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IC: Dichotomy's Age of Worms Redux, Part V(b)
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<blockquote data-quote="Dichotomy" data-source="post: 5516842" data-attributes="member: 12941"><p>[sblock=OOC]Hope you are ready for one of my infamous ramblings... Regarding death and XP...</p><p></p><p>ISSUE #1</p><p>I combed over the entire OOC thread and chat discussions I had with both of you. I simply don't know what we decided last time (which was, sadly, again a death for Nethezar.</p><p></p><p>[As an aside, after re-reading the ENTIRE OOC thread, I'm really surprised that you two keep putting up with me.]</p><p></p><p>So... Level 1 starts at 0 xp. After that, you level up at 1k, 3k, 6k, 10k, 15k, 21k, 28k, 36k, 45k...</p><p></p><p>Under <a href="http://www.d20srd.org/srd/magicOverview/castingSpells.htm" target="_blank">RAW</a> [scroll down to the "Bringing Back the Dead" section]</p><p></p><p></p><p>In the past, we (or some of us) had decided that this, in some cases, is too harsh. (E.g. if a person died with 35,900 XP (100 XP shy of level 9), their XP would be reset to 24,500, making them lose almost 1.5 full levels of XP.)</p><p></p><p>Shea and I had first discussed a houserule whereby:</p><p>(1) if you are more than half way to the next level, you lose half of that level's XP (e.g. if you have 35,900 you lose 4,000)</p><p>(2) if you are less than half way to the next level, you lose half of the previous level's XP (e.g. if you are at 37,000 you ALSO lose 4,000)</p><p></p><p>BUT we then realized that it some cases this doesn't make sense. (E.g. two people die; Guy A has 31,900 XP, so he goes down to 28,400; Guy B has 32,100 XP, so he goes down to 28,100; Guy B ends up with less XP, even though he had more when they died.) I think we also thought that this simply seemed like too small an XP loss.</p><p></p><p>Then Cochran suggested that we simply use a percentage. If you were, for example, 75% of the way between level 8 and level 9, you should just have your XP reset to 75% of the way between level 7 and level 8.</p><p></p><p>BUT in any case where the character was less than halfway to their next level, this would result in more XP loss than RAW. (E.g. if you were only 25% of the way between level 8 and 9, under RAW your XP would reset to 50% of the way between level 7 and 8, instead of only 25%.)</p><p></p><p>I don't know what I actually did with Neth's XP last time. When I last awarded XP (in August 2009!!!!) he was about 3,000 behind Erdolliel. IIRC, for a time he was more behind than that, but he caught up some because for awhile he was a level behind you two (and, therefore, he earned more XP in each encounter).</p><p></p><p>Would it make sense for the houserule to simply be: use either Cochran's percentage idea OR RAW, whichever results in less XP loss?</p><p></p><p>ISSUE #2</p><p>Do I award Neth XP before or after taking out his deduction from XP loss? Should there be a flat rule? Should it be determined by rigging the numbers to determine which would ultimately leave him with the most XP?</p><p></p><p>ISSUE #3</p><p>I think I confirmed this with both of you before. I think that, when I award XP, I should always split the XP as if there was one more of you than there really is. (E.g. if a group of 4 level 8 people kill a CR 8 monster, they earn 2,400 XP, which is divided to 600 each; but if the three of you (while level 8) kill a CR 8 monster, I'd still only give you each 600, rather than 800 each.) I think this will be necessary because otherwise you will quickly be higher level than you "should" be for the adventure. In theory, the fact that there are only three of you is already being compensated via making you gestalt, so having you be higher level would be overly-compensating... or something.</p><p></p><p>Does that make sense? (I'd also do that for the XP you got killing the mind flayer, dividing it by 3 instead of 2. Neth doesn't get any. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> )</p><p></p><p>ISSUE #4</p><p>This isn't really an "issue." Just sort of a heads-up.</p><p></p><p>I just wanted to mention that we will be moving to a new thread soon, and I WILL be awarding XP soon. So be prepared for the leveling up. (You guys will actually already be close to getting TWO levels.)</p><p></p><p>I will be posting a summary, like I have before, AND I intend to post a summary of the summaries, 'cause the summaries are getting quite long. </p><p></p><p>Also, when I re-read the entire OOC thread, I made notes about all the house rule discussions we've had. For reference, I intend to combine all that stuff and throw it into one of the first posts in the OOC thread so that we don't have to go searching through that stuff again.</p><p></p><p>I think that's it for now...[/sblock]</p></blockquote><p></p>
[QUOTE="Dichotomy, post: 5516842, member: 12941"] [sblock=OOC]Hope you are ready for one of my infamous ramblings... Regarding death and XP... ISSUE #1 I combed over the entire OOC thread and chat discussions I had with both of you. I simply don't know what we decided last time (which was, sadly, again a death for Nethezar. [As an aside, after re-reading the ENTIRE OOC thread, I'm really surprised that you two keep putting up with me.] So... Level 1 starts at 0 xp. After that, you level up at 1k, 3k, 6k, 10k, 15k, 21k, 28k, 36k, 45k... Under [url=http://www.d20srd.org/srd/magicOverview/castingSpells.htm]RAW[/url] [scroll down to the "Bringing Back the Dead" section] In the past, we (or some of us) had decided that this, in some cases, is too harsh. (E.g. if a person died with 35,900 XP (100 XP shy of level 9), their XP would be reset to 24,500, making them lose almost 1.5 full levels of XP.) Shea and I had first discussed a houserule whereby: (1) if you are more than half way to the next level, you lose half of that level's XP (e.g. if you have 35,900 you lose 4,000) (2) if you are less than half way to the next level, you lose half of the previous level's XP (e.g. if you are at 37,000 you ALSO lose 4,000) BUT we then realized that it some cases this doesn't make sense. (E.g. two people die; Guy A has 31,900 XP, so he goes down to 28,400; Guy B has 32,100 XP, so he goes down to 28,100; Guy B ends up with less XP, even though he had more when they died.) I think we also thought that this simply seemed like too small an XP loss. Then Cochran suggested that we simply use a percentage. If you were, for example, 75% of the way between level 8 and level 9, you should just have your XP reset to 75% of the way between level 7 and level 8. BUT in any case where the character was less than halfway to their next level, this would result in more XP loss than RAW. (E.g. if you were only 25% of the way between level 8 and 9, under RAW your XP would reset to 50% of the way between level 7 and 8, instead of only 25%.) I don't know what I actually did with Neth's XP last time. When I last awarded XP (in August 2009!!!!) he was about 3,000 behind Erdolliel. IIRC, for a time he was more behind than that, but he caught up some because for awhile he was a level behind you two (and, therefore, he earned more XP in each encounter). Would it make sense for the houserule to simply be: use either Cochran's percentage idea OR RAW, whichever results in less XP loss? ISSUE #2 Do I award Neth XP before or after taking out his deduction from XP loss? Should there be a flat rule? Should it be determined by rigging the numbers to determine which would ultimately leave him with the most XP? ISSUE #3 I think I confirmed this with both of you before. I think that, when I award XP, I should always split the XP as if there was one more of you than there really is. (E.g. if a group of 4 level 8 people kill a CR 8 monster, they earn 2,400 XP, which is divided to 600 each; but if the three of you (while level 8) kill a CR 8 monster, I'd still only give you each 600, rather than 800 each.) I think this will be necessary because otherwise you will quickly be higher level than you "should" be for the adventure. In theory, the fact that there are only three of you is already being compensated via making you gestalt, so having you be higher level would be overly-compensating... or something. Does that make sense? (I'd also do that for the XP you got killing the mind flayer, dividing it by 3 instead of 2. Neth doesn't get any. :( ) ISSUE #4 This isn't really an "issue." Just sort of a heads-up. I just wanted to mention that we will be moving to a new thread soon, and I WILL be awarding XP soon. So be prepared for the leveling up. (You guys will actually already be close to getting TWO levels.) I will be posting a summary, like I have before, AND I intend to post a summary of the summaries, 'cause the summaries are getting quite long. Also, when I re-read the entire OOC thread, I made notes about all the house rule discussions we've had. For reference, I intend to combine all that stuff and throw it into one of the first posts in the OOC thread so that we don't have to go searching through that stuff again. I think that's it for now...[/sblock] [/QUOTE]
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IC: Dichotomy's Age of Worms Redux, Part V(b)
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