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IC: Dichotomy's Age of Worms Redux, Part V(b)
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<blockquote data-quote="TiCaudata" data-source="post: 5549871" data-attributes="member: 40077"><p>Erdolliel finishes casting her spell and spiders are suddenly crawling all over the area the creature used to be. <span style="color: red">"Shield of Faith, it'll be harder to hit now."</span> She calls as she moves around the back way.[sblock=oc]<a href="http://www.d20srd.org/srd/monsters/swarm.htm#spiderSwarm" target="_blank">Spider Swarm</a> overlaying the spot where we last knew O to be. If O is still there, I think that the swarm should outline it and therefore make it easier for us to see. I can't remember if the swarm works on Erdolliel's turn or the Monster turn, but they'll work to surround the nearest living creature and bite the hell outta it. Two traits I want to point out right away are that the swarm has <a href="http://www.d20srd.org/srd/specialAbilities.htm#tremorsense" target="_blank">tremorsense</a> and that if O fails a DC 11 fort save it'll be <a href="http://www.d20srd.org/srd/conditionSummary.htm#nauseated" target="_blank">nauseated</a> for 1 round. Oh and the spiders have poison too 1d3 Str on another DC11 fort save.</p><p></p><p>Erdolliel will move up the back tunnel. W, N (Cuz I don't think she can just go NW), N, N, N, NE, NE. I think that just the last move will be a squeeze (actually she won't be able to go the last NE if it is a squeeze), but if I'm wrong, she'll just go as far as she can.</p><p></p><p>Concentration check +13 (Do I make a check if there is no damage?)[/sblock]</p></blockquote><p></p>
[QUOTE="TiCaudata, post: 5549871, member: 40077"] Erdolliel finishes casting her spell and spiders are suddenly crawling all over the area the creature used to be. [color=red]"Shield of Faith, it'll be harder to hit now."[/color] She calls as she moves around the back way.[sblock=oc][url=http://www.d20srd.org/srd/monsters/swarm.htm#spiderSwarm]Spider Swarm[/url] overlaying the spot where we last knew O to be. If O is still there, I think that the swarm should outline it and therefore make it easier for us to see. I can't remember if the swarm works on Erdolliel's turn or the Monster turn, but they'll work to surround the nearest living creature and bite the hell outta it. Two traits I want to point out right away are that the swarm has [url=http://www.d20srd.org/srd/specialAbilities.htm#tremorsense]tremorsense[/url] and that if O fails a DC 11 fort save it'll be [url=http://www.d20srd.org/srd/conditionSummary.htm#nauseated]nauseated[/url] for 1 round. Oh and the spiders have poison too 1d3 Str on another DC11 fort save. Erdolliel will move up the back tunnel. W, N (Cuz I don't think she can just go NW), N, N, N, NE, NE. I think that just the last move will be a squeeze (actually she won't be able to go the last NE if it is a squeeze), but if I'm wrong, she'll just go as far as she can. Concentration check +13 (Do I make a check if there is no damage?)[/sblock] [/QUOTE]
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IC: Dichotomy's Age of Worms Redux, Part V(b)
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