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IC: Dichotomy's Age of Worms Redux, Part V(b)
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<blockquote data-quote="TiCaudata" data-source="post: 5518451" data-attributes="member: 40077"><p>[sblock=OC]ISSUE #1</p><p>I'm all for a house rule that uses either Cochran's percentage idea OR RAW. Whichever results in less XP loss is probably greedy, but better. Also, this ties into #3, see below.</p><p></p><p>ISSUE #2</p><p>Personally, I think that XP should be awarded before the death because the notion that all of a sudden a character is way better than before is a little silly to me. I always envision that the character gets gradually better over time, but since that is really really hard to track and display in a gaming setting without a computer. So, it totally makes sense that xp gets awarded at set time intervals, but I think that in the case of death the xp still has been accumulated and awarded prior to the death. </p><p></p><p>All that said, I also think that it makes calculating the xp WAAAAAAY easier if you award it prior to leveling up, but I dunno for sure if that's true. If as DM you just calculate it based on what level everyone is when you award it instead of trying to calculate what the difference would be for each encounter, by all means do so. (Does that make any sense??)</p><p></p><p>Finally, I'm all for just assigning the xp that's most advantageous to the group and Neth for the same reason as in #1. This also ties in with #3 though.</p><p></p><p>ISSUE #3</p><p>You have confirmed it and I'm fine with doing as such. Since we are in the midst of an epic adventure, there are milestones where we should be at certain levels and I have no doubt that DI will get us to these levels at the appropriate times. So all of the talk in #'s 1 and 2 are kind of mitigated by the fact that often we will be held back a little from getting the next level, and that's totally cool with me as I don't want to skyrocket in level and then either have this be a walk in the park (HA!) or have Di try to match the difficulty with our new levels and risk messing with an already complicated adventure scenario.</p><p></p><p>ISSUE #4</p><p>Sweet[/sblock]</p></blockquote><p></p>
[QUOTE="TiCaudata, post: 5518451, member: 40077"] [sblock=OC]ISSUE #1 I'm all for a house rule that uses either Cochran's percentage idea OR RAW. Whichever results in less XP loss is probably greedy, but better. Also, this ties into #3, see below. ISSUE #2 Personally, I think that XP should be awarded before the death because the notion that all of a sudden a character is way better than before is a little silly to me. I always envision that the character gets gradually better over time, but since that is really really hard to track and display in a gaming setting without a computer. So, it totally makes sense that xp gets awarded at set time intervals, but I think that in the case of death the xp still has been accumulated and awarded prior to the death. All that said, I also think that it makes calculating the xp WAAAAAAY easier if you award it prior to leveling up, but I dunno for sure if that's true. If as DM you just calculate it based on what level everyone is when you award it instead of trying to calculate what the difference would be for each encounter, by all means do so. (Does that make any sense??) Finally, I'm all for just assigning the xp that's most advantageous to the group and Neth for the same reason as in #1. This also ties in with #3 though. ISSUE #3 You have confirmed it and I'm fine with doing as such. Since we are in the midst of an epic adventure, there are milestones where we should be at certain levels and I have no doubt that DI will get us to these levels at the appropriate times. So all of the talk in #'s 1 and 2 are kind of mitigated by the fact that often we will be held back a little from getting the next level, and that's totally cool with me as I don't want to skyrocket in level and then either have this be a walk in the park (HA!) or have Di try to match the difficulty with our new levels and risk messing with an already complicated adventure scenario. ISSUE #4 Sweet[/sblock] [/QUOTE]
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IC: Dichotomy's Age of Worms Redux, Part V(b)
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