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IC: Dichotomy's Age of Worms Redux, Part V(b)
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<blockquote data-quote="TiCaudata" data-source="post: 5580303" data-attributes="member: 40077"><p>[sblock=OOC]</p><p>Good Job! You do sound just like you! A guy doesn't interpret 3% of the words (I counted...) on a post and all hell breaks loose <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Y'all can get anything on the list after Enlarge Person (which i am compelled to point out includes more than half the list), so permanency is prolly useless outside of having inherent resistance if we get captured and stripped of everything we're wearing again (which probably is not be worth 3 extra days). I suppose if we wanted to be extra specific, she could cast Alarm, Dancing Lights, or Ghost Sound on someone's equipment too, not that I think any of those spells would be super useful either.</p><p></p><p> This is why I brought it up, to gauge what it would take to make it happen (making it easy would be stupid). Obviously it has enough importance that someone decided you could make items with higher levels of resistance than the spell gives. My guess would be that much like having +1 resistance made permanent at 9th level is way less than the +3 cloak that Kushank can now craft, the level at which +2 resistance could be made permanent might be far above when it would be useful. I'm not trying to game the system (maybe you're thinking of someone else with which I share a first name), I just think it would be interesting to see what it might take to beef up the function some. </p><p></p><p>For the cloak equivalents, the caster level must be 3x the + on the cloak (3rd for +1, 9th for +3, etc). I think making the caster level be 9x the level of the + for permanency seems a little ridiculous (+2 at 18th caster level??), but I could be wrong due to how useful an additional magic item slot would be. Although I feel like we have a TON of unused slots right now and we aren't particularly money limited. Maybe all the cool sh..tuff comes at higher levels.</p><p></p><p>If having a caster level 9x the + would be ridiculous, would being able to add another + every 4 caster levels be too lenient? that way you could have +2 at 13th lvl (when Kushnak could craft +4 cloaks) +3 at 17th level (Kushnak is maxed at +5 cloaks 2 levels before) and +4 at 21st level (after we're done with AoW). We'd have to beef up the xp cost too of course, if we were to follow the pattern on permanence spell it would be 2,500 xp for a +2, 4,500 for a +3 and 6,500 for a +4 (which seems light on the +4 end).</p><p></p><p>As for what we're crafting/buying, I might wait for O3 to weigh in some, but a really fast back of the napkin calc last night showed that we probably could afford to buy Nethezar a ring of protection AND get us all +3 cloak/vest/whatevers of resistance.[/sblock]</p></blockquote><p></p>
[QUOTE="TiCaudata, post: 5580303, member: 40077"] [sblock=OOC] Good Job! You do sound just like you! A guy doesn't interpret 3% of the words (I counted...) on a post and all hell breaks loose :) :) Y'all can get anything on the list after Enlarge Person (which i am compelled to point out includes more than half the list), so permanency is prolly useless outside of having inherent resistance if we get captured and stripped of everything we're wearing again (which probably is not be worth 3 extra days). I suppose if we wanted to be extra specific, she could cast Alarm, Dancing Lights, or Ghost Sound on someone's equipment too, not that I think any of those spells would be super useful either. This is why I brought it up, to gauge what it would take to make it happen (making it easy would be stupid). Obviously it has enough importance that someone decided you could make items with higher levels of resistance than the spell gives. My guess would be that much like having +1 resistance made permanent at 9th level is way less than the +3 cloak that Kushank can now craft, the level at which +2 resistance could be made permanent might be far above when it would be useful. I'm not trying to game the system (maybe you're thinking of someone else with which I share a first name), I just think it would be interesting to see what it might take to beef up the function some. For the cloak equivalents, the caster level must be 3x the + on the cloak (3rd for +1, 9th for +3, etc). I think making the caster level be 9x the level of the + for permanency seems a little ridiculous (+2 at 18th caster level??), but I could be wrong due to how useful an additional magic item slot would be. Although I feel like we have a TON of unused slots right now and we aren't particularly money limited. Maybe all the cool sh..tuff comes at higher levels. If having a caster level 9x the + would be ridiculous, would being able to add another + every 4 caster levels be too lenient? that way you could have +2 at 13th lvl (when Kushnak could craft +4 cloaks) +3 at 17th level (Kushnak is maxed at +5 cloaks 2 levels before) and +4 at 21st level (after we're done with AoW). We'd have to beef up the xp cost too of course, if we were to follow the pattern on permanence spell it would be 2,500 xp for a +2, 4,500 for a +3 and 6,500 for a +4 (which seems light on the +4 end). As for what we're crafting/buying, I might wait for O3 to weigh in some, but a really fast back of the napkin calc last night showed that we probably could afford to buy Nethezar a ring of protection AND get us all +3 cloak/vest/whatevers of resistance.[/sblock] [/QUOTE]
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IC: Dichotomy's Age of Worms Redux, Part V(b)
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