the brain room don't have anything on them.</p><p></p><p>On the random drow you find 5 sets of the following:</p><p>masterwork rapier</p><p>masterwork x-bow</p><p>chain shirt</p><p>heavy steel shield</p><p></p><p>You also find a total of 3 potions of cure moderate wounds (whenever you take the time to ID them, Erdolliel fails all three rolls, but Kushnak succeeds), 2 tanglefoot bags, and 5 alchemist fire.</p><p></p><p>Back in the next area (through the tunnel) the "haystack" thing is a pen with a half-starved cow and a couple pigs.</p><p></p><p>The gate to the south is locked, but the key found on the drow cleric opens it, but I'll stop here before you open it. Kushnak can tell that the four corpses are "just" ordinary human zombies.[/sblock]</p></blockquote><p></p>
[QUOTE="Dichotomy, post: 5516780, member: 12941"] The duo begins making their way out, stopping to "collect" Nethezar's remains. The vulture-like creature stares from the doorway of the museum until the duo is out of sight. Aside from the scholar's body and the unknown green liquid in the vat, a thorough search of the room suggests that it is a laboratory of sorts. The table contains some standard equipment, such as beakers and the like, and the shelves are filled with books. Some appear to be notations written in the same unknown language as the ledger. Other books appear to be manuals dealing with anatomy and "arcane fusion techniques." As they continue on their way out, Erdolliel's search of the entry room to this sanctum reveals that the stone brain is actually a magical trap. The elf manages to disable it. The duo continues, and Erdolliel searches the dead drow guards for anything worth keeping. Finally, after taking a quick look at the livestock that must have served as the drow's food, the duo turns to the south, where a wall of iron bars running from floor to ceiling blocks the way. An iron door is set into the wall. Just on the other side of the door stand four rotting corpses with large gaping holes in their heads. Beyond them can be seen a chamber full of debris, scraps of cloth, mounds of straw, and pools of filth. Dark corridors stretch out to the side. [URL=http://img828.imageshack.us/i/mapjy.jpg/][IMG]http://img828.imageshack.us/img828/1697/mapjy.jpg[/IMG][/URL] [sblock=OOC]In the room where Neth died, Erdolliel can't tell what the green liquid is. It isn't for example, acid or something. If you want a sample, you can have one. The room also has generic lab equipment, and the shelves in the room have only books on them. I'm okay just saying that you somehow get Neth in the bag. In the brain room, Erdolliel's search (14+) reveals that the brain is a magical trap. She disables it easily (20+). The smaller multiarmed things outside the brain room don't have anything on them. On the random drow you find 5 sets of the following: masterwork rapier masterwork x-bow chain shirt heavy steel shield You also find a total of 3 potions of cure moderate wounds (whenever you take the time to ID them, Erdolliel fails all three rolls, but Kushnak succeeds), 2 tanglefoot bags, and 5 alchemist fire. Back in the next area (through the tunnel) the "haystack" thing is a pen with a half-starved cow and a couple pigs. The gate to the south is locked, but the key found on the drow cleric opens it, but I'll stop here before you open it. Kushnak can tell that the four corpses are "just" ordinary human zombies.[/sblock] [/QUOTE]
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IC: Dichotomy's Age of Worms Redux, Part V(b)
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